fix skull cull
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parent
4ec8affe85
commit
e2f2417695
17 changed files with 42 additions and 38 deletions
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@ -10,11 +10,8 @@ import game.Game;
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import game.gui.element.Dropdown;
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import game.gui.element.Dropdown.Handle;
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import game.gui.element.Element;
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import game.renderer.DefaultVertexFormats;
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import game.renderer.Drawing;
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import game.renderer.GlState;
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import game.renderer.RenderBuffer;
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import game.renderer.Tessellator;
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import game.vars.CVar;
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import game.vars.ColorVar;
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import game.window.Bind;
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@ -297,7 +294,7 @@ public abstract class Gui {
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// GlState.enableBlend();
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// GlState.disableAlpha();
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// GlState.tryBlendFuncSeparate(770, 771, 1, 0);
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// GlState.shadeModel(7425);
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// GlState.shadeModel(GL11.GL_SMOOTH);
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// RenderBuffer worldrenderer = Tessellator.getBuffer();
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// worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
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// worldrenderer.pos((double)right, (double)top, 0.0).color(f1, f2, f3, f).endVertex();
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@ -305,7 +302,7 @@ public abstract class Gui {
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// worldrenderer.pos((double)left, (double)bottom, 0.0).color(f5, f6, f7, f4).endVertex();
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// worldrenderer.pos((double)right, (double)bottom, 0.0).color(f5, f6, f7, f4).endVertex();
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// Tessellator.draw();
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// GlState.shadeModel(7424);
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// GlState.shadeModel(GL11.GL_FLAT);
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// GlState.disableBlend();
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// GlState.enableAlpha();
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// GlState.enableTexture2D();
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@ -19,7 +19,6 @@ import game.item.CheatTab;
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import game.item.ItemStack;
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import game.packet.CPacketCheat;
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import game.renderer.Drawing;
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import game.renderer.Drawing.Vec2i;
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import game.renderer.GlState;
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import game.renderer.ItemRenderer;
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import game.renderer.entity.RenderItem;
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@ -5,9 +5,7 @@ import org.lwjgl.opengl.GL11;
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import game.Game;
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import game.audio.PositionedSound;
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import game.audio.Volume;
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import game.gui.Font;
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import game.gui.Gui;
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import game.gui.element.Dropdown.Handle;
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import game.init.SoundEvent;
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import game.renderer.Drawing;
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import game.renderer.Drawing.Vec2i;
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@ -2,6 +2,8 @@ package game.gui.element;
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import java.util.List;
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import org.lwjgl.opengl.GL11;
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import com.google.common.collect.Lists;
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import game.gui.Gui;
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@ -185,7 +187,7 @@ public abstract class GuiList<T extends ListEntry> extends Gui
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GlState.enableBlend();
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GlState.tryBlendFuncSeparate(770, 771, 0, 1);
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GlState.disableAlpha();
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GlState.shadeModel(7425);
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GlState.shadeModel(GL11.GL_SMOOTH);
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GlState.disableTexture2D();
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int i1 = 4;
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@ -236,7 +238,7 @@ public abstract class GuiList<T extends ListEntry> extends Gui
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}
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GlState.enableTexture2D();
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GlState.shadeModel(7424);
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GlState.shadeModel(GL11.GL_FLAT);
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GlState.enableAlpha();
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GlState.disableBlend();
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@ -3,7 +3,6 @@ package game.gui.element;
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import org.lwjgl.opengl.GL11;
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import game.gui.Font;
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import game.gui.element.Dropdown.Handle;
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import game.renderer.Drawing;
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import game.renderer.Drawing.Offset;
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import game.renderer.Drawing.Vec2i;
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