fix skull cull

This commit is contained in:
Sen 2025-03-19 22:40:25 +01:00
parent 4ec8affe85
commit e2f2417695
17 changed files with 42 additions and 38 deletions

View file

@ -469,7 +469,7 @@ public class Game implements IThreadListener {
this.soundManager = new SoundManager(this);
Colorizer.reload();
GlState.enableTexture2D();
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.clearDepth(1.0D);
GlState.enableDepth();
GlState.depthFunc(515);

View file

@ -10,11 +10,8 @@ import game.Game;
import game.gui.element.Dropdown;
import game.gui.element.Dropdown.Handle;
import game.gui.element.Element;
import game.renderer.DefaultVertexFormats;
import game.renderer.Drawing;
import game.renderer.GlState;
import game.renderer.RenderBuffer;
import game.renderer.Tessellator;
import game.vars.CVar;
import game.vars.ColorVar;
import game.window.Bind;
@ -297,7 +294,7 @@ public abstract class Gui {
// GlState.enableBlend();
// GlState.disableAlpha();
// GlState.tryBlendFuncSeparate(770, 771, 1, 0);
// GlState.shadeModel(7425);
// GlState.shadeModel(GL11.GL_SMOOTH);
// RenderBuffer worldrenderer = Tessellator.getBuffer();
// worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
// worldrenderer.pos((double)right, (double)top, 0.0).color(f1, f2, f3, f).endVertex();
@ -305,7 +302,7 @@ public abstract class Gui {
// worldrenderer.pos((double)left, (double)bottom, 0.0).color(f5, f6, f7, f4).endVertex();
// worldrenderer.pos((double)right, (double)bottom, 0.0).color(f5, f6, f7, f4).endVertex();
// Tessellator.draw();
// GlState.shadeModel(7424);
// GlState.shadeModel(GL11.GL_FLAT);
// GlState.disableBlend();
// GlState.enableAlpha();
// GlState.enableTexture2D();

View file

@ -19,7 +19,6 @@ import game.item.CheatTab;
import game.item.ItemStack;
import game.packet.CPacketCheat;
import game.renderer.Drawing;
import game.renderer.Drawing.Vec2i;
import game.renderer.GlState;
import game.renderer.ItemRenderer;
import game.renderer.entity.RenderItem;

View file

@ -5,9 +5,7 @@ import org.lwjgl.opengl.GL11;
import game.Game;
import game.audio.PositionedSound;
import game.audio.Volume;
import game.gui.Font;
import game.gui.Gui;
import game.gui.element.Dropdown.Handle;
import game.init.SoundEvent;
import game.renderer.Drawing;
import game.renderer.Drawing.Vec2i;

View file

@ -2,6 +2,8 @@ package game.gui.element;
import java.util.List;
import org.lwjgl.opengl.GL11;
import com.google.common.collect.Lists;
import game.gui.Gui;
@ -185,7 +187,7 @@ public abstract class GuiList<T extends ListEntry> extends Gui
GlState.enableBlend();
GlState.tryBlendFuncSeparate(770, 771, 0, 1);
GlState.disableAlpha();
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.disableTexture2D();
int i1 = 4;
@ -236,7 +238,7 @@ public abstract class GuiList<T extends ListEntry> extends Gui
}
GlState.enableTexture2D();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.enableAlpha();
GlState.disableBlend();

View file

@ -3,7 +3,6 @@ package game.gui.element;
import org.lwjgl.opengl.GL11;
import game.gui.Font;
import game.gui.element.Dropdown.Handle;
import game.renderer.Drawing;
import game.renderer.Drawing.Offset;
import game.renderer.Drawing.Vec2i;

View file

@ -1,5 +1,7 @@
package game.renderer;
import org.lwjgl.opengl.GL11;
import game.Game;
import game.color.TextColor;
import game.gui.Font;
@ -45,7 +47,7 @@ public abstract class Drawing {
GlState.enableBlend();
GlState.disableAlpha();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
Font.bindTexture();
RenderBuffer rb = Tessellator.getBuffer();
@ -90,7 +92,7 @@ public abstract class Drawing {
x += u;
}
Tessellator.draw();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.disableBlend();
GlState.enableAlpha();
GlState.enableTexture2D();
@ -304,7 +306,7 @@ public abstract class Drawing {
GlState.enableBlend();
GlState.disableAlpha();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
Font.bindTexture();
RenderBuffer rb = Tessellator.getBuffer();
@ -372,7 +374,7 @@ public abstract class Drawing {
x += glyph.u + 3 - glyph.s;
}
Tessellator.draw();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.disableBlend();
GlState.enableAlpha();
GlState.enableTexture2D();
@ -415,7 +417,7 @@ public abstract class Drawing {
GlState.enableBlend();
GlState.disableAlpha();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
RenderBuffer buf = Tessellator.getBuffer();
buf.begin(7, DefaultVertexFormats.POSITION_COLOR);
buf.pos((double)(x + w), (double)y, 0.0).color(ctop).endVertex();
@ -423,7 +425,7 @@ public abstract class Drawing {
buf.pos((double)x, (double)(y + h), 0.0).color(cbottom).endVertex();
buf.pos((double)(x + w), (double)(y + h), 0.0).color(cbottom).endVertex();
Tessellator.draw();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.disableBlend();
GlState.enableAlpha();
GlState.enableTexture2D();
@ -435,7 +437,7 @@ public abstract class Drawing {
GlState.enableBlend();
GlState.disableAlpha();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
RenderBuffer buf = Tessellator.getBuffer();
buf.begin(7, DefaultVertexFormats.POSITION_COLOR);
buf.pos((double)(x + w), (double)y, 0.0).color(topright).endVertex();
@ -443,7 +445,7 @@ public abstract class Drawing {
buf.pos((double)x, (double)(y + h), 0.0).color(btmleft).endVertex();
buf.pos((double)(x + w), (double)(y + h), 0.0).color(btmright).endVertex();
Tessellator.draw();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.disableBlend();
GlState.enableAlpha();
GlState.enableTexture2D();
@ -456,7 +458,7 @@ public abstract class Drawing {
GlState.disableAlpha();
GlState.disableTexture2D();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.color(color);
rb.begin(7, DefaultVertexFormats.POSITION);
rb.pos((double)x, (double)(y + h), 0.0D).endVertex();
@ -464,7 +466,7 @@ public abstract class Drawing {
rb.pos((double)(x + w), (double)y, 0.0D).endVertex();
rb.pos((double)x, (double)y, 0.0D).endVertex();
Tessellator.draw();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.enableTexture2D();
GlState.disableBlend();
GlState.enableAlpha();

View file

@ -979,7 +979,7 @@ public class EntityRenderer {
}
this.setupFog(0, partialTicks);
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
if (entity.posY + (double)entity.getEyeHeight() < (double)this.gm.theWorld.dimension.getCloudHeight())
{
@ -999,7 +999,7 @@ public class EntityRenderer {
// this.gm.getTextureManager().getTexture(TextureMap.locationBlocksTexture).unsetMipmap();
renderglobal.renderBlockLayer(BlockLayer.CUTOUT, (double)partialTicks, entity);
// this.gm.getTextureManager().getTexture(TextureMap.locationBlocksTexture).restoreLastMipmap();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.alphaFunc(516, 0.1F);
// if (!this.debugView)
@ -1065,9 +1065,9 @@ public class EntityRenderer {
GlState.enableBlend();
GlState.depthMask(false);
this.gm.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
renderglobal.renderBlockLayer(BlockLayer.TRANSLUCENT, (double)partialTicks, entity);
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.depthMask(true);
GlState.enableCull();
GlState.disableBlend();

View file

@ -217,6 +217,11 @@ public class GlState
cullState.cullFace.setDisabled();
}
public static boolean isCullEbabled()
{
return cullState.cullFace.currentState;
}
public static void cullFace(int mode)
{
if (mode != cullState.mode)

View file

@ -84,7 +84,7 @@ public class ItemRenderer
GL11.glLightfv(GL11.GL_LIGHT1, GL11.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F));
GL11.glLightfv(GL11.GL_LIGHT1, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glLightfv(GL11.GL_LIGHT1, GL11.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F));
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GL11.glLightModelfv(GL11.GL_LIGHT_MODEL_AMBIENT, setColorBuffer(f, f, f, 1.0F));
}

View file

@ -1179,7 +1179,7 @@ public class RenderGlobal
if (afloat != null)
{
GlState.disableTexture2D();
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
GL11.glPushMatrix();
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(ExtMath.sin(this.theWorld.getCelestialAngleRadians(partialTicks)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F);
@ -1212,7 +1212,7 @@ public class RenderGlobal
Tessellator.draw();
GL11.glPopMatrix();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
}
GlState.enableTexture2D();

View file

@ -7,7 +7,6 @@ import game.block.Block;
import game.entity.Entity;
import game.renderer.DefaultVertexFormats;
import game.renderer.Drawing;
import game.renderer.Drawing.Vec2i;
import game.renderer.Frustum;
import game.renderer.GlState;
import game.renderer.RenderBuffer;

View file

@ -537,7 +537,7 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
ItemRenderer.disableStandardItemLighting();
GlState.disableCull();
this.bindTexture(crystalBeamTextures);
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
float f7 = 0.0F - ((float)entity.ticksExisted + p_180574_8_) * 0.01F;
float f8 = ExtMath.sqrtf(f2 * f2 + f3 * f3 + f4 * f4) / 32.0F - ((float)entity.ticksExisted + p_180574_8_) * 0.01F;
worldrenderer.begin(5, DefaultVertexFormats.POSITION_TEX_COLOR);
@ -554,7 +554,7 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
Tessellator.draw();
GlState.enableCull();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
ItemRenderer.enableStandardItemLighting();
GL11.glPopMatrix();
}

View file

@ -29,7 +29,7 @@ public class LayerEntityBreak implements LayerRenderer<EntityDragon>
Random random = new Random(432L);
GlState.disableTexture2D();
GlState.shadeModel(7425);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.enableBlend();
GlState.blendFunc(770, 1);
GlState.disableAlpha();
@ -61,7 +61,7 @@ public class LayerEntityBreak implements LayerRenderer<EntityDragon>
GlState.depthMask(true);
GlState.disableCull();
GlState.disableBlend();
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
GlState.enableTexture2D();
GlState.enableAlpha();

View file

@ -47,9 +47,11 @@ public class TileEntityItemStackRenderer
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, 0.0F, -0.5F);
GL11.glScalef(2.0F, 2.0F, 2.0F);
boolean flag = GlState.isCullEbabled();
GlState.disableCull();
TileEntitySkullRenderer.instance.renderSkull(0.0F, 0.0F, 0.0F, Facing.UP, 0.0F, -1);
GlState.enableCull();
if(flag)
GlState.enableCull();
GL11.glPopMatrix();
}
}

View file

@ -1,5 +1,7 @@
package game.renderer.tileentity;
import org.lwjgl.opengl.GL11;
import game.Game;
import game.block.Block;
import game.block.BlockPistonBase;
@ -40,11 +42,11 @@ public class TileEntityPistonRenderer extends TileEntitySpecialRenderer<TileEnti
// if (Game.getGame().isAmbientOcclusionEnabled())
// {
// GlState.shadeModel(7425);
// GlState.shadeModel(GL11.GL_SMOOTH);
// }
// else
// {
GlState.shadeModel(7424);
GlState.shadeModel(GL11.GL_FLAT);
// }
worldrenderer.begin(7, DefaultVertexFormats.BLOCK);

View file

@ -6,7 +6,6 @@ import game.block.Block;
import game.gui.Font;
import game.init.Blocks;
import game.renderer.Drawing;
import game.renderer.Drawing.Vec2i;
import game.renderer.GlState;
import game.renderer.model.ModelSign;
import game.tileentity.TileEntitySign;