change package names
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1246 changed files with 9285 additions and 9272 deletions
83
java/src/common/biome/BiomeJungle.java
Executable file
83
java/src/common/biome/BiomeJungle.java
Executable file
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package common.biome;
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import common.block.BlockTallGrass;
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import common.entity.animal.EntityChicken;
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import common.entity.animal.EntityOcelot;
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import common.init.Blocks;
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import common.rng.Random;
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import common.world.BlockPos;
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import common.world.State;
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import common.world.WorldServer;
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import common.worldgen.FeatureGenerator;
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import common.worldgen.foliage.WorldGenMelon;
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import common.worldgen.foliage.WorldGenShrub;
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import common.worldgen.foliage.WorldGenTallGrass;
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import common.worldgen.foliage.WorldGenVines;
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import common.worldgen.tree.WorldGenBaseTree;
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import common.worldgen.tree.WorldGenJungle;
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import common.worldgen.tree.WorldGenTree;
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public class BiomeJungle extends Biome
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{
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private static final State LOG = Blocks.jungle_log.getState(); // .withProperty(BlockOldLog.VARIANT, BlockPlanks.EnumType.JUNGLE);
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private static final State LEAVES = Blocks.jungle_leaves.getState(); // .withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.JUNGLE); // .withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false));
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private static final State BUSH = Blocks.oak_leaves.getState(); // .withProperty(BlockOldLeaf.VARIANT, BlockPlanks.EnumType.OAK); // .withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false));
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private final boolean edge;
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public BiomeJungle(int id, boolean edge)
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{
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super(id);
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this.edge = edge;
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if (edge)
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{
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this.treesPerChunk = 2;
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}
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else
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{
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this.treesPerChunk = 50;
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}
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this.grassPerChunk = 25;
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this.flowersPerChunk = 4;
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if (!edge)
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{
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this.mobs.add(new RngSpawn(EntityOcelot.class, 2, 1, 1));
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}
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this.mobs.add(new RngSpawn(EntityChicken.class, 10, 4, 4));
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}
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public WorldGenTree genBigTreeChance(Random rand)
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{
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return (WorldGenTree)(rand.chance(10) ? this.worldGeneratorBigTree : (rand.chance(2) ? new WorldGenShrub(LOG, BUSH) : (!this.edge && rand.chance(3) ? new WorldGenJungle(false, 10, 20, LOG, LEAVES) : new WorldGenBaseTree(false, rand.range(4, 10), LOG, LEAVES, true))));
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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public FeatureGenerator getRandomWorldGenForGrass(Random rand)
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{
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return rand.chance(4) ? new WorldGenTallGrass(BlockTallGrass.EnumType.FERN) : new WorldGenTallGrass(BlockTallGrass.EnumType.GRASS);
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}
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public void decorate(WorldServer worldIn, Random rand, BlockPos pos)
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{
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super.decorate(worldIn, rand, pos);
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int i = rand.chOffset();
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int j = rand.chOffset();
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int k = rand.zrange(worldIn.getHeight(pos.add(i, 0, j)).getY() * 2);
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(new WorldGenMelon()).generate(worldIn, rand, pos.add(i, k, j));
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WorldGenVines worldgenvines = new WorldGenVines();
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for (j = 0; j < 50; ++j)
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{
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k = rand.chOffset();
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int l = 128;
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int i1 = rand.chOffset();
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worldgenvines.generate(worldIn, rand, pos.add(k, 128, i1));
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}
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}
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}
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