fix skull cull

This commit is contained in:
Sen 2025-03-19 22:40:25 +01:00
parent 4ec8affe85
commit e2f2417695
17 changed files with 42 additions and 38 deletions

View file

@ -10,11 +10,8 @@ import game.Game;
import game.gui.element.Dropdown;
import game.gui.element.Dropdown.Handle;
import game.gui.element.Element;
import game.renderer.DefaultVertexFormats;
import game.renderer.Drawing;
import game.renderer.GlState;
import game.renderer.RenderBuffer;
import game.renderer.Tessellator;
import game.vars.CVar;
import game.vars.ColorVar;
import game.window.Bind;
@ -297,7 +294,7 @@ public abstract class Gui {
// GlState.enableBlend();
// GlState.disableAlpha();
// GlState.tryBlendFuncSeparate(770, 771, 1, 0);
// GlState.shadeModel(7425);
// GlState.shadeModel(GL11.GL_SMOOTH);
// RenderBuffer worldrenderer = Tessellator.getBuffer();
// worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
// worldrenderer.pos((double)right, (double)top, 0.0).color(f1, f2, f3, f).endVertex();
@ -305,7 +302,7 @@ public abstract class Gui {
// worldrenderer.pos((double)left, (double)bottom, 0.0).color(f5, f6, f7, f4).endVertex();
// worldrenderer.pos((double)right, (double)bottom, 0.0).color(f5, f6, f7, f4).endVertex();
// Tessellator.draw();
// GlState.shadeModel(7424);
// GlState.shadeModel(GL11.GL_FLAT);
// GlState.disableBlend();
// GlState.enableAlpha();
// GlState.enableTexture2D();

View file

@ -19,7 +19,6 @@ import game.item.CheatTab;
import game.item.ItemStack;
import game.packet.CPacketCheat;
import game.renderer.Drawing;
import game.renderer.Drawing.Vec2i;
import game.renderer.GlState;
import game.renderer.ItemRenderer;
import game.renderer.entity.RenderItem;

View file

@ -5,9 +5,7 @@ import org.lwjgl.opengl.GL11;
import game.Game;
import game.audio.PositionedSound;
import game.audio.Volume;
import game.gui.Font;
import game.gui.Gui;
import game.gui.element.Dropdown.Handle;
import game.init.SoundEvent;
import game.renderer.Drawing;
import game.renderer.Drawing.Vec2i;

View file

@ -2,6 +2,8 @@ package game.gui.element;
import java.util.List;
import org.lwjgl.opengl.GL11;
import com.google.common.collect.Lists;
import game.gui.Gui;
@ -185,7 +187,7 @@ public abstract class GuiList<T extends ListEntry> extends Gui
GlState.enableBlend();
GlState.tryBlendFuncSeparate(770, 771, 0, 1);
GlState.disableAlpha();
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.disableTexture2D();
int i1 = 4;
@ -236,7 +238,7 @@ public abstract class GuiList<T extends ListEntry> extends Gui
}
GlState.enableTexture2D();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.enableAlpha();
GlState.disableBlend();

View file

@ -3,7 +3,6 @@ package game.gui.element;
import org.lwjgl.opengl.GL11;
import game.gui.Font;
import game.gui.element.Dropdown.Handle;
import game.renderer.Drawing;
import game.renderer.Drawing.Offset;
import game.renderer.Drawing.Vec2i;