split client and server 2

This commit is contained in:
Sen 2025-05-05 18:27:06 +02:00
parent 2fa521c3d1
commit b17efb5b07
158 changed files with 1080 additions and 515 deletions

View file

@ -3,14 +3,14 @@ package game.packet;
import java.io.IOException;
import game.init.BlockRegistry;
import game.network.ClientPlayer;
import game.network.IClientPlayer;
import game.network.Packet;
import game.network.PacketBuffer;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
public class SPacketBlockChange implements Packet<ClientPlayer>
public class SPacketBlockChange implements Packet<IClientPlayer>
{
private BlockPos blockPosition;
private State blockState;
@ -46,7 +46,7 @@ public class SPacketBlockChange implements Packet<ClientPlayer>
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(ClientPlayer handler)
public void processPacket(IClientPlayer handler)
{
handler.handleBlockChange(this);
}