fix some gui issues

This commit is contained in:
Sen 2025-08-05 01:10:02 +02:00
parent 16889889d4
commit bc612ee9c8
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
3 changed files with 6 additions and 7 deletions

View file

@ -557,9 +557,9 @@ public class Client implements IThreadListener {
@Variable(name = "gui_scale", category = CVarCategory.GUI, min = 1, max = 5, display = "Skalierung", unit = "x", callback = RedrawFunction.class) @Variable(name = "gui_scale", category = CVarCategory.GUI, min = 1, max = 5, display = "Skalierung", unit = "x", callback = RedrawFunction.class)
private int scaleVar = 2; private int scaleVar = 2;
@Variable(name = "gui_scale_items", category = CVarCategory.GUI, display = "Gegenstände vergrößern", callback = ItemRedrawFunction.class) @Variable(name = "gui_scale_items", category = CVarCategory.GUI, display = "Gegenstände vergrößern", callback = ItemRedrawFunction.class)
public boolean scaleItems = true; public boolean scaleItems = false;
@Variable(name = "gui_scale_hotbar", category = CVarCategory.GUI, display = "Leiste vergrößern") @Variable(name = "gui_scale_hotbar", category = CVarCategory.GUI, display = "Leiste vergrößern")
public boolean scaleHotbar = true; public boolean scaleHotbar = false;
@Variable(name = "phy_sensitivity", category = CVarCategory.INPUT, min = 0.01f, max = 10.0f, display = "Mausempfindlichkeit", precision = 2, unit = "%") @Variable(name = "phy_sensitivity", category = CVarCategory.INPUT, min = 0.01f, max = 10.0f, display = "Mausempfindlichkeit", precision = 2, unit = "%")
private float sensitivity = 1.0f; private float sensitivity = 1.0f;
@Variable(name = "gui_dclick_delay", category = CVarCategory.INPUT, min = 150, max = 750, display = "Doppelklick bei", unit = "ms") @Variable(name = "gui_dclick_delay", category = CVarCategory.INPUT, min = 150, max = 750, display = "Doppelklick bei", unit = "ms")

View file

@ -3,7 +3,7 @@ package client.init;
import common.dimension.Dimension; import common.dimension.Dimension;
import common.init.DimensionRegistry; import common.init.DimensionRegistry;
public class DimensionMapping extends DimensionRegistry { public abstract class DimensionMapping extends DimensionRegistry {
public static void put(String name, int id, Dimension dim) { public static void put(String name, int id, Dimension dim) {
NAME_MAP.put(name, dim); NAME_MAP.put(name, dim);
NAMES.put(dim, name); NAMES.put(dim, name);

View file

@ -42,6 +42,7 @@ import common.entity.npc.EntitySlime;
import common.entity.npc.EntitySpirit; import common.entity.npc.EntitySpirit;
import common.entity.npc.EntityTiefling; import common.entity.npc.EntityTiefling;
import common.entity.npc.EntityUndead; import common.entity.npc.EntityUndead;
import common.entity.npc.EntityVampire;
import common.entity.npc.EntityWoodElf; import common.entity.npc.EntityWoodElf;
import common.entity.npc.EntityZombie; import common.entity.npc.EntityZombie;
import common.entity.types.EntityLiving; import common.entity.types.EntityLiving;
@ -552,9 +553,6 @@ public abstract class UniverseRegistry extends DimensionRegistry {
.addSpawn(EntityMouse.class, 10, 8, 8) .addSpawn(EntityMouse.class, 10, 8, 8)
.addSpawn(EntityWolf.class, 5, 2, 4) .addSpawn(EntityWolf.class, 5, 2, 4)
.addSpawn(EntityFox.class, 4, 2, 6) .addSpawn(EntityFox.class, 4, 2, 6)
.addSpawn(EntityWoodElf.class, 100, 4, 16)
.addSpawn(EntityElf.class, 12, 4, 16)
.addSpawn(EntityMerfolk.class, 10, 4, 4)
.addSpawn(EntityHorse.class, 5, 2, 6) .addSpawn(EntityHorse.class, 5, 2, 6)
.addSpawn(EntityCat.class, 2, 1, 1) .addSpawn(EntityCat.class, 2, 1, 1)
.addStructure(new MapGenMineshaft(), new MapGenVillage(), new MapGenStronghold(), new MapGenScatteredFeature()), () -> { .addStructure(new MapGenMineshaft(), new MapGenVillage(), new MapGenStronghold(), new MapGenScatteredFeature()), () -> {
@ -658,7 +656,8 @@ public abstract class UniverseRegistry extends DimensionRegistry {
.addSpawn(EntityBat.class, 10, 8, 8) .addSpawn(EntityBat.class, 10, 8, 8)
.addSpawn(EntityMouse.class, 10, 8, 8) .addSpawn(EntityMouse.class, 10, 8, 8)
.addSpawn(EntityWolf.class, 5, 2, 4) .addSpawn(EntityWolf.class, 5, 2, 4)
.addSpawn(EntityHorse.class, 5, 2, 6), () -> { .addSpawn(EntityHorse.class, 5, 2, 6)
.addSpawn(EntityVampire.class, 100, 2, 5), () -> {
registerMoon("yrdinath", "Eismond Yrdinath", new Moon(0xccccff, 2503812, 46743637L, 17460L, 2.5f, 239.15f, Blocks.snow, Blocks.ice).setDefaultWeather(Weather.SNOW), registerMoon("yrdinath", "Eismond Yrdinath", new Moon(0xccccff, 2503812, 46743637L, 17460L, 2.5f, 239.15f, Blocks.snow, Blocks.ice).setDefaultWeather(Weather.SNOW),
new GeneratorData().setGenerator(new GeneratorPerlin(0.1F, 0.2F)) new GeneratorData().setGenerator(new GeneratorPerlin(0.1F, 0.2F))
.enableSnow() .enableSnow()