sound changes, press sounds, remove pitch
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76 changed files with 231 additions and 251 deletions
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@ -56,7 +56,7 @@ public abstract class ItemGunBase extends Item
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// }
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stack.damageItem(1, playerIn);
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worldIn.playSoundAtEntity(playerIn, SoundEvent.EXPLODE_ALT, 1.0F, 1.5F);
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worldIn.playSoundAtEntity(playerIn, SoundEvent.EXPLODE_ALT, 1.0F);
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if(!flag)
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playerIn.inventory.consumeInventoryItem(this.getAmmo());
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