sound changes, press sounds, remove pitch
This commit is contained in:
parent
c5219ce100
commit
c602585e6a
76 changed files with 231 additions and 251 deletions
|
@ -188,7 +188,7 @@ public class BlockButton extends Block
|
|||
{
|
||||
worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(true)), 3);
|
||||
worldIn.markBlockRangeForRenderUpdate(pos, pos);
|
||||
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.6F);
|
||||
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F);
|
||||
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
|
||||
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn, null));
|
||||
return true;
|
||||
|
@ -244,7 +244,7 @@ public class BlockButton extends Block
|
|||
{
|
||||
worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
|
||||
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
|
||||
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.5F);
|
||||
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F);
|
||||
worldIn.markBlockRangeForRenderUpdate(pos, pos);
|
||||
}
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ public class BlockButton extends Block
|
|||
worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(true)));
|
||||
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
|
||||
worldIn.markBlockRangeForRenderUpdate(pos, pos);
|
||||
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.6F);
|
||||
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F);
|
||||
}
|
||||
|
||||
if (!flag && flag1)
|
||||
|
@ -299,7 +299,7 @@ public class BlockButton extends Block
|
|||
worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
|
||||
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
|
||||
worldIn.markBlockRangeForRenderUpdate(pos, pos);
|
||||
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.5F);
|
||||
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F);
|
||||
}
|
||||
|
||||
if (flag)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue