sound changes, press sounds, remove pitch
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c5219ce100
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c602585e6a
76 changed files with 231 additions and 251 deletions
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@ -415,7 +415,7 @@ public class EntityHook extends Entity implements IObjectData
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if (this.ticksCatchableDelay <= 0)
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{
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this.motionY -= 0.20000000298023224D;
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this.playSound(SoundEvent.SPLASH, 0.25F, 1.0F + (this.rand.floatv() - this.rand.floatv()) * 0.4F);
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this.playSound(SoundEvent.SPLASH, 0.25F);
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float f8 = (float)ExtMath.floord(this.getEntityBoundingBox().minY);
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worldserver.spawnParticle(ParticleType.WATER_BUBBLE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
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worldserver.spawnParticle(ParticleType.WATER_WAKE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
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