sound changes, press sounds, remove pitch

This commit is contained in:
Sen 2025-03-18 12:03:56 +01:00
parent c5219ce100
commit c602585e6a
76 changed files with 231 additions and 251 deletions

View file

@ -415,7 +415,7 @@ public class EntityHook extends Entity implements IObjectData
if (this.ticksCatchableDelay <= 0)
{
this.motionY -= 0.20000000298023224D;
this.playSound(SoundEvent.SPLASH, 0.25F, 1.0F + (this.rand.floatv() - this.rand.floatv()) * 0.4F);
this.playSound(SoundEvent.SPLASH, 0.25F);
float f8 = (float)ExtMath.floord(this.getEntityBoundingBox().minY);
worldserver.spawnParticle(ParticleType.WATER_BUBBLE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);
worldserver.spawnParticle(ParticleType.WATER_WAKE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D);