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@ -75,16 +75,9 @@ import common.block.tech.BlockPistonHead.EnumPistonType;
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import common.block.tech.BlockPressurePlate;
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import common.block.tech.BlockPressurePlateWeighted;
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import common.block.tech.BlockRail;
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import common.block.tech.BlockRailBase.EnumRailDirection;
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import common.block.tech.BlockRailDetector;
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import common.block.tech.BlockRailPowered;
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import common.block.tech.BlockRedstoneComparator;
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import common.block.tech.BlockRedstoneComparator.Mode;
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import common.block.tech.BlockRedstoneRepeater;
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import common.block.tech.BlockRedstoneTorch;
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import common.block.tech.BlockRedstoneWire;
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import common.block.tech.BlockTNT;
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import common.block.tech.BlockRail.EnumRailDirection;
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import common.block.tech.BlockTorch;
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import common.block.tech.BlockTNT;
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import common.block.tech.BlockTripWire;
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import common.block.tech.BlockTripWireHook;
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import common.block.tech.BlockWarpChest;
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@ -479,18 +472,18 @@ public abstract class Converter {
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mapBlock(Blocks.glass, 20);
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mapBlock(Blocks.lapis_ore, 21);
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mapBlock(Blocks.lapis_block, 22);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.DOWN).withProperty(BlockDispenser.TRIGGERED, false), 23, 0, 6);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.UP).withProperty(BlockDispenser.TRIGGERED, false), 23, 1, 7);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.NORTH).withProperty(BlockDispenser.TRIGGERED, false), 23, 2);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.SOUTH).withProperty(BlockDispenser.TRIGGERED, false), 23, 3);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.WEST).withProperty(BlockDispenser.TRIGGERED, false), 23, 4);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.EAST).withProperty(BlockDispenser.TRIGGERED, false), 23, 5);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.DOWN).withProperty(BlockDispenser.TRIGGERED, true), 23, 8, 14);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.UP).withProperty(BlockDispenser.TRIGGERED, true), 23, 9, 15);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.NORTH).withProperty(BlockDispenser.TRIGGERED, true), 23, 10);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.SOUTH).withProperty(BlockDispenser.TRIGGERED, true), 23, 11);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.WEST).withProperty(BlockDispenser.TRIGGERED, true), 23, 12);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.EAST).withProperty(BlockDispenser.TRIGGERED, true), 23, 13);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.DOWN), 23, 0, 6);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.UP), 23, 1, 7);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.NORTH), 23, 2);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.SOUTH), 23, 3);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.WEST), 23, 4);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.EAST), 23, 5);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.DOWN), 23, 8, 14);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.UP), 23, 9, 15);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.NORTH), 23, 10);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.SOUTH), 23, 11);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.WEST), 23, 12);
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mapBlock(Blocks.dispenser.getState().withProperty(BlockDispenser.FACING, Facing.EAST), 23, 13);
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mapBlock(Blocks.sandstone, 24);
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mapBlock(Blocks.carved_sandstone, 24, 1);
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mapBlock(Blocks.smooth_sandstone, 24, 2);
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@ -503,30 +496,30 @@ public abstract class Converter {
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mapBlock(Blocks.red_bed.getState().withProperty(BlockBed.FACING, Facing.WEST).withProperty(BlockBed.PART, EnumPartType.HEAD), 26, 9, 13);
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mapBlock(Blocks.red_bed.getState().withProperty(BlockBed.FACING, Facing.NORTH).withProperty(BlockBed.PART, EnumPartType.HEAD), 26, 10, 14);
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mapBlock(Blocks.red_bed.getState().withProperty(BlockBed.FACING, Facing.EAST).withProperty(BlockBed.PART, EnumPartType.HEAD), 26, 11, 15);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.NORTH_SOUTH), 27, 0, 6, 7);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.EAST_WEST), 27, 1);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_EAST), 27, 2);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_WEST), 27, 3);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_NORTH), 27, 4);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 27, 5);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.NORTH_SOUTH), 27, 8, 14, 15);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.EAST_WEST), 27, 9);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_EAST), 27, 10);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_WEST), 27, 11);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_NORTH), 27, 12);
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mapBlock(Blocks.golden_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 27, 13);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, false).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.NORTH_SOUTH), 28, 0, 6, 7);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, false).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.EAST_WEST), 28, 1);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, false).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.ASCENDING_EAST), 28, 2);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, false).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.ASCENDING_WEST), 28, 3);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, false).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.ASCENDING_NORTH), 28, 4);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, false).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 28, 5);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, true).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.NORTH_SOUTH), 28, 8, 14, 15);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, true).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.EAST_WEST), 28, 9);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, true).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.ASCENDING_EAST), 28, 10);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, true).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.ASCENDING_WEST), 28, 11);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, true).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.ASCENDING_NORTH), 28, 12);
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mapBlock(Blocks.detector_rail.getState().withProperty(BlockRailDetector.POWERED, true).withProperty(BlockRailDetector.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 28, 13);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.NORTH_SOUTH), 27, 0, 6, 7);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.EAST_WEST), 27, 1);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_EAST), 27, 2);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_WEST), 27, 3);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_NORTH), 27, 4);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 27, 5);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.NORTH_SOUTH), 27, 8, 14, 15);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.EAST_WEST), 27, 9);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_EAST), 27, 10);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_WEST), 27, 11);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_NORTH), 27, 12);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 27, 13);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.NORTH_SOUTH), 28, 0, 6, 7);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.EAST_WEST), 28, 1);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_EAST), 28, 2);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_WEST), 28, 3);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_NORTH), 28, 4);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 28, 5);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.NORTH_SOUTH), 28, 8, 14, 15);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.EAST_WEST), 28, 9);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_EAST), 28, 10);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_WEST), 28, 11);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_NORTH), 28, 12);
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mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 28, 13);
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mapBlock(Blocks.sticky_piston.getState().withProperty(BlockPistonBase.EXTENDED, false).withProperty(BlockPistonBase.FACING, Facing.DOWN), 29, 0, 7);
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mapBlock(Blocks.sticky_piston.getState().withProperty(BlockPistonBase.EXTENDED, false).withProperty(BlockPistonBase.FACING, Facing.UP), 29, 1, 6);
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mapBlock(Blocks.sticky_piston.getState().withProperty(BlockPistonBase.EXTENDED, false).withProperty(BlockPistonBase.FACING, Facing.NORTH), 29, 2);
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@ -655,11 +648,11 @@ public abstract class Converter {
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mapBlock(Blocks.bookshelf, 47);
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mapBlock(Blocks.mossy_cobblestone, 48);
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mapBlock(Blocks.obsidian, 49);
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mapBlock(Blocks.torch.getState().withProperty(BlockTorch.FACING, Facing.UP), 50);
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mapBlock(Blocks.torch.getState().withProperty(BlockTorch.FACING, Facing.EAST), 50, 1);
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mapBlock(Blocks.torch.getState().withProperty(BlockTorch.FACING, Facing.WEST), 50, 2);
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mapBlock(Blocks.torch.getState().withProperty(BlockTorch.FACING, Facing.SOUTH), 50, 3);
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mapBlock(Blocks.torch.getState().withProperty(BlockTorch.FACING, Facing.NORTH), 50, 4);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.UP), 50);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.EAST), 50, 1);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.WEST), 50, 2);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.SOUTH), 50, 3);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.NORTH), 50, 4);
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mapBlock(new BlockFunction() {
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public State getState(int id, int data) {
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return Blocks.fire.getState().withProperty(BlockFire.AGE, data);
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@ -678,22 +671,6 @@ public abstract class Converter {
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mapBlock(Blocks.chest.getState().withProperty(BlockChest.FACING, Facing.SOUTH), 54, 3, 9, 15);
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mapBlock(Blocks.chest.getState().withProperty(BlockChest.FACING, Facing.WEST), 54, 4, 10);
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mapBlock(Blocks.chest.getState().withProperty(BlockChest.FACING, Facing.EAST), 54, 5, 11);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 0), 55, 0);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 1), 55, 1);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 2), 55, 2);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 3), 55, 3);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 4), 55, 4);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 5), 55, 5);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 6), 55, 6);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 7), 55, 7);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 8), 55, 8);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 9), 55, 9);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 10), 55, 10);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 11), 55, 11);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 12), 55, 12);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 13), 55, 13);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 14), 55, 14);
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mapBlock(Blocks.redstone.getState().withProperty(BlockRedstoneWire.POWER, 15), 55, 15);
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mapBlock(Blocks.diamond_ore, 56);
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mapBlock(Blocks.diamond_block, 57);
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mapBlock(Blocks.workbench, 58);
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@ -785,18 +762,18 @@ public abstract class Converter {
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mapBlock(Blocks.iron_door, 71);
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mapBlock(Blocks.wooden_pressure_plate.getState().withProperty(BlockPressurePlate.POWERED, false), 72);
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mapBlock(Blocks.wooden_pressure_plate.getState().withProperty(BlockPressurePlate.POWERED, true), 72, 1);
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mapBlock(Blocks.redstone_ore, 73);
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mapBlock(Blocks.lit_redstone_ore, 74);
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mapBlock(Blocks.unlit_redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.UP), 75);
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mapBlock(Blocks.unlit_redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.EAST), 75, 1);
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mapBlock(Blocks.unlit_redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.WEST), 75, 2);
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mapBlock(Blocks.unlit_redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.SOUTH), 75, 3);
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mapBlock(Blocks.unlit_redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.NORTH), 75, 4);
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mapBlock(Blocks.redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.UP), 76);
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mapBlock(Blocks.redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.EAST), 76, 1);
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mapBlock(Blocks.redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.WEST), 76, 2);
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mapBlock(Blocks.redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.SOUTH), 76, 3);
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mapBlock(Blocks.redstone_torch.getState().withProperty(BlockRedstoneTorch.FACING, Facing.NORTH), 76, 4);
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mapBlock(Blocks.charge_ore, 73);
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mapBlock(Blocks.charge_ore, 74);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.UP), 75);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.EAST), 75, 1);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.WEST), 75, 2);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.SOUTH), 75, 3);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.NORTH), 75, 4);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.UP), 76);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.EAST), 76, 1);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.WEST), 76, 2);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.SOUTH), 76, 3);
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mapBlock(Blocks.lit_torch.getState().withProperty(BlockTorch.FACING, Facing.NORTH), 76, 4);
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mapBlock(Blocks.stone_button.getState().withProperty(BlockButton.FACING, Facing.DOWN).withProperty(BlockButton.POWERED, false), 77, 0);
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mapBlock(Blocks.stone_button.getState().withProperty(BlockButton.FACING, Facing.EAST).withProperty(BlockButton.POWERED, false), 77, 1);
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mapBlock(Blocks.stone_button.getState().withProperty(BlockButton.FACING, Facing.WEST).withProperty(BlockButton.POWERED, false), 77, 2);
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@ -862,38 +839,6 @@ public abstract class Converter {
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mapBlock(Blocks.cake.getState().withProperty(BlockCake.BITES, 4), 92, 4);
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mapBlock(Blocks.cake.getState().withProperty(BlockCake.BITES, 5), 92, 5);
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mapBlock(Blocks.cake.getState().withProperty(BlockCake.BITES, 6), 92, 6);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 1).withProperty(BlockRedstoneRepeater.FACING, Facing.SOUTH), 93, 0);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 1).withProperty(BlockRedstoneRepeater.FACING, Facing.WEST), 93, 1);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 1).withProperty(BlockRedstoneRepeater.FACING, Facing.NORTH), 93, 2);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 1).withProperty(BlockRedstoneRepeater.FACING, Facing.EAST), 93, 3);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 2).withProperty(BlockRedstoneRepeater.FACING, Facing.SOUTH), 93, 4);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 2).withProperty(BlockRedstoneRepeater.FACING, Facing.WEST), 93, 5);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 2).withProperty(BlockRedstoneRepeater.FACING, Facing.NORTH), 93, 6);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 2).withProperty(BlockRedstoneRepeater.FACING, Facing.EAST), 93, 7);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 3).withProperty(BlockRedstoneRepeater.FACING, Facing.SOUTH), 93, 8);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 3).withProperty(BlockRedstoneRepeater.FACING, Facing.WEST), 93, 9);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 3).withProperty(BlockRedstoneRepeater.FACING, Facing.NORTH), 93, 10);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 3).withProperty(BlockRedstoneRepeater.FACING, Facing.EAST), 93, 11);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 4).withProperty(BlockRedstoneRepeater.FACING, Facing.SOUTH), 93, 12);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 4).withProperty(BlockRedstoneRepeater.FACING, Facing.WEST), 93, 13);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 4).withProperty(BlockRedstoneRepeater.FACING, Facing.NORTH), 93, 14);
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mapBlock(Blocks.repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 4).withProperty(BlockRedstoneRepeater.FACING, Facing.EAST), 93, 15);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 1).withProperty(BlockRedstoneRepeater.FACING, Facing.SOUTH), 94, 0);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 1).withProperty(BlockRedstoneRepeater.FACING, Facing.WEST), 94, 1);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 1).withProperty(BlockRedstoneRepeater.FACING, Facing.NORTH), 94, 2);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 1).withProperty(BlockRedstoneRepeater.FACING, Facing.EAST), 94, 3);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 2).withProperty(BlockRedstoneRepeater.FACING, Facing.SOUTH), 94, 4);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 2).withProperty(BlockRedstoneRepeater.FACING, Facing.WEST), 94, 5);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 2).withProperty(BlockRedstoneRepeater.FACING, Facing.NORTH), 94, 6);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 2).withProperty(BlockRedstoneRepeater.FACING, Facing.EAST), 94, 7);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 3).withProperty(BlockRedstoneRepeater.FACING, Facing.SOUTH), 94, 8);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 3).withProperty(BlockRedstoneRepeater.FACING, Facing.WEST), 94, 9);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 3).withProperty(BlockRedstoneRepeater.FACING, Facing.NORTH), 94, 10);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 3).withProperty(BlockRedstoneRepeater.FACING, Facing.EAST), 94, 11);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 4).withProperty(BlockRedstoneRepeater.FACING, Facing.SOUTH), 94, 12);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 4).withProperty(BlockRedstoneRepeater.FACING, Facing.WEST), 94, 13);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 4).withProperty(BlockRedstoneRepeater.FACING, Facing.NORTH), 94, 14);
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mapBlock(Blocks.powered_repeater.getState().withProperty(BlockRedstoneRepeater.DELAY, 4).withProperty(BlockRedstoneRepeater.FACING, Facing.EAST), 94, 15);
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mapBlock(new BlockFunction() {
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|
public State getState(int id, int data) {
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|
return BlockStainedGlass.getByColor(COLOR_LOOKUP[data]).getState();
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@ -986,22 +931,22 @@ public abstract class Converter {
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mapBlock(Blocks.vine.getState().withProperty(BlockVine.EAST, true).withProperty(BlockVine.NORTH, true).withProperty(BlockVine.SOUTH, true).withProperty(BlockVine.WEST, false), 106, 13);
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mapBlock(Blocks.vine.getState().withProperty(BlockVine.EAST, true).withProperty(BlockVine.NORTH, true).withProperty(BlockVine.SOUTH, false).withProperty(BlockVine.WEST, true), 106, 14);
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mapBlock(Blocks.vine.getState().withProperty(BlockVine.EAST, true).withProperty(BlockVine.NORTH, true).withProperty(BlockVine.SOUTH, true).withProperty(BlockVine.WEST, true), 106, 15);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 107, 0);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 107, 1);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 107, 2);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 107, 3);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 107, 4);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 107, 5);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 107, 6);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 107, 7);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 107, 8);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 107, 9);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 107, 10);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 107, 11);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 107, 12);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 107, 13);
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mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 107, 14);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 107, 15);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 107, 0);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 107, 1);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 107, 2);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 107, 3);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 107, 4);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 107, 5);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 107, 6);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 107, 7);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 107, 8);
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|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 107, 9);
|
|
|
|
|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 107, 10);
|
|
|
|
|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 107, 11);
|
|
|
|
|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 107, 12);
|
|
|
|
|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 107, 13);
|
|
|
|
|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 107, 14);
|
|
|
|
|
mapBlock(Blocks.oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 107, 15);
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|
|
|
|
mapBlock(Blocks.brick_stairs.getState().withProperty(BlockStairs.FACING, Facing.EAST).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 108, 0, 8);
|
|
|
|
|
mapBlock(Blocks.brick_stairs.getState().withProperty(BlockStairs.FACING, Facing.WEST).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 108, 1, 9);
|
|
|
|
|
mapBlock(Blocks.brick_stairs.getState().withProperty(BlockStairs.FACING, Facing.SOUTH).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 108, 2, 10);
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|
@ -1051,8 +996,8 @@ public abstract class Converter {
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mapBlock(Blocks.obsidian, 120);
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|
mapBlock(Blocks.cell_rock, 121);
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|
mapBlock(Blocks.dragon_egg, 122);
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|
mapBlock(Blocks.redstone_lamp, 123);
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|
mapBlock(Blocks.lit_redstone_lamp, 124);
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|
mapBlock(Blocks.lamp, 123);
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|
mapBlock(Blocks.lit_lamp, 124);
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|
mapBlock(Blocks.oak_planks,
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|
|
125);
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|
mapBlock(Blocks.spruce_planks,
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|
@ -1248,38 +1193,6 @@ public abstract class Converter {
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|
mapBlock(Blocks.heavy_weighted_pressure_plate.getState().withProperty(BlockPressurePlateWeighted.POWER, 13), 148, 13);
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|
|
mapBlock(Blocks.heavy_weighted_pressure_plate.getState().withProperty(BlockPressurePlateWeighted.POWER, 14), 148, 14);
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|
|
mapBlock(Blocks.heavy_weighted_pressure_plate.getState().withProperty(BlockPressurePlateWeighted.POWER, 15), 148, 15);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.SOUTH).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, false), 149, 0);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.WEST).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, false), 149, 1);
|
|
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|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.NORTH).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, false), 149, 2);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.EAST).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, false), 149, 3);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.SOUTH).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, false), 149, 4);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.WEST).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, false), 149, 5);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.NORTH).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, false), 149, 6);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.EAST).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, false), 149, 7);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.SOUTH).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, true), 149, 8);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.WEST).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, true), 149, 9);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.NORTH).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, true), 149, 10);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.EAST).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, true), 149, 11);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.SOUTH).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, true), 149, 12);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.WEST).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, true), 149, 13);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.NORTH).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, true), 149, 14);
|
|
|
|
|
mapBlock(Blocks.comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.EAST).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, true), 149, 15);
|
|
|
|
|
mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.SOUTH).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, false), 150, 0);
|
|
|
|
|
mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.WEST).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, false), 150, 1);
|
|
|
|
|
mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.NORTH).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, false), 150, 2);
|
|
|
|
|
mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.EAST).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, false), 150, 3);
|
|
|
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|
mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.SOUTH).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, false), 150, 4);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.WEST).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, false), 150, 5);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.NORTH).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, false), 150, 6);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.EAST).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, false), 150, 7);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.SOUTH).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, true), 150, 8);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.WEST).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, true), 150, 9);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.NORTH).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, true), 150, 10);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.EAST).withProperty(BlockRedstoneComparator.MODE, Mode.COMPARE).withProperty(BlockRedstoneComparator.POWERED, true), 150, 11);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.SOUTH).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, true), 150, 12);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.WEST).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, true), 150, 13);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.NORTH).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, true), 150, 14);
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mapBlock(Blocks.powered_comparator.getState().withProperty(BlockRedstoneComparator.FACING, Facing.EAST).withProperty(BlockRedstoneComparator.MODE, Mode.SUBTRACT).withProperty(BlockRedstoneComparator.POWERED, true), 150, 15);
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mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 0), 151, 0);
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mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 1), 151, 1);
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mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 2), 151, 2);
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@ -1296,18 +1209,18 @@ public abstract class Converter {
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mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 13), 151, 13);
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mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 14), 151, 14);
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mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 15), 151, 15);
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mapBlock(Blocks.redstone_block, 152);
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mapBlock(Blocks.charged_block, 152);
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mapBlock(Blocks.quartz_ore, 153);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, true).withProperty(BlockHopper.FACING, Facing.DOWN), 154, 0, 1, 6, 7);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, true).withProperty(BlockHopper.FACING, Facing.NORTH), 154, 2);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, true).withProperty(BlockHopper.FACING, Facing.SOUTH), 154, 3);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, true).withProperty(BlockHopper.FACING, Facing.WEST), 154, 4);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, true).withProperty(BlockHopper.FACING, Facing.EAST), 154, 5);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, false).withProperty(BlockHopper.FACING, Facing.DOWN), 154, 8, 9, 14, 15);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, false).withProperty(BlockHopper.FACING, Facing.NORTH), 154, 10);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, false).withProperty(BlockHopper.FACING, Facing.SOUTH), 154, 11);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, false).withProperty(BlockHopper.FACING, Facing.WEST), 154, 12);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.ENABLED, false).withProperty(BlockHopper.FACING, Facing.EAST), 154, 13);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.DOWN), 154, 0, 1, 6, 7);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.NORTH), 154, 2);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.SOUTH), 154, 3);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.WEST), 154, 4);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.EAST), 154, 5);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.DOWN), 154, 8, 9, 14, 15);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.NORTH), 154, 10);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.SOUTH), 154, 11);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.WEST), 154, 12);
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mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.EAST), 154, 13);
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mapBlock(Blocks.quartz_block, 155);
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mapBlock(Blocks.quartz_ornaments, 155, 1);
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mapBlock(Blocks.quartz_pillar.getState().withProperty(BlockQuartzPillar.AXIS, Facing.Axis.Y), 155, 2);
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@ -1321,30 +1234,30 @@ public abstract class Converter {
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mapBlock(Blocks.quartz_stairs.getState().withProperty(BlockStairs.FACING, Facing.WEST).withProperty(BlockStairs.HALF, EnumHalf.TOP), 156, 5, 13);
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mapBlock(Blocks.quartz_stairs.getState().withProperty(BlockStairs.FACING, Facing.SOUTH).withProperty(BlockStairs.HALF, EnumHalf.TOP), 156, 6, 14);
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mapBlock(Blocks.quartz_stairs.getState().withProperty(BlockStairs.FACING, Facing.NORTH).withProperty(BlockStairs.HALF, EnumHalf.TOP), 156, 7, 15);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.NORTH_SOUTH), 157, 0, 6, 7);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.EAST_WEST), 157, 1);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_EAST), 157, 2);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_WEST), 157, 3);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_NORTH), 157, 4);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, false).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 157, 5);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.NORTH_SOUTH), 157, 8, 14, 15);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.EAST_WEST), 157, 9);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_EAST), 157, 10);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_WEST), 157, 11);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_NORTH), 157, 12);
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mapBlock(Blocks.activator_rail.getState().withProperty(BlockRailPowered.POWERED, true).withProperty(BlockRailPowered.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 157, 13);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.DOWN).withProperty(BlockDropper.TRIGGERED, false), 158, 0, 6);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.UP).withProperty(BlockDropper.TRIGGERED, false), 158, 1, 7);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.NORTH).withProperty(BlockDropper.TRIGGERED, false), 158, 2);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.SOUTH).withProperty(BlockDropper.TRIGGERED, false), 158, 3);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.WEST).withProperty(BlockDropper.TRIGGERED, false), 158, 4);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.EAST).withProperty(BlockDropper.TRIGGERED, false), 158, 5);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.DOWN).withProperty(BlockDropper.TRIGGERED, true), 158, 8, 14);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.UP).withProperty(BlockDropper.TRIGGERED, true), 158, 9, 15);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.NORTH).withProperty(BlockDropper.TRIGGERED, true), 158, 10);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.SOUTH).withProperty(BlockDropper.TRIGGERED, true), 158, 11);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.WEST).withProperty(BlockDropper.TRIGGERED, true), 158, 12);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.EAST).withProperty(BlockDropper.TRIGGERED, true), 158, 13);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.NORTH_SOUTH), 157, 0, 6, 7);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.EAST_WEST), 157, 1);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_EAST), 157, 2);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_WEST), 157, 3);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_NORTH), 157, 4);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 157, 5);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.NORTH_SOUTH), 157, 8, 14, 15);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.EAST_WEST), 157, 9);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_EAST), 157, 10);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_WEST), 157, 11);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_NORTH), 157, 12);
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|
mapBlock(Blocks.rail.getState().withProperty(BlockRail.SHAPE, EnumRailDirection.ASCENDING_SOUTH), 157, 13);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.DOWN), 158, 0, 6);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.UP), 158, 1, 7);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.NORTH), 158, 2);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.SOUTH), 158, 3);
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|
|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.WEST), 158, 4);
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|
|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.EAST), 158, 5);
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|
|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.DOWN), 158, 8, 14);
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|
|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.UP), 158, 9, 15);
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|
|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.NORTH), 158, 10);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.SOUTH), 158, 11);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.WEST), 158, 12);
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|
mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.EAST), 158, 13);
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|
mapBlock(new BlockFunction() {
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|
public State getState(int id, int data) {
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|
return BlockColoredClay.getByColor(COLOR_LOOKUP[data]).getState();
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|
@ -1414,7 +1327,7 @@ public abstract class Converter {
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mapBlock(Blocks.stonebrick, 168);
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|
mapBlock(Blocks.smooth_rock, 168, 1);
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|
mapBlock(Blocks.black_brick, 168, 2);
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|
mapBlock(Blocks.lamp, 169);
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|
mapBlock(Blocks.lit_lamp, 169);
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|
mapBlock(Blocks.hay_block.getState().withProperty(BlockHay.AXIS, Axis.Y), 170);
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|
mapBlock(Blocks.hay_block.getState().withProperty(BlockHay.AXIS, Axis.X), 170, 4, 5, 6, 7);
|
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|
|
mapBlock(Blocks.hay_block.getState().withProperty(BlockHay.AXIS, Axis.Z), 170, 8, 9, 10, 11);
|
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|
|
@ -1465,86 +1378,86 @@ public abstract class Converter {
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|
Facing.DOWN), 182);
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|
mapBlock(Blocks.sandstone_slab.getState().withProperty(BlockSlab.FACING,
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|
|
Facing.UP), 182, 8);
|
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|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 183, 0);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 183, 1);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 183, 2);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 183, 3);
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|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 183, 4);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 183, 5);
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|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 183, 6);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 183, 7);
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|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 183, 8);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 183, 9);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 183, 10);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 183, 11);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 183, 12);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 183, 13);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 183, 14);
|
|
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|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 183, 15);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 184, 0);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 184, 1);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 184, 2);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 184, 3);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 184, 4);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 184, 5);
|
|
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|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 184, 6);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 184, 7);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 184, 8);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 184, 9);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 184, 10);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 184, 11);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 184, 12);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 184, 13);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 184, 14);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 184, 15);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 185, 0);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 185, 1);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 185, 2);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 185, 3);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 185, 4);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 185, 5);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 185, 6);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 185, 7);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 185, 8);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 185, 9);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 185, 10);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 185, 11);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 185, 12);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 185, 13);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 185, 14);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 185, 15);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 186, 0);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 186, 1);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 186, 2);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 186, 3);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 186, 4);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 186, 5);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 186, 6);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 186, 7);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 186, 8);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 186, 9);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 186, 10);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 186, 11);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 186, 12);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 186, 13);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 186, 14);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 186, 15);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 187, 0);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 187, 1);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 187, 2);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, false), 187, 3);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 187, 4);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 187, 5);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 187, 6);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, false), 187, 7);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 187, 8);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 187, 9);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 187, 10);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false).withProperty(BlockFenceGate.POWERED, true), 187, 11);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 187, 12);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 187, 13);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 187, 14);
|
|
|
|
|
mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true).withProperty(BlockFenceGate.POWERED, true), 187, 15);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 183, 0);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 183, 1);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 183, 2);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 183, 3);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 183, 4);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 183, 5);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 183, 6);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 183, 7);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 183, 8);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 183, 9);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 183, 10);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 183, 11);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 183, 12);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 183, 13);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 183, 14);
|
|
|
|
|
mapBlock(Blocks.spruce_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 183, 15);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 184, 0);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 184, 1);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 184, 2);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 184, 3);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 184, 4);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 184, 5);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 184, 6);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 184, 7);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 184, 8);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 184, 9);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 184, 10);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 184, 11);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 184, 12);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 184, 13);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 184, 14);
|
|
|
|
|
mapBlock(Blocks.birch_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 184, 15);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 185, 0);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 185, 1);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 185, 2);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 185, 3);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 185, 4);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 185, 5);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 185, 6);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 185, 7);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 185, 8);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 185, 9);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 185, 10);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 185, 11);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 185, 12);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 185, 13);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 185, 14);
|
|
|
|
|
mapBlock(Blocks.jungle_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 185, 15);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 186, 0);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 186, 1);
|
|
|
|
|
mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 186, 2);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 186, 3);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 186, 4);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 186, 5);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 186, 6);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 186, 7);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 186, 8);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 186, 9);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 186, 10);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 186, 11);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 186, 12);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 186, 13);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 186, 14);
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mapBlock(Blocks.dark_oak_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 186, 15);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 187, 0);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 187, 1);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 187, 2);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 187, 3);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 187, 4);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 187, 5);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 187, 6);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 187, 7);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, false), 187, 8);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, false), 187, 9);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, false), 187, 10);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, false), 187, 11);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.SOUTH).withProperty(BlockFenceGate.OPEN, true), 187, 12);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.WEST).withProperty(BlockFenceGate.OPEN, true), 187, 13);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.NORTH).withProperty(BlockFenceGate.OPEN, true), 187, 14);
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mapBlock(Blocks.acacia_fence_gate.getState().withProperty(BlockFenceGate.FACING, Facing.EAST).withProperty(BlockFenceGate.OPEN, true), 187, 15);
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mapBlock(Blocks.spruce_fence, 188);
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mapBlock(Blocks.birch_fence, 189);
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mapBlock(Blocks.jungle_fence, 190);
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@ -1593,18 +1506,18 @@ public abstract class Converter {
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mapBlock(Blocks.blood_brick, 215);
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mapBlock(Blocks.quartz_block, 216);
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mapBlock(Blocks.glass, 217);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.DOWN).withProperty(BlockDropper.TRIGGERED, false), 218, 0, 6);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.UP).withProperty(BlockDropper.TRIGGERED, false), 218, 1, 7);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.NORTH).withProperty(BlockDropper.TRIGGERED, false), 218, 2);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.SOUTH).withProperty(BlockDropper.TRIGGERED, false), 218, 3);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.WEST).withProperty(BlockDropper.TRIGGERED, false), 218, 4);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.EAST).withProperty(BlockDropper.TRIGGERED, false), 218, 5);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.DOWN).withProperty(BlockDropper.TRIGGERED, true), 218, 8, 14);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.UP).withProperty(BlockDropper.TRIGGERED, true), 218, 9, 15);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.NORTH).withProperty(BlockDropper.TRIGGERED, true), 218, 10);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.SOUTH).withProperty(BlockDropper.TRIGGERED, true), 218, 11);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.WEST).withProperty(BlockDropper.TRIGGERED, true), 218, 12);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.EAST).withProperty(BlockDropper.TRIGGERED, true), 218, 13);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.DOWN), 218, 0, 6);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.UP), 218, 1, 7);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.NORTH), 218, 2);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.SOUTH), 218, 3);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.WEST), 218, 4);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.EAST), 218, 5);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.DOWN), 218, 8, 14);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.UP), 218, 9, 15);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.NORTH), 218, 10);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.SOUTH), 218, 11);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.WEST), 218, 12);
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mapBlock(Blocks.dropper.getState().withProperty(BlockDropper.FACING, Facing.EAST), 218, 13);
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for(int id = 219; id <= 234; id++) {
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mapBlock(BlockWool.getByColor(COLOR_LOOKUP[id - 219]).getState(), id);
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}
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@ -1752,7 +1665,6 @@ public abstract class Converter {
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else if(id == 64 || id == 71 || (id >= 193 && id <= 197))
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return state.withProperty(BlockDoor.HALF, (meta & 8) > 0 ? BlockDoor.EnumDoorHalf.UPPER : BlockDoor.EnumDoorHalf.LOWER)
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.withProperty(BlockDoor.HINGE, (((meta & 8) > 0 ? meta : up) & 1) > 0 ? BlockDoor.EnumHingePosition.RIGHT : BlockDoor.EnumHingePosition.LEFT)
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.withProperty(BlockDoor.POWERED, (((meta & 8) > 0 ? meta : up) & 2) > 0)
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.withProperty(BlockDoor.OPEN, (((meta & 8) > 0 ? down : meta) & 4) > 0)
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.withProperty(BlockDoor.FACING, Facing.getHorizontal(((meta & 8) > 0 ? down : meta) & 3).rotateYCCW());
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else
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