sound changes, press sounds, remove pitch

This commit is contained in:
Sen 2025-03-18 12:03:56 +01:00
parent c5219ce100
commit c602585e6a
76 changed files with 231 additions and 251 deletions

View file

@ -358,7 +358,7 @@ public class EntityArrow extends Entity implements IProjectile, IObjectData
// }
}
this.playSound(SoundEvent.BOWHIT, 1.0F, 1.2F / (this.rand.floatv() * 0.2F + 0.9F));
this.playSound(SoundEvent.BOWHIT, 1.0F);
// if (!(movingobjectposition.entityHit instanceof EntityAITakePlace))
// {
@ -391,7 +391,7 @@ public class EntityArrow extends Entity implements IProjectile, IObjectData
this.posX -= this.motionX / (double)f5 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f5 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f5 * 0.05000000074505806D;
this.playSound(SoundEvent.BOWHIT, 1.0F, 1.2F / (this.rand.floatv() * 0.2F + 0.9F));
this.playSound(SoundEvent.BOWHIT, 1.0F);
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
@ -539,7 +539,7 @@ public class EntityArrow extends Entity implements IProjectile, IObjectData
if (flag)
{
this.playSound(SoundEvent.POP, 0.2F, ((this.rand.floatv() - this.rand.floatv()) * 0.7F + 1.0F) * 2.0F);
this.playSound(SoundEvent.POP, 0.2F);
entityIn.onItemPickup(this, 1);
this.setDead();
}