loading screen
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parent
987ed4059e
commit
d4f6d3e4f9
6 changed files with 139 additions and 95 deletions
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@ -117,7 +117,7 @@ public final class Server implements Runnable, IThreadListener {
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private ChannelFuture endpoint;
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private ChannelFuture localEndpoint;
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private String localUser;
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// private String message;
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private String message;
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private boolean running = true;
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private boolean stopped;
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@ -138,7 +138,8 @@ public final class Server implements Runnable, IThreadListener {
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private int pingTimer;
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private int syncTimer;
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private int perfTimer;
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// private int progress = -1;
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private int progress = -1;
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private int total = 0;
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Server(File dir) {
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// this.owner = owner;
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@ -215,36 +216,24 @@ public final class Server implements Runnable, IThreadListener {
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if(this.debug)
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return;
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if(message) {
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this.setProgress(true, -1, 0);
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this.startProgress(true, this.worlds.size());
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}
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long last = System.currentTimeMillis();
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int done = 0;
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this.saveWorldInfo();
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for(WorldServer world : this.worlds) {
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if(message) {
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long time = System.currentTimeMillis();
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if(time - last >= 10L) {
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if(this.setProgress(true, (done * 100) / this.worlds.size(), (int)(time - last))) {
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last = time;
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}
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}
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this.setProgress(done);
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}
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++done;
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world.saveAllChunks();
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}
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this.setProgress(-1);
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}
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private boolean setProgress(boolean save, int progress, int delta) {
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// this.setProgress(progress);
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if(progress == -1) {
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Log.JNI.info((save ? "Speichere" : "Generiere und lade") + " Level " + (this.baseDir == null ? "." : this.baseDir.getName()));
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return true;
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}
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else if(!save && delta > 1000) {
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Log.JNI.info("Bereite Spawnbereich vor" + ": " + progress + "%");
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return true;
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}
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return false;
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private void startProgress(boolean save, int amount) {
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this.setTotal(amount);
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this.setProgress(0);
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Log.JNI.info((save ? "Speichere" : "Generiere und lade") + " Level " + (this.baseDir == null ? "." : this.baseDir.getName()));
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}
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public void unloadWorld(WorldServer world) {
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@ -266,7 +255,7 @@ public final class Server implements Runnable, IThreadListener {
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long time = System.currentTimeMillis();
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Log.JNI.info("Starte Server Version " + Config.VERSION);
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if(!this.debug) {
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// this.setMessage("Welt wird erstellt");
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this.setMessage("Welt wird erstellt und geladen");
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FolderInfo info = Region.loadWorldInfo(this.baseDir);
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// if(dtime == -1L) // {
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// dtime = World.START_TIME;
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@ -312,24 +301,6 @@ public final class Server implements Runnable, IThreadListener {
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}
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this.setTpsTarget(20.0f);
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if(!this.debug) {
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// int done = 0;
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// this.setMessage("Landschaft wird generiert");
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// this.setProgress(false, -1, 0);
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// WorldServer world = this.getWorld(Config.spawnDim);
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// world = world == null ? this.space : world;
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// long last = System.currentTimeMillis();
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// for(int x = -192; x <= 192 && this.running; x += 16) {
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// for(int z = -192; z <= 192 && this.running; z += 16) {
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// long time1 = System.currentTimeMillis();
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// if(time1 - last >= 10L) {
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// if(this.setProgress(false, done * 100 / 625, (int)(time1 - last))) {
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// last = time1;
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// }
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// }
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// ++done;
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// world.loadChunk(Config.spawnX + x >> 4, Config.spawnZ + z >> 4);
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// }
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// }
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for(Dimension dim : UniverseRegistry.getDimensions()) {
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if(WorldServer.needsLoading(this.baseDir, dim)) {
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this.getWorld(dim.getDimensionId()).loadForcedChunks();
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@ -380,6 +351,34 @@ public final class Server implements Runnable, IThreadListener {
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Log.JNI.info("Server wurde beendet");
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}
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}
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private void preload(Entity entity) {
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int done = 0;
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int total = Config.distance * 2 + 1;
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total *= total;
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this.setMessage("Landschaft wird generiert");
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this.startProgress(false, total);
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WorldServer world = this.getWorld(Config.spawnDim);
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world = world == null ? this.space : world;
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int bx = (int)entity.posX >> 4;
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int bz = (int)entity.posZ >> 4;
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long last = System.currentTimeMillis();
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for(int x = -Config.distance; x <= Config.distance && this.running; x++) {
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for(int z = -Config.distance; z <= Config.distance && this.running; z++) {
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long time = System.currentTimeMillis();
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if(time - last >= 10L) {
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this.setProgress(done);
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if(time - last > 1000L) {
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Log.JNI.info("Bereite Spawnbereich vor" + ": " + (done * 100 / total) + "%");
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last = time;
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}
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}
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++done;
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world.loadChunk(bx + x, bz + z);
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}
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}
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this.setProgress(-1);
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}
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private void tick() {
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// boolean pause = this.paused;
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@ -539,29 +538,41 @@ public final class Server implements Runnable, IThreadListener {
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return this.usermap.get(user.toLowerCase());
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}
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// public String getMessage() {
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// synchronized(this) {
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// return this.message;
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// }
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// }
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//
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// public int getProgress() {
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// synchronized(this) {
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// return this.progress;
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// }
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// }
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//
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// private void setMessage(String message) {
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// synchronized(this) {
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// this.message = message;
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// }
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// }
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//
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// private void setProgress(int progress) {
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// synchronized(this) {
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// this.progress = progress;
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// }
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// }
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public String getMessage() {
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synchronized(this) {
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return this.message;
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}
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}
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public int getProgress() {
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synchronized(this) {
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return this.progress;
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}
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}
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public int getTotal() {
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synchronized(this) {
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return this.total;
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}
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}
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private void setMessage(String message) {
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synchronized(this) {
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this.message = message;
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}
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}
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private void setProgress(int progress) {
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synchronized(this) {
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this.progress = progress;
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}
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}
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private void setTotal(int total) {
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synchronized(this) {
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this.total = total;
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}
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}
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public void setVar(String cv, String value) {
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this.schedule(new Runnable() {
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@ -672,6 +683,9 @@ public final class Server implements Runnable, IThreadListener {
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+ player.getId() + " auf Level " + world.dimension.getDimensionId() + ": "
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+ String.format("%.2f %.2f %.2f", player.posX, player.posY, player.posZ) + " verbunden");
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if(Config.preloadAll || (Config.preloadLocal && conn.isLocal()))
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this.preload(player);
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conn.sendPacket(new SPacketJoinGame(player.getId(), world.dimension, EntityRegistry.getEntityID(player)));
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conn.sendPacket(new SPacketHeldItemChange(player.inventory.currentItem));
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conn.sendPacket(new SPacketWorld(WorldServer.clampGravity(),
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@ -1102,8 +1116,8 @@ public final class Server implements Runnable, IThreadListener {
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void stopServer() {
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if(!this.stopped) {
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// this.setProgress(-1);
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// this.setMessage("Stoppe server");
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this.setProgress(-1);
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this.setMessage("Stoppe server");
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Log.JNI.info("Beende Server");
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if(this.started)
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for(NetHandlerPlayServer conn : Lists.newArrayList(this.players)) {
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