change package names

This commit is contained in:
Sen 2025-05-07 18:19:24 +02:00
parent 3e70accb76
commit d08d0e11fc
1246 changed files with 9285 additions and 9272 deletions

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@ -1,13 +1,13 @@
package game;
package common;
import game.entity.Entity;
import game.entity.npc.EntityNPC;
import game.entity.types.IEntityFX;
import game.model.ParticleType;
import game.nbt.NBTTagCompound;
import game.sound.Sound;
import game.world.BlockPos;
import game.world.State;
import common.entity.Entity;
import common.entity.npc.EntityNPC;
import common.entity.types.IEntityFX;
import common.model.ParticleType;
import common.nbt.NBTTagCompound;
import common.sound.Sound;
import common.world.BlockPos;
import common.world.State;
public interface IClient {
int getRenderDistance();

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@ -1,16 +1,16 @@
package game;
package common;
import java.util.List;
import java.util.Map;
import game.entity.Entity;
import game.entity.npc.EntityNPC;
import game.network.IPlayer;
import game.network.Packet;
import game.world.BlockPos;
import game.world.PortalType;
import game.world.Position;
import game.world.WorldServer;
import common.entity.Entity;
import common.entity.npc.EntityNPC;
import common.network.IPlayer;
import common.network.Packet;
import common.world.BlockPos;
import common.world.PortalType;
import common.world.Position;
import common.world.WorldServer;
public interface IServer {
List<IPlayer> getIPlayers();

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@ -1,13 +1,13 @@
package game.ai;
package common.ai;
import game.entity.npc.EntityNPC;
import game.entity.projectile.EntityFireball;
import game.entity.types.EntityLiving;
import game.init.Items;
import game.item.ItemStack;
import game.world.BlockPos;
import game.world.Vec3;
import game.world.World;
import common.entity.npc.EntityNPC;
import common.entity.projectile.EntityFireball;
import common.entity.types.EntityLiving;
import common.init.Items;
import common.item.ItemStack;
import common.world.BlockPos;
import common.world.Vec3;
import common.world.World;
public class AIFireballAttack extends EntityAIBase
{

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@ -1,9 +1,9 @@
package game.ai;
package common.ai;
import game.entity.npc.EntityNPC;
import game.entity.projectile.EntityBox;
import game.entity.types.EntityLiving;
import game.world.BlockPos;
import common.entity.npc.EntityNPC;
import common.entity.projectile.EntityBox;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
public class AIFlyingBoxAttack extends EntityAIBase
{

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@ -1,8 +1,8 @@
package game.ai;
package common.ai;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.util.ExtMath;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.util.ExtMath;
public class AIRangedAttack extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.npc.EntityNPC;
import game.entity.projectile.EntityFireCharge;
import game.entity.types.EntityLiving;
import game.world.BlockPos;
import common.entity.npc.EntityNPC;
import common.entity.projectile.EntityFireCharge;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
public class AISmallFireballAttack extends EntityAIBase
{

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@ -1,10 +1,10 @@
package game.ai;
package common.ai;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.pathfinding.PathEntity;
import game.world.BlockPos;
import game.world.World;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.pathfinding.PathEntity;
import common.world.BlockPos;
import common.world.World;
public class EntityAIAttackOnCollide extends EntityAIBase
{

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@ -1,14 +1,14 @@
package game.ai;
package common.ai;
import java.util.List;
import java.util.function.Predicate;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.pathfinding.PathEntity;
import game.pathfinding.PathNavigate;
import game.util.Predicates;
import game.world.Vec3;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.pathfinding.PathEntity;
import common.pathfinding.PathNavigate;
import common.util.Predicates;
import common.world.Vec3;
public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
{

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package game.ai;
package common.ai;
public abstract class EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.animal.EntityWolf;
import game.entity.npc.EntityNPC;
import game.init.Items;
import game.item.ItemStack;
import game.world.World;
import common.entity.animal.EntityWolf;
import common.entity.npc.EntityNPC;
import common.init.Items;
import common.item.ItemStack;
import common.world.World;
public class EntityAIBeg extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.block.Block;
import game.block.BlockSlab;
import game.block.BlockStairs;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.init.Items;
import game.item.ItemStack;
import game.material.Material;
import game.pathfinding.WalkNodeProcessor;
import game.util.ExtMath;
import game.world.BlockPos;
import common.block.Block;
import common.block.BlockSlab;
import common.block.BlockStairs;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.init.Items;
import common.item.ItemStack;
import common.material.Material;
import common.pathfinding.WalkNodeProcessor;
import common.util.ExtMath;
import common.world.BlockPos;
public class EntityAIControlledByPlayer extends EntityAIBase
{

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@ -1,13 +1,13 @@
package game.ai;
package common.ai;
import game.block.Block;
import game.block.BlockDoor;
import game.entity.types.EntityLiving;
import game.material.Material;
import game.pathfinding.PathEntity;
import game.pathfinding.PathNavigateGround;
import game.pathfinding.PathPoint;
import game.world.BlockPos;
import common.block.Block;
import common.block.BlockDoor;
import common.entity.types.EntityLiving;
import common.material.Material;
import common.pathfinding.PathEntity;
import common.pathfinding.PathNavigateGround;
import common.pathfinding.PathPoint;
import common.world.BlockPos;
public abstract class EntityAIDoorInteract extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.function.Predicate;
import game.block.BlockTallGrass;
import game.entity.animal.EntitySheep;
import game.init.BlockRegistry;
import game.init.Blocks;
import game.init.Config;
import game.pattern.BlockStateHelper;
import game.util.Predicates;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
import common.block.BlockTallGrass;
import common.entity.animal.EntitySheep;
import common.init.BlockRegistry;
import common.init.Blocks;
import common.init.Config;
import common.pattern.BlockStateHelper;
import common.util.Predicates;
import common.world.BlockPos;
import common.world.State;
import common.world.World;
public class EntityAIEatGrass extends EntityAIBase
{

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@ -1,7 +1,7 @@
package game.ai;
package common.ai;
import game.entity.npc.EntityHaunter;
import game.entity.types.EntityLiving;
import common.entity.npc.EntityHaunter;
import common.entity.types.EntityLiving;
public class EntityAIExplode extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.Collections;
import java.util.List;
import java.util.function.Predicate;
import game.entity.attributes.AttributeInstance;
import game.entity.attributes.Attributes;
import game.entity.types.EntityLiving;
import common.entity.attributes.AttributeInstance;
import common.entity.attributes.Attributes;
import common.entity.types.EntityLiving;
public class EntityAIFindEntityNearest extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.rng.Random;
import game.world.BlockPos;
import game.world.Vec3;
import game.world.World;
import game.world.WorldServer;
import common.entity.types.EntityLiving;
import common.rng.Random;
import common.world.BlockPos;
import common.world.Vec3;
import common.world.World;
import common.world.WorldServer;
public class EntityAIFleeSun extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.entity.types.EntityTameable;
import game.pathfinding.PathNavigate;
import game.pathfinding.PathNavigateGround;
import game.world.World;
import common.entity.types.EntityLiving;
import common.entity.types.EntityTameable;
import common.pathfinding.PathNavigate;
import common.pathfinding.PathNavigateGround;
import common.world.World;
public class EntityAIFollowOwner extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.List;
import game.entity.types.EntityAnimal;
import common.entity.types.EntityAnimal;
public class EntityAIFollowParent extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.world.BlockPos;
import game.world.World;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
import common.world.World;
public class EntityAIHarvestFarmland extends EntityAIMoveToBlock
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.world.BoundingBox;
import common.entity.types.EntityLiving;
import common.world.BoundingBox;
public class EntityAIHurtByTarget extends EntityAITarget
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.util.ExtMath;
import common.entity.types.EntityLiving;
import common.util.ExtMath;
public class EntityAILeapAtTarget extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.npc.EntityNPC;
import common.entity.npc.EntityNPC;
public class EntityAILookAtTalkingPlayer extends EntityAIWatchClosest
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import common.entity.types.EntityLiving;
public class EntityAILookIdle extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.List;
import game.entity.item.EntityXp;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityAnimal;
import game.entity.types.EntityLiving;
import game.init.Config;
import game.model.ParticleType;
import game.rng.Random;
import game.world.World;
import common.entity.item.EntityXp;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityAnimal;
import common.entity.types.EntityLiving;
import common.init.Config;
import common.model.ParticleType;
import common.rng.Random;
import common.world.World;
public class EntityAIMate extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.village.Village;
import game.village.VillageDoorInfo;
import game.world.BlockPos;
import game.world.Vec3;
import game.world.WorldServer;
import common.entity.types.EntityLiving;
import common.village.Village;
import common.village.VillageDoorInfo;
import common.world.BlockPos;
import common.world.Vec3;
import common.world.WorldServer;
public class EntityAIMoveIndoors extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.List;
import game.collect.Lists;
import game.entity.types.EntityLiving;
import game.pathfinding.PathEntity;
import game.pathfinding.PathNavigateGround;
import game.util.ExtMath;
import game.village.Village;
import game.village.VillageDoorInfo;
import game.world.BlockPos;
import game.world.Vec3;
import game.world.WorldServer;
import common.collect.Lists;
import common.entity.types.EntityLiving;
import common.pathfinding.PathEntity;
import common.pathfinding.PathNavigateGround;
import common.util.ExtMath;
import common.village.Village;
import common.village.VillageDoorInfo;
import common.world.BlockPos;
import common.world.Vec3;
import common.world.WorldServer;
public class EntityAIMoveThroughVillage extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.world.BlockPos;
import game.world.World;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
import common.world.World;
public abstract class EntityAIMoveToBlock extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.world.BlockPos;
import game.world.Vec3;
import common.entity.types.EntityLiving;
import common.world.BlockPos;
import common.world.Vec3;
public class EntityAIMoveTowardsRestriction extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.world.Vec3;
import common.entity.types.EntityLiving;
import common.world.Vec3;
public class EntityAIMoveTowardsTarget extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.npc.EntityNPC;
import game.inventory.ContainerMerchant;
import common.entity.npc.EntityNPC;
import common.inventory.ContainerMerchant;
public class EntityAINagPlayer extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.function.Predicate;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import common.entity.Entity;
import common.entity.types.EntityLiving;
public class EntityAINearestAttackableTarget<T extends EntityLiving> extends EntityAITarget
{

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package game.ai;
package common.ai;
import game.entity.npc.EntityNPC;
import common.entity.npc.EntityNPC;
public class EntityAINpcInteract extends EntityAIWatchClosest2
{

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package game.ai;
package common.ai;
import game.entity.Entity;
import game.entity.npc.EntityNPC;
import game.world.World;
import game.world.WorldServer;
import common.entity.Entity;
import common.entity.npc.EntityNPC;
import common.world.World;
import common.world.WorldServer;
public class EntityAINpcMate extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.world.World;
import common.entity.types.EntityLiving;
import common.world.World;
public class EntityAIOcelotAttack extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.block.Block;
import game.block.BlockBed;
import game.entity.animal.EntityOcelot;
import game.init.Blocks;
import game.tileentity.TileEntity;
import game.tileentity.TileEntityChest;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
import common.block.Block;
import common.block.BlockBed;
import common.entity.animal.EntityOcelot;
import common.init.Blocks;
import common.tileentity.TileEntity;
import common.tileentity.TileEntityChest;
import common.world.BlockPos;
import common.world.State;
import common.world.World;
public class EntityAIOcelotSit extends EntityAIMoveToBlock
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import common.entity.types.EntityLiving;
public class EntityAIOpenDoor extends EntityAIDoorInteract
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.entity.types.EntityTameable;
import common.entity.types.EntityLiving;
import common.entity.types.EntityTameable;
public class EntityAIOwnerHurtByTarget extends EntityAITarget
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.entity.types.EntityTameable;
import common.entity.types.EntityLiving;
import common.entity.types.EntityTameable;
public class EntityAIOwnerHurtTarget extends EntityAITarget
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.world.Vec3;
import common.entity.types.EntityLiving;
import common.world.Vec3;
public class EntityAIPanic extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.List;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.world.Vec3;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.world.Vec3;
public class EntityAIPlay extends EntityAIBase {
private EntityNPC entity;

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.pathfinding.PathNavigateGround;
import game.village.Village;
import game.village.VillageDoorInfo;
import game.world.BlockPos;
import game.world.WorldServer;
import common.entity.types.EntityLiving;
import common.pathfinding.PathNavigateGround;
import common.village.Village;
import common.village.VillageDoorInfo;
import common.world.BlockPos;
import common.world.WorldServer;
public class EntityAIRestrictOpenDoor extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.pathfinding.PathNavigateGround;
import game.world.WorldServer;
import common.entity.types.EntityLiving;
import common.pathfinding.PathNavigateGround;
import common.world.WorldServer;
public class EntityAIRestrictSun extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.Entity;
import game.entity.animal.EntityHorse;
import game.entity.npc.EntityNPC;
import game.world.Vec3;
import common.entity.Entity;
import common.entity.animal.EntityHorse;
import common.entity.npc.EntityNPC;
import common.world.Vec3;
public class EntityAIRunAroundLikeCrazy extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.item.EntityItem;
import game.entity.npc.EntityNPC;
import game.init.Items;
import game.inventory.InventoryBasic;
import game.item.Item;
import game.item.ItemStack;
import game.util.ExtMath;
import common.entity.item.EntityItem;
import common.entity.npc.EntityNPC;
import common.init.Items;
import common.inventory.InventoryBasic;
import common.item.Item;
import common.item.ItemStack;
import common.util.ExtMath;
public class EntityAIShareItems extends EntityAIWatchClosest2
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.entity.types.EntityTameable;
import common.entity.types.EntityLiving;
import common.entity.types.EntityTameable;
public class EntityAISit extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.pathfinding.PathNavigateGround;
import common.entity.types.EntityLiving;
import common.pathfinding.PathNavigateGround;
public class EntityAISwimming extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.Map;
import game.block.Block;
import game.collect.Maps;
import game.entity.npc.EntityNPC;
import game.init.Blocks;
import game.init.Config;
import game.init.ItemRegistry;
import game.item.ItemStack;
import game.material.Material;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
import common.block.Block;
import common.collect.Maps;
import common.entity.npc.EntityNPC;
import common.init.Blocks;
import common.init.Config;
import common.init.ItemRegistry;
import common.item.ItemStack;
import common.material.Material;
import common.rng.Random;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.State;
import common.world.World;
public class EntityAITakePlace extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.attributes.AttributeInstance;
import game.entity.attributes.Attributes;
import game.entity.types.EntityLiving;
import game.entity.types.IEntityOwnable;
import game.init.Config;
import game.pathfinding.PathEntity;
import game.pathfinding.PathPoint;
import game.util.ExtMath;
import game.world.BlockPos;
import common.entity.attributes.AttributeInstance;
import common.entity.attributes.Attributes;
import common.entity.types.EntityLiving;
import common.entity.types.IEntityOwnable;
import common.init.Config;
import common.pathfinding.PathEntity;
import common.pathfinding.PathPoint;
import common.util.ExtMath;
import common.world.BlockPos;
public abstract class EntityAITarget extends EntityAIBase
{

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package game.ai;
package common.ai;
import java.util.function.Predicate;
import game.entity.types.EntityLiving;
import game.entity.types.EntityTameable;
import common.entity.types.EntityLiving;
import common.entity.types.EntityTameable;
public class EntityAITargetNonTamed<T extends EntityLiving> extends EntityAINearestAttackableTarget
{

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package game.ai;
package common.ai;
import java.util.Iterator;
import java.util.List;
import game.collect.Lists;
import common.collect.Lists;
public class EntityAITasks
{

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package game.ai;
package common.ai;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.item.Item;
import game.item.ItemStack;
import game.pathfinding.PathNavigateGround;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.item.Item;
import common.item.ItemStack;
import common.pathfinding.PathNavigateGround;
public class EntityAITempt extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.world.Vec3;
import common.entity.types.EntityLiving;
import common.world.Vec3;
public class EntityAIWander extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.world.WorldServer;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.world.WorldServer;
public class EntityAIWatchClosest extends EntityAIBase
{

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package game.ai;
package common.ai;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import common.entity.Entity;
import common.entity.types.EntityLiving;
public class EntityAIWatchClosest2 extends EntityAIWatchClosest
{

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package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import common.entity.types.EntityLiving;
public class EntityJumpHelper
{

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package game.ai;
package common.ai;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.util.ExtMath;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.util.ExtMath;
public class EntityLookHelper
{

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package game.ai;
package common.ai;
import game.entity.attributes.Attributes;
import game.entity.types.EntityLiving;
import game.util.ExtMath;
import common.entity.attributes.Attributes;
import common.entity.types.EntityLiving;
import common.util.ExtMath;
public class EntityMoveHelper
{

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@ -1,10 +1,10 @@
package game.ai;
package common.ai;
import java.util.List;
import game.collect.Lists;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import common.collect.Lists;
import common.entity.Entity;
import common.entity.types.EntityLiving;
public class EntitySenses
{

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@ -1,10 +1,10 @@
package game.ai;
package common.ai;
import game.entity.types.EntityLiving;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Vec3;
import common.entity.types.EntityLiving;
import common.rng.Random;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.Vec3;
public class RandomPositionGenerator
{

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@ -1,61 +1,61 @@
package game.biome;
package common.biome;
import java.util.List;
import java.util.Map;
import game.block.Block;
import game.block.BlockColored;
import game.block.BlockFlower;
import game.block.BlockSand;
import game.block.BlockTallGrass;
import game.collect.Lists;
import game.collect.Maps;
import game.color.Colorizer;
import game.color.DyeColor;
import game.entity.animal.EntityBat;
import game.entity.animal.EntityChicken;
import game.entity.animal.EntityCow;
import game.entity.animal.EntityMouse;
import game.entity.animal.EntityPig;
import game.entity.animal.EntityRabbit;
import game.entity.animal.EntitySheep;
import game.entity.animal.EntitySquid;
import game.entity.npc.EntityArachnoid;
import game.entity.npc.EntityHaunter;
import game.entity.npc.EntityMage;
import game.entity.npc.EntitySlime;
import game.entity.npc.EntityUndead;
import game.entity.npc.EntityZombie;
import game.init.Blocks;
import game.log.Log;
import game.material.Material;
import game.rng.PerlinGen;
import game.rng.Random;
import game.rng.WeightedList;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;
import game.worldgen.FeatureGenerator;
import game.worldgen.feature.WorldGenClay;
import game.worldgen.feature.WorldGenClayExt;
import game.worldgen.feature.WorldGenSand;
import game.worldgen.foliage.FeatureDoublePlant;
import game.worldgen.foliage.WorldGenBigMushroom;
import game.worldgen.foliage.WorldGenCactus;
import game.worldgen.foliage.WorldGenDeadBush;
import game.worldgen.foliage.WorldGenFlowers;
import game.worldgen.foliage.WorldGenMushroom;
import game.worldgen.foliage.WorldGenPumpkin;
import game.worldgen.foliage.WorldGenReed;
import game.worldgen.foliage.WorldGenTallGrass;
import game.worldgen.foliage.WorldGenWaterlily;
import game.worldgen.tree.WorldGenBaseTree;
import game.worldgen.tree.WorldGenBigTree;
import game.worldgen.tree.WorldGenSwamp;
import game.worldgen.tree.WorldGenTree;
import common.block.Block;
import common.block.BlockColored;
import common.block.BlockFlower;
import common.block.BlockSand;
import common.block.BlockTallGrass;
import common.collect.Lists;
import common.collect.Maps;
import common.color.Colorizer;
import common.color.DyeColor;
import common.entity.animal.EntityBat;
import common.entity.animal.EntityChicken;
import common.entity.animal.EntityCow;
import common.entity.animal.EntityMouse;
import common.entity.animal.EntityPig;
import common.entity.animal.EntityRabbit;
import common.entity.animal.EntitySheep;
import common.entity.animal.EntitySquid;
import common.entity.npc.EntityArachnoid;
import common.entity.npc.EntityHaunter;
import common.entity.npc.EntityMage;
import common.entity.npc.EntitySlime;
import common.entity.npc.EntityUndead;
import common.entity.npc.EntityZombie;
import common.init.Blocks;
import common.log.Log;
import common.material.Material;
import common.rng.PerlinGen;
import common.rng.Random;
import common.rng.WeightedList;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.State;
import common.world.World;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.FeatureGenerator;
import common.worldgen.feature.WorldGenClay;
import common.worldgen.feature.WorldGenClayExt;
import common.worldgen.feature.WorldGenSand;
import common.worldgen.foliage.FeatureDoublePlant;
import common.worldgen.foliage.WorldGenBigMushroom;
import common.worldgen.foliage.WorldGenCactus;
import common.worldgen.foliage.WorldGenDeadBush;
import common.worldgen.foliage.WorldGenFlowers;
import common.worldgen.foliage.WorldGenMushroom;
import common.worldgen.foliage.WorldGenPumpkin;
import common.worldgen.foliage.WorldGenReed;
import common.worldgen.foliage.WorldGenTallGrass;
import common.worldgen.foliage.WorldGenWaterlily;
import common.worldgen.tree.WorldGenBaseTree;
import common.worldgen.tree.WorldGenBigTree;
import common.worldgen.tree.WorldGenSwamp;
import common.worldgen.tree.WorldGenTree;
public abstract class Biome {
private static final Biome[] BIOMES = new Biome[256];

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@ -1,7 +1,7 @@
package game.biome;
package common.biome;
import game.init.Blocks;
import game.rng.WeightedList;
import common.init.Blocks;
import common.rng.WeightedList;
public class BiomeBeach extends Biome
{

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@ -1,13 +1,13 @@
package game.biome;
package common.biome;
import game.block.BlockFlower;
import game.entity.npc.EntityMetalhead;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.worldgen.tree.WorldGenBaseTree;
import game.worldgen.tree.WorldGenTree;
import common.block.BlockFlower;
import common.entity.npc.EntityMetalhead;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.worldgen.tree.WorldGenBaseTree;
import common.worldgen.tree.WorldGenTree;
public class BiomeBlackened extends Biome {
protected final WorldGenTree treeGen = new WorldGenBaseTree(false, Blocks.blackwood_log.getState(), Blocks.blackwood_leaves.getState());

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@ -1,15 +1,15 @@
package game.biome;
package common.biome;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.init.Blocks;
import game.init.EntityRegistry;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.FeatureGenerator;
import game.worldgen.foliage.WorldGenMushroom;
import common.entity.Entity;
import common.entity.types.EntityLiving;
import common.init.Blocks;
import common.init.EntityRegistry;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureGenerator;
import common.worldgen.foliage.WorldGenMushroom;
public class BiomeChaos extends Biome
{

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@ -1,11 +1,11 @@
package game.biome;
package common.biome;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.feature.WorldGenDesertWells;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.feature.WorldGenDesertWells;
public class BiomeDesert extends Biome
{

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@ -1,10 +1,10 @@
package game.biome;
package common.biome;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
public class BiomeExterminated extends Biome {
public BiomeExterminated(int id) {

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@ -1,22 +1,22 @@
package game.biome;
package common.biome;
import game.block.BlockDoublePlant;
import game.block.BlockFlower;
import game.color.Colorizer;
import game.entity.animal.EntityWolf;
import game.entity.npc.EntityElf;
import game.entity.npc.EntityWoodElf;
import game.init.Blocks;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.foliage.WorldGenBigMushroom;
import game.worldgen.tree.WorldGenBaseTree;
import game.worldgen.tree.WorldGenBigTree;
import game.worldgen.tree.WorldGenBirch;
import game.worldgen.tree.WorldGenDarkOak;
import game.worldgen.tree.WorldGenTree;
import common.block.BlockDoublePlant;
import common.block.BlockFlower;
import common.color.Colorizer;
import common.entity.animal.EntityWolf;
import common.entity.npc.EntityElf;
import common.entity.npc.EntityWoodElf;
import common.init.Blocks;
import common.rng.Random;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.foliage.WorldGenBigMushroom;
import common.worldgen.tree.WorldGenBaseTree;
import common.worldgen.tree.WorldGenBigTree;
import common.worldgen.tree.WorldGenBirch;
import common.worldgen.tree.WorldGenDarkOak;
import common.worldgen.tree.WorldGenTree;
public class BiomeForest extends Biome
{

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@ -1,21 +1,21 @@
package game.biome;
package common.biome;
import game.entity.npc.EntityBloodElf;
import game.entity.npc.EntityCultivator;
import game.entity.npc.EntityFireDemon;
import game.entity.npc.EntityMagma;
import game.entity.npc.EntityMetalhead;
import game.entity.npc.EntityTiefling;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.FeatureOres;
import game.worldgen.feature.WorldGenFire;
import game.worldgen.feature.WorldGenGlowStone;
import game.worldgen.feature.WorldGenHellLava;
import game.worldgen.foliage.WorldGenMushroom;
import common.entity.npc.EntityBloodElf;
import common.entity.npc.EntityCultivator;
import common.entity.npc.EntityFireDemon;
import common.entity.npc.EntityMagma;
import common.entity.npc.EntityMetalhead;
import common.entity.npc.EntityTiefling;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureOres;
import common.worldgen.feature.WorldGenFire;
import common.worldgen.feature.WorldGenGlowStone;
import common.worldgen.feature.WorldGenHellLava;
import common.worldgen.foliage.WorldGenMushroom;
public class BiomeHell extends Biome
{

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@ -1,13 +1,13 @@
package game.biome;
package common.biome;
import game.init.Blocks;
import game.rng.Random;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;
import game.worldgen.FeatureOres;
import game.worldgen.tree.WorldGenTaiga2;
import game.worldgen.tree.WorldGenTree;
import common.init.Blocks;
import common.rng.Random;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.FeatureOres;
import common.worldgen.tree.WorldGenTaiga2;
import common.worldgen.tree.WorldGenTree;
public class BiomeHills extends Biome
{

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@ -1,21 +1,21 @@
package game.biome;
package common.biome;
import game.block.BlockTallGrass;
import game.entity.animal.EntityChicken;
import game.entity.animal.EntityOcelot;
import game.init.Blocks;
import game.rng.Random;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;
import game.worldgen.FeatureGenerator;
import game.worldgen.foliage.WorldGenMelon;
import game.worldgen.foliage.WorldGenShrub;
import game.worldgen.foliage.WorldGenTallGrass;
import game.worldgen.foliage.WorldGenVines;
import game.worldgen.tree.WorldGenBaseTree;
import game.worldgen.tree.WorldGenJungle;
import game.worldgen.tree.WorldGenTree;
import common.block.BlockTallGrass;
import common.entity.animal.EntityChicken;
import common.entity.animal.EntityOcelot;
import common.init.Blocks;
import common.rng.Random;
import common.world.BlockPos;
import common.world.State;
import common.world.WorldServer;
import common.worldgen.FeatureGenerator;
import common.worldgen.foliage.WorldGenMelon;
import common.worldgen.foliage.WorldGenShrub;
import common.worldgen.foliage.WorldGenTallGrass;
import common.worldgen.foliage.WorldGenVines;
import common.worldgen.tree.WorldGenBaseTree;
import common.worldgen.tree.WorldGenJungle;
import common.worldgen.tree.WorldGenTree;
public class BiomeJungle extends Biome
{

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@ -1,22 +1,22 @@
package game.biome;
package common.biome;
import java.util.Arrays;
import game.block.Block;
import game.block.BlockColored;
import game.block.BlockDirt;
import game.block.BlockSand;
import game.color.DyeColor;
import game.init.Blocks;
import game.material.Material;
import game.rng.PerlinGen;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;
import game.worldgen.tree.WorldGenTree;
import common.block.Block;
import common.block.BlockColored;
import common.block.BlockDirt;
import common.block.BlockSand;
import common.color.DyeColor;
import common.init.Blocks;
import common.material.Material;
import common.rng.PerlinGen;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.State;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.tree.WorldGenTree;
public class BiomeMesa extends Biome
{

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@ -1,11 +1,11 @@
package game.biome;
package common.biome;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.FeatureOres;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureOres;
public class BiomeMoon extends Biome {
private FeatureOres cheeseGenerator = new FeatureOres(Blocks.moon_cheese.getState(), 8, 8, 12, 24, 52, false);

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@ -1,8 +1,8 @@
package game.biome;
package common.biome;
import game.entity.animal.EntityMooshroom;
import game.init.Blocks;
import game.rng.WeightedList;
import common.entity.animal.EntityMooshroom;
import common.init.Blocks;
import common.rng.WeightedList;
public class BiomeMushroom extends Biome
{

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@ -1,11 +1,11 @@
package game.biome;
package common.biome;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;
import game.worldgen.tree.WorldGenTree;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.tree.WorldGenTree;
public class BiomeMutated extends Biome
{

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@ -1,11 +1,11 @@
package game.biome;
package common.biome;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
public class BiomeNone extends Biome {
public BiomeNone(int id) {

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@ -1,11 +1,11 @@
package game.biome;
package common.biome;
import game.block.BlockDoublePlant;
import game.block.BlockFlower;
import game.entity.animal.EntityHorse;
import game.rng.Random;
import game.world.BlockPos;
import game.world.WorldServer;
import common.block.BlockDoublePlant;
import common.block.BlockFlower;
import common.entity.animal.EntityHorse;
import common.rng.Random;
import common.world.BlockPos;
import common.world.WorldServer;
public class BiomePlains extends Biome
{

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@ -1,15 +1,15 @@
package game.biome;
package common.biome;
import game.block.BlockDirt;
import game.block.BlockDoublePlant;
import game.entity.animal.EntityHorse;
import game.init.Blocks;
import game.rng.Random;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;
import game.worldgen.tree.WorldGenSavanna;
import game.worldgen.tree.WorldGenTree;
import common.block.BlockDirt;
import common.block.BlockDoublePlant;
import common.entity.animal.EntityHorse;
import common.init.Blocks;
import common.rng.Random;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.tree.WorldGenSavanna;
import common.worldgen.tree.WorldGenTree;
public class BiomeSavanna extends Biome
{

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@ -1,14 +1,14 @@
package game.biome;
package common.biome;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.feature.WorldGenIcePath;
import game.worldgen.feature.WorldGenIceSpike;
import game.worldgen.tree.WorldGenTaiga2;
import game.worldgen.tree.WorldGenTree;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.feature.WorldGenIcePath;
import common.worldgen.feature.WorldGenIceSpike;
import common.worldgen.tree.WorldGenTaiga2;
import common.worldgen.tree.WorldGenTree;
public class BiomeSnow extends Biome
{

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@ -1,9 +1,9 @@
package game.biome;
package common.biome;
import game.entity.animal.EntitySheep;
import game.entity.npc.EntitySpirit;
import game.init.Blocks;
import game.rng.WeightedList;
import common.entity.animal.EntitySheep;
import common.entity.npc.EntitySpirit;
import common.init.Blocks;
import common.rng.WeightedList;
public class BiomeSnowLand extends Biome
{

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@ -1,13 +1,13 @@
package game.biome;
package common.biome;
import game.block.BlockDirt;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.FeatureGenerator;
import game.worldgen.feature.WorldGenAsteroid;
import common.block.BlockDirt;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureGenerator;
import common.worldgen.feature.WorldGenAsteroid;
public class BiomeSpace extends Biome
{

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@ -1,7 +1,7 @@
package game.biome;
package common.biome;
import game.init.Blocks;
import game.rng.WeightedList;
import common.init.Blocks;
import common.rng.WeightedList;
public class BiomeStoneBeach extends Biome
{

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@ -1,16 +1,16 @@
package game.biome;
package common.biome;
import game.block.BlockDirectional;
import game.block.BlockFlower;
import game.entity.npc.EntitySlime;
import game.init.Blocks;
import game.material.Material;
import game.rng.Random;
import game.world.BlockPos;
import game.world.Facing;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;
import game.worldgen.tree.WorldGenTree;
import common.block.BlockDirectional;
import common.block.BlockFlower;
import common.entity.npc.EntitySlime;
import common.init.Blocks;
import common.material.Material;
import common.rng.Random;
import common.world.BlockPos;
import common.world.Facing;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.tree.WorldGenTree;
public class BiomeSwamp extends Biome
{

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@ -1,21 +1,21 @@
package game.biome;
package common.biome;
import game.block.BlockDirt;
import game.block.BlockDoublePlant;
import game.block.BlockTallGrass;
import game.entity.animal.EntityWolf;
import game.init.Blocks;
import game.rng.Random;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;
import game.worldgen.FeatureGenerator;
import game.worldgen.feature.WorldGenBlockBlob;
import game.worldgen.foliage.WorldGenTallGrass;
import game.worldgen.tree.WorldGenPine;
import game.worldgen.tree.WorldGenTaiga1;
import game.worldgen.tree.WorldGenTaiga2;
import game.worldgen.tree.WorldGenTree;
import common.block.BlockDirt;
import common.block.BlockDoublePlant;
import common.block.BlockTallGrass;
import common.entity.animal.EntityWolf;
import common.init.Blocks;
import common.rng.Random;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.ChunkPrimer;
import common.worldgen.FeatureGenerator;
import common.worldgen.feature.WorldGenBlockBlob;
import common.worldgen.foliage.WorldGenTallGrass;
import common.worldgen.tree.WorldGenPine;
import common.worldgen.tree.WorldGenTaiga1;
import common.worldgen.tree.WorldGenTaiga2;
import common.worldgen.tree.WorldGenTree;
public class BiomeTaiga extends Biome
{

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@ -1,21 +1,21 @@
package game.biome;
package common.biome;
import game.block.BlockFlower;
import game.entity.animal.EntityBat;
import game.entity.animal.EntityMouse;
import game.entity.animal.EntityRabbit;
import game.entity.npc.EntityCultivator;
import game.init.Blocks;
import game.rng.Random;
import game.rng.WeightedList;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.FeatureGenerator;
import game.worldgen.feature.WorldGenSpikes;
import game.worldgen.foliage.WorldGenMushroom;
import game.worldgen.tree.WorldGenBaseTree;
import game.worldgen.tree.WorldGenBigTree;
import game.worldgen.tree.WorldGenTree;
import common.block.BlockFlower;
import common.entity.animal.EntityBat;
import common.entity.animal.EntityMouse;
import common.entity.animal.EntityRabbit;
import common.entity.npc.EntityCultivator;
import common.init.Blocks;
import common.rng.Random;
import common.rng.WeightedList;
import common.world.BlockPos;
import common.world.WorldServer;
import common.worldgen.FeatureGenerator;
import common.worldgen.feature.WorldGenSpikes;
import common.worldgen.foliage.WorldGenMushroom;
import common.worldgen.tree.WorldGenBaseTree;
import common.worldgen.tree.WorldGenBigTree;
import common.worldgen.tree.WorldGenTree;
public class BiomeTian extends Biome
{

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@ -1,7 +1,7 @@
package game.biome;
package common.biome;
import game.entity.animal.EntitySquid;
import game.rng.WeightedList;
import common.entity.animal.EntitySquid;
import common.rng.WeightedList;
public class BiomeWater extends Biome {
private final boolean river;

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@ -1,7 +1,7 @@
package game.biome;
package common.biome;
import game.entity.types.EntityLiving;
import game.rng.RngItem;
import common.entity.types.EntityLiving;
import common.rng.RngItem;
public class RngSpawn extends RngItem {
public final Class<? extends EntityLiving> type;

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@ -1,4 +1,4 @@
package game.biome;
package common.biome;
public enum Scaling {
VARYING_LOW(0.1F, 0.2F),

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@ -1,4 +1,4 @@
package game.biome;
package common.biome;
public enum Temperature {
SEA, COLD, MEDIUM, WARM;

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@ -1,4 +1,4 @@
package game.block;
package common.block;
import java.lang.reflect.Array;
import java.util.Arrays;
@ -11,45 +11,45 @@ import java.util.Map;
import java.util.NoSuchElementException;
import java.util.function.Function;
import game.collect.ImmutableList;
import game.collect.ImmutableMap;
import game.collect.Iterables;
import game.collect.Lists;
import game.collect.Maps;
import game.collect.UnmodifiableIterator;
import game.enchantment.EnchantmentHelper;
import game.entity.Entity;
import game.entity.item.EntityItem;
import game.entity.item.EntityXp;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.init.Config;
import game.init.ItemRegistry;
import game.item.CheatTab;
import game.item.Item;
import game.item.ItemStack;
import game.material.Material;
import game.model.BlockLayer;
import game.model.Model;
import game.model.ModelProvider;
import game.model.Transforms;
import game.properties.IProperty;
import game.rng.Random;
import game.tileentity.TileEntity;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.Explosion;
import game.world.Facing;
import game.world.HitPosition;
import game.world.HitPosition.ObjectType;
import game.world.IBlockAccess;
import game.world.IWorldAccess;
import game.world.State;
import game.world.Vec3;
import game.world.World;
import game.world.WorldClient;
import game.world.WorldServer;
import common.collect.ImmutableList;
import common.collect.ImmutableMap;
import common.collect.Iterables;
import common.collect.Lists;
import common.collect.Maps;
import common.collect.UnmodifiableIterator;
import common.enchantment.EnchantmentHelper;
import common.entity.Entity;
import common.entity.item.EntityItem;
import common.entity.item.EntityXp;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.init.Config;
import common.init.ItemRegistry;
import common.item.CheatTab;
import common.item.Item;
import common.item.ItemStack;
import common.material.Material;
import common.model.BlockLayer;
import common.model.Model;
import common.model.ModelProvider;
import common.model.Transforms;
import common.properties.IProperty;
import common.rng.Random;
import common.tileentity.TileEntity;
import common.util.ExtMath;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.world.Explosion;
import common.world.Facing;
import common.world.HitPosition;
import common.world.IBlockAccess;
import common.world.IWorldAccess;
import common.world.State;
import common.world.Vec3;
import common.world.World;
import common.world.WorldClient;
import common.world.WorldServer;
import common.world.HitPosition.ObjectType;
public class Block
{

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@ -1,10 +1,10 @@
package game.block;
package common.block;
import game.material.Material;
import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.State;
import game.world.World;
import common.material.Material;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.world.State;
import common.world.World;
public class BlockAir extends Block
{

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@ -1,30 +1,30 @@
package game.block;
package common.block;
import java.util.List;
import game.entity.item.EntityFalling;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityLiving;
import game.inventory.Container;
import game.inventory.ContainerRepair;
import game.inventory.InventoryPlayer;
import game.item.CheatTab;
import game.item.Item;
import game.item.ItemStack;
import game.material.Material;
import game.model.Model;
import game.model.ModelProvider;
import game.model.ModelRotation;
import game.model.Transforms;
import game.properties.IProperty;
import game.properties.PropertyDirection;
import game.properties.PropertyInteger;
import game.tileentity.IInteractionObject;
import game.world.BlockPos;
import game.world.Facing;
import game.world.IWorldAccess;
import game.world.State;
import game.world.World;
import common.entity.item.EntityFalling;
import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.inventory.Container;
import common.inventory.ContainerRepair;
import common.inventory.InventoryPlayer;
import common.item.CheatTab;
import common.item.Item;
import common.item.ItemStack;
import common.material.Material;
import common.model.Model;
import common.model.ModelProvider;
import common.model.ModelRotation;
import common.model.Transforms;
import common.properties.IProperty;
import common.properties.PropertyDirection;
import common.properties.PropertyInteger;
import common.tileentity.IInteractionObject;
import common.world.BlockPos;
import common.world.Facing;
import common.world.IWorldAccess;
import common.world.State;
import common.world.World;
public class BlockAnvil extends BlockFalling
{

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@ -1,25 +1,25 @@
package game.block;
package common.block;
import game.entity.npc.EntityNPC;
import game.init.Items;
import game.item.Item;
import game.item.ItemStack;
import game.material.Material;
import game.model.Transforms;
import game.nbt.NBTTagCompound;
import game.properties.IProperty;
import game.properties.PropertyDirection;
import game.properties.PropertyInteger;
import game.rng.Random;
import game.tileentity.TileEntity;
import game.tileentity.TileEntityBanner;
import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.Facing;
import game.world.IBlockAccess;
import game.world.IWorldAccess;
import game.world.State;
import game.world.World;
import common.entity.npc.EntityNPC;
import common.init.Items;
import common.item.Item;
import common.item.ItemStack;
import common.material.Material;
import common.model.Transforms;
import common.nbt.NBTTagCompound;
import common.properties.IProperty;
import common.properties.PropertyDirection;
import common.properties.PropertyInteger;
import common.rng.Random;
import common.tileentity.TileEntity;
import common.tileentity.TileEntityBanner;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.world.Facing;
import common.world.IBlockAccess;
import common.world.IWorldAccess;
import common.world.State;
import common.world.World;
public class BlockBanner extends BlockContainer
{

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@ -1,4 +1,4 @@
package game.block;
package common.block;
public class BlockBaseFlower extends BlockFlower
{

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@ -1,20 +1,20 @@
package game.block;
package common.block;
import game.entity.Entity;
import game.init.SoundEvent;
import game.item.CheatTab;
import game.material.Material;
import game.model.Model;
import game.model.ModelProvider;
import game.rng.Random;
import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.Facing;
import game.world.IBlockAccess;
import game.world.IWorldAccess;
import game.world.State;
import game.world.World;
import game.world.WorldServer;
import common.entity.Entity;
import common.init.SoundEvent;
import common.item.CheatTab;
import common.material.Material;
import common.model.Model;
import common.model.ModelProvider;
import common.rng.Random;
import common.world.BlockPos;
import common.world.BoundingBox;
import common.world.Facing;
import common.world.IBlockAccess;
import common.world.IWorldAccess;
import common.world.State;
import common.world.World;
import common.world.WorldServer;
public abstract class BlockBasePressurePlate extends Block
{

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@ -1,17 +1,17 @@
package game.block;
package common.block;
import game.entity.npc.EntityNPC;
import game.item.CheatTab;
import game.material.Material;
import game.model.BlockLayer;
import game.model.Model;
import game.model.ModelProvider;
import game.tileentity.TileEntity;
import game.tileentity.TileEntityBeacon;
import game.world.BlockPos;
import game.world.Facing;
import game.world.State;
import game.world.World;
import common.entity.npc.EntityNPC;
import common.item.CheatTab;
import common.material.Material;
import common.model.BlockLayer;
import common.model.Model;
import common.model.ModelProvider;
import common.tileentity.TileEntity;
import common.tileentity.TileEntityBeacon;
import common.world.BlockPos;
import common.world.Facing;
import common.world.State;
import common.world.World;
public class BlockBeacon extends BlockContainer
{

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@ -1,25 +1,25 @@
package game.block;
package common.block;
import game.color.DyeColor;
import game.color.TextColor;
import game.entity.npc.EntityNPC;
import game.init.ItemRegistry;
import game.item.Item;
import game.material.Material;
import game.model.BlockLayer;
import game.model.Model;
import game.model.ModelProvider;
import game.model.ModelRotation;
import game.properties.IProperty;
import game.properties.PropertyEnum;
import game.rng.Random;
import game.util.Identifyable;
import game.world.BlockPos;
import game.world.Facing;
import game.world.IWorldAccess;
import game.world.State;
import game.world.World;
import game.world.WorldPos;
import common.color.DyeColor;
import common.color.TextColor;
import common.entity.npc.EntityNPC;
import common.init.ItemRegistry;
import common.item.Item;
import common.material.Material;
import common.model.BlockLayer;
import common.model.Model;
import common.model.ModelProvider;
import common.model.ModelRotation;
import common.properties.IProperty;
import common.properties.PropertyEnum;
import common.rng.Random;
import common.util.Identifyable;
import common.world.BlockPos;
import common.world.Facing;
import common.world.IWorldAccess;
import common.world.State;
import common.world.World;
import common.world.WorldPos;
public class BlockBed extends BlockDirectional {
public static enum EnumPartType implements Identifyable {

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@ -1,11 +1,11 @@
package game.block;
package common.block;
import game.material.Material;
import game.model.ParticleType;
import game.rng.Random;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldClient;
import common.material.Material;
import common.model.ParticleType;
import common.rng.Random;
import common.world.BlockPos;
import common.world.State;
import common.world.WorldClient;
public class BlockBedrock extends Block {
public BlockBedrock() {

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@ -1,13 +1,13 @@
package game.block;
package common.block;
import game.init.Blocks;
import game.init.Config;
import game.item.CheatTab;
import game.material.Material;
import game.rng.Random;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;
import common.init.Blocks;
import common.init.Config;
import common.item.CheatTab;
import common.material.Material;
import common.rng.Random;
import common.world.BlockPos;
import common.world.State;
import common.world.WorldServer;
public class BlockBlackenedDirt extends Block
{

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@ -1,16 +1,16 @@
package game.block;
package common.block;
import game.init.Blocks;
import game.init.Config;
import game.item.CheatTab;
import game.item.Item;
import game.material.Material;
import game.model.Model;
import game.model.ModelProvider;
import game.rng.Random;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;
import common.init.Blocks;
import common.init.Config;
import common.item.CheatTab;
import common.item.Item;
import common.material.Material;
import common.model.Model;
import common.model.ModelProvider;
import common.rng.Random;
import common.world.BlockPos;
import common.world.State;
import common.world.WorldServer;
public class BlockBlackenedSoil extends Block
{

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@ -1,12 +1,12 @@
package game.block;
package common.block;
import game.init.Blocks;
import game.init.ItemRegistry;
import game.item.CheatTab;
import game.item.Item;
import game.material.Material;
import game.rng.Random;
import game.world.State;
import common.init.Blocks;
import common.init.ItemRegistry;
import common.item.CheatTab;
import common.item.Item;
import common.material.Material;
import common.rng.Random;
import common.world.State;
public class BlockBlackenedStone extends Block {
public BlockBlackenedStone() {

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@ -1,14 +1,14 @@
package game.block;
package common.block;
import game.init.Blocks;
import game.init.Config;
import game.model.Model;
import game.model.ModelProvider;
import game.rng.Random;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
import game.world.WorldServer;
import common.init.Blocks;
import common.init.Config;
import common.model.Model;
import common.model.ModelProvider;
import common.rng.Random;
import common.world.BlockPos;
import common.world.State;
import common.world.World;
import common.world.WorldServer;
public class BlockBlueShroom extends BlockBush
{

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