commands, camera, messages, overlay, ..
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commit
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126 changed files with 854 additions and 628 deletions
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@ -80,8 +80,8 @@ import game.item.ItemSword;
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import game.item.ItemTool;
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import game.nbt.NBTTagCompound;
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import game.nbt.NBTTagList;
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import game.network.NetHandlerPlayClient;
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import game.network.NetHandlerPlayServer;
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import game.network.ClientPlayer;
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import game.network.Player;
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import game.packet.CPacketAction;
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import game.packet.CPacketBreak;
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import game.packet.CPacketInput;
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@ -197,8 +197,8 @@ public abstract class EntityNPC extends EntityLiving
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private int healTimer;
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private byte[] skin;
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public NetHandlerPlayServer connection;
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public NetHandlerPlayClient sendQueue;
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public Player connection;
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public ClientPlayer sendQueue;
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protected Game gm;
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public InventoryPlayer inventory;
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@ -397,13 +397,13 @@ public abstract class EntityNPC extends EntityLiving
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this.getEntityAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(this.getEntityAttribute(Attributes.MOVEMENT_SPEED).getBaseValue() / 3.0); // 0.10000000149011612D);
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}
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public final void setServerPlayer(NetHandlerPlayServer connection) {
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public final void setServerPlayer(Player connection) {
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this.initPlayer();
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this.connection = connection;
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this.stepHeight = 0.0F;
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}
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public final void setClientPlayer(Game gm, NetHandlerPlayClient connection) {
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public final void setClientPlayer(Game gm, ClientPlayer connection) {
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this.initPlayer();
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this.gm = gm;
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this.sendQueue = connection;
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