cleanup; remove Block##getRenderType
This commit is contained in:
parent
d56f28e6d2
commit
af68ad3f30
50 changed files with 35 additions and 120 deletions
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@ -20,6 +20,7 @@ import common.block.liquid.BlockLiquid;
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import common.block.liquid.BlockStaticLiquid;
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import common.collect.Maps;
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import common.init.BlockRegistry;
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import common.init.Blocks;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.util.Facing;
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@ -50,7 +51,7 @@ public class BlockRenderer
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public void renderBlockDamage(State state, BlockPos pos, Sprite texture, IWorldAccess blockAccess)
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{
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Block block = state.getBlock();
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if (block.getRenderType() == 3)
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if (block != Blocks.air && !block.getMaterial().isLiquid())
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{
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state = block.getState(state, blockAccess, pos);
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IBakedModel ibakedmodel = this.manager.getModelForState(state);
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@ -60,30 +61,17 @@ public class BlockRenderer
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}
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}
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public boolean renderBlock(State state, BlockPos pos, IWorldAccess blockAccess, RenderBuffer worldRendererIn)
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{
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if(this.gm.xrayActive && !state.getBlock().isXrayVisible())
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return false;
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int i = state.getBlock().getRenderType();
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if (i == -1)
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{
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return false;
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}
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else
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{
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switch (i)
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{
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case 1:
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return this.renderFluid(blockAccess, state, pos, worldRendererIn);
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case 3:
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IBakedModel ibakedmodel = this.getModelFromBlockState(state, blockAccess, pos);
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return this.renderBase(blockAccess, ibakedmodel, state, pos, worldRendererIn, !this.gm.xrayActive);
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default:
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return false;
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}
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}
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}
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public boolean renderBlock(State state, BlockPos pos, IWorldAccess world, RenderBuffer rb) {
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Block block = state.getBlock();
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if(this.gm.xrayActive && !block.isXrayVisible())
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return false;
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if(block == Blocks.air)
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return false;
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else if(block.getMaterial().isLiquid())
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return this.renderFluid(world, state, pos, rb);
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IBakedModel model = this.getModelFromBlockState(state, world, pos);
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return this.renderBase(world, model, state, pos, rb, !this.gm.xrayActive);
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}
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public IBakedModel getModelFromBlockState(State state, IWorldAccess worldIn, BlockPos pos)
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{
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@ -113,7 +101,7 @@ public class BlockRenderer
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public void renderBlockEntity(State state, float brightness)
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{
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if (state.getBlock().getRenderType() == 3)
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if (state.getBlock() != Blocks.air && !state.getBlock().getMaterial().isLiquid())
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{
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IBakedModel model = this.manager.getModelForState(state);
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this.renderModelBrightness(model, state, brightness, true);
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@ -1100,7 +1100,7 @@ public class EffectRenderer {
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State iblockstate = this.world.getState(pos);
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Block block = iblockstate.getBlock();
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if(block.getRenderType() != -1) {
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if(block != Blocks.air) {
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int i = pos.getX();
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int j = pos.getY();
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int k = pos.getZ();
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@ -17,11 +17,11 @@ import client.renderer.texture.TextureMap;
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import common.block.Block;
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import common.entity.npc.EntityNPC;
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import common.entity.types.EntityLiving;
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import common.init.Blocks;
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import common.item.Item;
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import common.item.ItemAction;
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import common.item.ItemStack;
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import common.model.BlockLayer;
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import common.model.GuiPosition;
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import common.util.BlockPos;
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import common.util.ExtMath;
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import common.util.Vec3;
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@ -429,7 +429,7 @@ public class ItemRenderer
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}
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}
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if (iblockstate.getBlock().getRenderType() != -1)
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if (iblockstate.getBlock() != Blocks.air)
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{
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this.renderBlockInside(partialTicks, this.gm.getBlockRendererDispatcher().getModelManager().getTexture(iblockstate));
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}
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@ -19,7 +19,6 @@ import common.collect.Sets;
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import common.init.BlockRegistry;
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import common.init.ItemRegistry;
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import common.item.Item;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.model.ModelRotation;
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import common.model.GuiPosition;
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@ -9,9 +9,9 @@ import client.renderer.texture.Sprite;
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import client.renderer.texture.TextureMap;
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import common.block.Block;
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import common.block.liquid.BlockDynamicLiquid;
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import common.block.liquid.BlockLiquid;
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import common.collect.Maps;
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import common.init.BlockRegistry;
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import common.init.Blocks;
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import common.properties.Property;
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import common.world.State;
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@ -29,9 +29,8 @@ public class ModelManager
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{
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this.texMap = textures;
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for(Block block : BlockRegistry.blocks()) {
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if(block.getRenderType() != 3) {
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if(block == Blocks.air || block.getMaterial().isLiquid()) {
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this.builtin.add(block);
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// Log.info("Builtin: " + BlockRegistry.getNameFromBlock(block));
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}
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else {
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Property<?>[] ignored = block.getIgnoredProperties();
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@ -23,6 +23,7 @@ import common.block.Block;
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import common.block.ITileEntityProvider;
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import common.collect.Maps;
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import common.collect.Sets;
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import common.init.Blocks;
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import common.model.BlockLayer;
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import common.tileentity.TileEntity;
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import common.util.BlockPos;
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@ -172,7 +173,7 @@ public class RenderChunk
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BlockLayer enumworldblocklayer1 = block.getRenderLayer();
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int j = enumworldblocklayer1.ordinal();
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if (block.getRenderType() != -1)
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if (block != Blocks.air)
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{
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RenderBuffer worldrenderer = generator.getRegionRenderCacheBuilder().getWorldRendererByLayerId(j);
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@ -12,6 +12,7 @@ import client.renderer.blockmodel.IBakedModel;
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import client.renderer.texture.TextureMap;
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import common.block.Block;
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import common.entity.item.EntityFalling;
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import common.init.Blocks;
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import common.util.BlockPos;
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import common.world.State;
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import common.world.World;
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@ -37,7 +38,7 @@ public class RenderFallingBlock extends Render<EntityFalling>
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BlockPos blockpos = new BlockPos(entity);
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World world = entity.getWorldObj();
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if (iblockstate != world.getState(blockpos) && block.getRenderType() == 3)
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if (iblockstate != world.getState(blockpos) && block != Blocks.air && !block.getMaterial().isLiquid())
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{
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x, (float)y, (float)z);
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@ -7,7 +7,6 @@ import client.renderer.texture.TextureMap;
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import common.entity.Entity;
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import common.item.Item;
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import common.item.ItemStack;
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import common.model.GuiPosition;
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public class RenderItemEntity<T extends Entity> extends Render<T>
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@ -8,6 +8,7 @@ import client.renderer.model.ModelBase;
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import client.renderer.model.ModelMinecart;
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import client.renderer.texture.TextureMap;
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import common.entity.item.EntityCart;
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import common.init.Blocks;
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import common.util.ExtMath;
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import common.util.Vec3;
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import common.world.State;
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@ -93,7 +94,7 @@ public class RenderMinecart<T extends EntityCart> extends Render<T>
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int j = entity.getDisplayTileOffset();
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State iblockstate = entity.getDisplayTile();
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if (iblockstate.getBlock().getRenderType() == 3)
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if (iblockstate.getBlock() != Blocks.air && !iblockstate.getBlock().getMaterial().isLiquid())
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{
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GL11.glPushMatrix();
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this.bindTexture(TextureMap.BLOCKS);
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@ -10,7 +10,6 @@ import common.entity.types.EntityLiving;
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import common.init.Items;
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import common.item.Item;
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import common.item.ItemStack;
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import common.model.GuiPosition;
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public class LayerHeldItem implements LayerRenderer<EntityLiving>
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{
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@ -4,8 +4,8 @@ import org.lwjgl.opengl.GL11;
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import client.renderer.Drawing;
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import client.renderer.GlState;
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import common.block.tile.BlockStandingSign;
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import common.block.tile.BlockWallSign;
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import common.block.tech.BlockStandingSign;
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import common.block.tech.BlockWallSign;
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import common.tileentity.TileEntitySign;
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import common.world.State;
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@ -1069,10 +1069,6 @@ public class Block {
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return light;
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}
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public int getRenderType() {
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return 3;
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}
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@Clientside
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public BlockLayer getRenderLayer() {
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return BlockLayer.SOLID;
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@ -1,6 +1,5 @@
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package common.block;
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import common.item.Item;
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import common.util.BlockPos;
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import common.util.BoundingBox;
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import common.world.State;
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@ -11,10 +10,6 @@ public final class BlockAir extends Block {
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super(Material.NONE);
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}
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public int getRenderType() {
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return -1;
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}
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public BoundingBox getCollisionBox(World world, BlockPos pos, State state) {
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return null;
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}
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@ -6,7 +6,6 @@ import common.color.DyeColor;
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import common.item.CheatTab;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.model.GuiPosition;
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import common.util.BlockPos;
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import common.util.Facing;
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import common.world.AWorldServer;
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@ -8,7 +8,6 @@ import common.collect.Lists;
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import common.entity.Entity;
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import common.entity.npc.EntityNPC;
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import common.item.CheatTab;
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import common.item.Item;
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import common.item.tool.ItemLead;
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import common.model.Model;
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import common.model.ModelProvider;
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@ -11,7 +11,6 @@ import common.item.CheatTab;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.model.ModelRotation;
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import common.model.GuiPosition;
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import common.properties.Property;
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import common.properties.PropertyBool;
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import common.util.BlockPos;
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@ -8,7 +8,6 @@ import common.block.Block;
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import common.block.Material;
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import common.collect.Sets;
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import common.entity.Entity;
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import common.item.Item;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.rng.Random;
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@ -10,7 +10,6 @@ import common.entity.npc.EntityNPC;
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import common.init.BlockRegistry;
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import common.init.Blocks;
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import common.init.Items;
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import common.item.CheatTab;
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import common.item.Item;
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import common.item.ItemStack;
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import common.model.BlockLayer;
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@ -4,7 +4,6 @@ import common.block.BlockRotatedPillar;
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import common.block.Material;
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import common.entity.types.EntityLiving;
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import common.item.CheatTab;
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import common.item.ItemStack;
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import common.properties.Property;
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import common.util.BlockPos;
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import common.util.Facing;
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@ -11,7 +11,6 @@ import common.block.SoundType;
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import common.entity.npc.EntityNPC;
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import common.init.MetalType;
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import common.item.CheatTab;
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import common.item.Item;
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import common.item.ItemStack;
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public class BlockMetalBlock extends Block {
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@ -1,21 +1,17 @@
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package common.block.artificial;
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import java.util.List;
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import java.util.Map;
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import common.block.Block;
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import common.block.Material;
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import common.block.natural.BlockFire;
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import common.collect.Lists;
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import common.entity.Entity;
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import common.init.Blocks;
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import common.item.Item;
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import common.model.BlockLayer;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.properties.Property;
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import common.properties.PropertyEnum;
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import common.properties.PropertyInteger;
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import common.rng.Random;
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import common.util.BlockPos;
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import common.util.BoundingBox;
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@ -11,7 +11,6 @@ import common.entity.npc.EntityNPC;
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import common.entity.types.EntityLiving;
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import common.init.BlockRegistry;
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import common.item.CheatTab;
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import common.item.Item;
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import common.item.ItemStack;
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import common.model.Model;
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import common.model.ModelProvider;
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@ -3,7 +3,6 @@ package common.block.artificial;
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import common.block.Material;
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import common.color.DyeColor;
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import common.item.CheatTab;
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import common.item.Item;
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import common.model.BlockLayer;
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import common.properties.Property;
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@ -11,7 +11,6 @@ import common.model.BlockLayer;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.model.ModelRotation;
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import common.model.GuiPosition;
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import common.properties.Property;
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import common.properties.PropertyBool;
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import common.properties.PropertyEnum;
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@ -7,7 +7,6 @@ import common.block.Material;
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import common.collect.Lists;
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import common.init.Blocks;
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import common.item.CheatTab;
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import common.item.Item;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.model.ModelRotation;
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@ -1,10 +1,7 @@
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package common.block.foliage;
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import common.init.Blocks;
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import common.init.Items;
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import common.item.Item;
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import common.item.StackSize;
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import common.item.consumable.ItemSeedFood;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.world.State;
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@ -7,8 +7,6 @@ import common.init.Items;
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import common.item.CheatTab;
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import common.item.Item;
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import common.item.ItemStack;
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import common.item.StackSize;
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import common.item.material.ItemSeeds;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.properties.Property;
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@ -23,7 +23,6 @@ import common.util.BlockPos;
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import common.util.BoundingBox;
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import common.util.Facing;
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import common.util.HitPosition;
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import common.world.IWorldAccess;
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import common.world.State;
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import common.world.World;
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@ -1,11 +1,8 @@
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package common.block.foliage;
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import common.init.Blocks;
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import common.init.Items;
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import common.item.Item;
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import common.item.ItemStack;
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import common.item.StackSize;
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import common.item.consumable.ItemSeedFood;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.util.BlockPos;
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@ -3,7 +3,6 @@ package common.block.foliage;
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import common.block.Block;
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import common.block.Material;
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import common.init.Blocks;
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import common.item.Item;
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import common.item.StackSize;
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import common.model.BlockLayer;
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import common.model.Model;
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@ -16,7 +15,6 @@ import common.util.BlockPos;
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import common.util.BoundingBox;
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import common.util.Facing;
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import common.vars.Vars;
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import common.world.IWorldAccess;
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import common.world.State;
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import common.world.World;
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import common.world.AWorldServer;
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@ -4,10 +4,7 @@ import common.block.Block;
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import common.init.Blocks;
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import common.init.Items;
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import common.item.CheatTab;
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import common.item.Item;
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import common.item.ItemStack;
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import common.item.StackSize;
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import common.item.material.ItemSeeds;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.properties.Property;
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@ -5,10 +5,7 @@ import common.block.Material;
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import common.init.Blocks;
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import common.init.Items;
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import common.item.CheatTab;
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import common.item.Item;
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import common.item.ItemStack;
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import common.item.StackSize;
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import common.item.material.ItemSeeds;
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import common.model.Model;
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import common.model.ModelProvider;
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import common.properties.Property;
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@ -136,14 +136,6 @@ public abstract class BlockLiquid extends Block
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return null;
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}
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/**
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* The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render
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*/
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public int getRenderType()
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{
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return 1;
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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@ -5,9 +5,7 @@ import java.util.Map;
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import common.block.Block;
|
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import common.block.Material;
|
||||
import common.block.artificial.BlockPortal;
|
||||
import common.init.Blocks;
|
||||
import common.init.SoundEvent;
|
||||
import common.item.Item;
|
||||
import common.model.BlockLayer;
|
||||
import common.model.Model;
|
||||
import common.model.ModelProvider;
|
||||
|
|
|
@ -8,7 +8,6 @@ import common.attributes.UsageSlot;
|
|||
import common.block.SoundType;
|
||||
import common.entity.npc.EntityNPC;
|
||||
import common.init.MetalType;
|
||||
import common.item.Item;
|
||||
import common.item.ItemStack;
|
||||
|
||||
public class BlockMetalOre extends BlockOre {
|
||||
|
|
|
@ -10,7 +10,6 @@ import common.item.Item;
|
|||
import common.item.ItemStack;
|
||||
import common.model.Model;
|
||||
import common.model.ModelProvider;
|
||||
import common.model.GuiPosition;
|
||||
import common.properties.Property;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.rng.Random;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package common.block.tile;
|
||||
package common.block.tech;
|
||||
|
||||
import common.block.Block;
|
||||
import common.block.ITileEntityProvider;
|
|
@ -1,20 +1,17 @@
|
|||
package common.block.tile;
|
||||
package common.block.tech;
|
||||
|
||||
import common.block.Block;
|
||||
import common.block.Rotatable;
|
||||
import common.entity.npc.EntityNPC;
|
||||
import common.init.Blocks;
|
||||
import common.item.CheatTab;
|
||||
import common.item.ItemStack;
|
||||
import common.model.Model;
|
||||
import common.model.ModelProvider;
|
||||
import common.model.ModelRotation;
|
||||
import common.properties.PropertyInteger;
|
||||
import common.tileentity.TileEntity;
|
||||
import common.tileentity.TileEntitySign;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Clientside;
|
||||
import common.util.ExtMath;
|
||||
import common.util.Facing;
|
||||
import common.world.AWorldServer;
|
||||
import common.world.IWorldAccess;
|
|
@ -2,7 +2,6 @@ package common.block.tech;
|
|||
|
||||
import common.block.Block;
|
||||
import common.block.Material;
|
||||
import common.color.DyeColor;
|
||||
import common.color.TextColor;
|
||||
import common.entity.Entity;
|
||||
import common.entity.item.EntityTnt;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package common.block.tile;
|
||||
package common.block.tech;
|
||||
|
||||
import common.block.Block;
|
||||
import common.block.Rotatable;
|
|
@ -1,6 +1,5 @@
|
|||
package common.dimension;
|
||||
|
||||
import common.block.Block;
|
||||
import common.world.State;
|
||||
|
||||
public final class Semi extends Dimension {
|
||||
|
|
|
@ -10,7 +10,6 @@ import common.block.artificial.BlockFenceGate;
|
|||
import common.block.artificial.BlockWall;
|
||||
import common.block.liquid.BlockLiquid;
|
||||
import common.color.TextColor;
|
||||
import common.dimension.DimType;
|
||||
import common.dimension.Dimension;
|
||||
import common.dimension.Space;
|
||||
import common.enchantment.Enchantment;
|
||||
|
@ -1042,7 +1041,7 @@ public abstract class Entity
|
|||
State iblockstate = this.worldObj.getState(blockpos);
|
||||
Block block = iblockstate.getBlock();
|
||||
|
||||
if (block.getRenderType() != -1)
|
||||
if (block != Blocks.air)
|
||||
{
|
||||
this.worldObj.clientParticle(ParticleType.BLOCK_CRACK, this.posX + ((double)this.rand.floatv() - 0.5D) * (double)this.width, this.getEntityBoundingBox().minY + 0.1D, this.posZ + ((double)this.rand.floatv() - 0.5D) * (double)this.width, BlockRegistry.getId(iblockstate));
|
||||
}
|
||||
|
|
|
@ -113,6 +113,7 @@ import common.block.tech.BlockPistonHead;
|
|||
import common.block.tech.BlockPressurePlate;
|
||||
import common.block.tech.BlockPressurePlateWeighted;
|
||||
import common.block.tech.BlockRail;
|
||||
import common.block.tech.BlockStandingSign;
|
||||
import common.block.tech.BlockToggleableLight;
|
||||
import common.block.tech.BlockLitTorch;
|
||||
import common.block.tech.BlockWire;
|
||||
|
@ -121,10 +122,9 @@ import common.block.tech.BlockTianReactor;
|
|||
import common.block.tech.BlockTripWire;
|
||||
import common.block.tech.BlockTripWireHook;
|
||||
import common.block.tech.BlockUnlitTorch;
|
||||
import common.block.tech.BlockWallSign;
|
||||
import common.block.tech.BlockWarpChest;
|
||||
import common.block.tech.BlockWorkbench;
|
||||
import common.block.tile.BlockStandingSign;
|
||||
import common.block.tile.BlockWallSign;
|
||||
import common.collect.BiMap;
|
||||
import common.collect.HashBiMap;
|
||||
import common.collect.Lists;
|
||||
|
|
|
@ -13,7 +13,6 @@ import common.block.foliage.*;
|
|||
import common.block.liquid.*;
|
||||
import common.block.natural.*;
|
||||
import common.block.tech.*;
|
||||
import common.block.tile.*;
|
||||
import common.collect.Lists;
|
||||
import common.collect.Sets;
|
||||
import common.util.Util;
|
||||
|
|
|
@ -3,7 +3,6 @@ package common.item.consumable;
|
|||
import common.block.Block;
|
||||
import common.block.foliage.BlockCrops;
|
||||
import common.entity.npc.EntityNPC;
|
||||
import common.item.CheatTab;
|
||||
import common.item.ItemStack;
|
||||
import common.util.BlockPos;
|
||||
import common.util.Facing;
|
||||
|
|
|
@ -71,14 +71,14 @@ import common.block.tech.BlockPistonHead;
|
|||
import common.block.tech.BlockPressurePlate;
|
||||
import common.block.tech.BlockPressurePlateWeighted;
|
||||
import common.block.tech.BlockRail;
|
||||
import common.block.tech.BlockStandingSign;
|
||||
import common.block.tech.BlockRail.EnumRailDirection;
|
||||
import common.block.tech.BlockTorch;
|
||||
import common.block.tech.BlockTNT;
|
||||
import common.block.tech.BlockTripWire;
|
||||
import common.block.tech.BlockTripWireHook;
|
||||
import common.block.tech.BlockWallSign;
|
||||
import common.block.tech.BlockWarpChest;
|
||||
import common.block.tile.BlockStandingSign;
|
||||
import common.block.tile.BlockWallSign;
|
||||
import common.collect.Lists;
|
||||
import common.collect.Maps;
|
||||
import common.color.DyeColor;
|
||||
|
|
|
@ -2,7 +2,6 @@ package server.worldgen;
|
|||
|
||||
import java.util.Arrays;
|
||||
|
||||
import common.block.Material;
|
||||
import common.block.natural.BlockColoredClay;
|
||||
import common.dimension.Dimension;
|
||||
import common.init.Blocks;
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
package server.worldgen.structure;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import common.rng.Random;
|
||||
import common.util.BlockPos;
|
||||
import server.world.WorldServer;
|
||||
import server.worldgen.Biome;
|
||||
|
||||
public class MapGenScatteredFeature extends MapGenStructure
|
||||
{
|
||||
|
|
|
@ -1,13 +1,9 @@
|
|||
package server.worldgen.structure;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import common.collect.Sets;
|
||||
import common.rng.Random;
|
||||
import common.tags.TagObject;
|
||||
import server.world.WorldServer;
|
||||
import server.worldgen.Biome;
|
||||
|
||||
public class MapGenVillage extends MapGenStructure
|
||||
{
|
||||
|
|
|
@ -21,8 +21,6 @@ import common.vars.Vars;
|
|||
import common.world.State;
|
||||
import server.vars.SVars;
|
||||
import server.world.WorldServer;
|
||||
import server.worldgen.Biome;
|
||||
import server.worldgen.BiomeGenerator;
|
||||
import server.worldgen.LootConstants;
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue