fix item models

This commit is contained in:
Sen 2025-06-30 13:50:23 +02:00
parent b2d3f5a641
commit f4b83b8e01
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
7 changed files with 86 additions and 71 deletions

View file

@ -193,7 +193,7 @@ public abstract class ModelBakery
else else
{ {
bakedRegistry.put(entry, bakeModel(sprites, faceBakery, textureMap.getMissingSprite(), bakedRegistry.put(entry, bakeModel(sprites, faceBakery, textureMap.getMissingSprite(),
modelblock1, ModelRotation.X0_Y0, false)); modelblock1, modelblock1.getRotation(), modelblock1.isUvLocked()));
} }
} }
else else

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@ -149,8 +149,8 @@ public class ModelBlock extends Model {
this.primary = primary == null ? TextureMap.MISSING : primary; this.primary = primary == null ? TextureMap.MISSING : primary;
this.parent = parent; this.parent = parent;
this.transform = transform; this.transform = transform;
this.uvLock = false; this.uvLock = parent != null && parent.isUvLocked();
this.rotation = ModelRotation.X0_Y0; this.rotation = parent != null ? parent.getRotation() : ModelRotation.X0_Y0;
this.layers = layers; this.layers = layers;
} }

View file

@ -45,6 +45,9 @@ public class BlockSlab extends Block implements Directional {
this.setLightOpacity(255); this.setLightOpacity(255);
this.base = base; this.base = base;
this.baseState = base.getState(); this.baseState = base.getState();
this.setHardness(this.base.getRawHardness());
this.setResistance(this.base.getRawResistance() / 3.0F);
this.setStepSound(this.base.sound);
this.textureTop = top; this.textureTop = top;
this.textureBottom = bottom; this.textureBottom = bottom;
SLABS.add(this); SLABS.add(this);

View file

@ -38,29 +38,29 @@ public class BlockStairs extends Block implements Rotatable
public static final PropertyEnum<BlockStairs.EnumHalf> HALF = PropertyEnum.<BlockStairs.EnumHalf>create("half", BlockStairs.EnumHalf.class); public static final PropertyEnum<BlockStairs.EnumHalf> HALF = PropertyEnum.<BlockStairs.EnumHalf>create("half", BlockStairs.EnumHalf.class);
public static final PropertyEnum<BlockStairs.EnumShape> SHAPE = PropertyEnum.<BlockStairs.EnumShape>create("shape", BlockStairs.EnumShape.class); public static final PropertyEnum<BlockStairs.EnumShape> SHAPE = PropertyEnum.<BlockStairs.EnumShape>create("shape", BlockStairs.EnumShape.class);
private static final int[][] field_150150_a = new int[][] {{4, 5}, {5, 7}, {6, 7}, {4, 6}, {0, 1}, {1, 3}, {2, 3}, {0, 2}}; private static final int[][] field_150150_a = new int[][] {{4, 5}, {5, 7}, {6, 7}, {4, 6}, {0, 1}, {1, 3}, {2, 3}, {0, 2}};
private final Block modelBlock; private final Block base;
private final State modelState; private final State baseState;
private final String downTex; private final String downTex;
private final String upTex; private final String upTex;
private boolean hasRaytraced; private boolean hasRaytraced;
private int rayTracePass; private int rayTracePass;
public BlockStairs(State modelState) public BlockStairs(Block base)
{ {
this(modelState, null, null); this(base, null, null);
} }
public BlockStairs(State modelState, String down, String up) public BlockStairs(Block base, String down, String up)
{ {
super(modelState.getBlock().getMaterial()); super(base.getMaterial());
this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH).withProperty(HALF, BlockStairs.EnumHalf.BOTTOM).withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT)); this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH).withProperty(HALF, BlockStairs.EnumHalf.BOTTOM).withProperty(SHAPE, BlockStairs.EnumShape.STRAIGHT));
this.modelBlock = modelState.getBlock(); this.base = base;
this.modelState = modelState; this.baseState = base.getState();
this.setHardness(this.modelBlock.getRawHardness()); this.setHardness(this.base.getRawHardness());
this.setResistance(this.modelBlock.getRawResistance() / 3.0F); this.setResistance(this.base.getRawResistance() / 3.0F);
this.setStepSound(this.modelBlock.sound); this.setStepSound(this.base.sound);
this.setLightOpacity(255); this.setLightOpacity(255);
this.setTab(modelState.getBlock().getMaterial() == Material.WOOD ? CheatTab.WOOD : CheatTab.BLOCKS); this.setTab(base.getMaterial() == Material.WOOD ? CheatTab.WOOD : CheatTab.BLOCKS);
this.downTex = down; this.downTex = down;
this.upTex = up; this.upTex = up;
} }
@ -563,12 +563,12 @@ public class BlockStairs extends Block implements Rotatable
public void randomDisplayTick(AWorldClient worldIn, BlockPos pos, State state, Random rand) public void randomDisplayTick(AWorldClient worldIn, BlockPos pos, State state, Random rand)
{ {
this.modelBlock.randomDisplayTick(worldIn, pos, state, rand); this.base.randomDisplayTick(worldIn, pos, state, rand);
} }
public void onBlockClicked(World worldIn, BlockPos pos, EntityNPC playerIn) public void onBlockClicked(World worldIn, BlockPos pos, EntityNPC playerIn)
{ {
this.modelBlock.onBlockClicked(worldIn, pos, playerIn); this.base.onBlockClicked(worldIn, pos, playerIn);
} }
/** /**
@ -576,12 +576,12 @@ public class BlockStairs extends Block implements Rotatable
*/ */
public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, State state) public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, State state)
{ {
this.modelBlock.onBlockDestroyedByPlayer(worldIn, pos, state); this.base.onBlockDestroyedByPlayer(worldIn, pos, state);
} }
public int getMixedBrightnessForBlock(IWorldAccess worldIn, BlockPos pos) public int getMixedBrightnessForBlock(IWorldAccess worldIn, BlockPos pos)
{ {
return this.modelBlock.getMixedBrightnessForBlock(worldIn, pos); return this.base.getMixedBrightnessForBlock(worldIn, pos);
} }
/** /**
@ -589,12 +589,12 @@ public class BlockStairs extends Block implements Rotatable
*/ */
public float getExplosionResistance(Entity exploder) public float getExplosionResistance(Entity exploder)
{ {
return this.modelBlock.getExplosionResistance(exploder); return this.base.getExplosionResistance(exploder);
} }
public BlockLayer getBlockLayer() public BlockLayer getBlockLayer()
{ {
return this.modelBlock.getBlockLayer(); return this.base.getBlockLayer();
} }
/** /**
@ -602,17 +602,17 @@ public class BlockStairs extends Block implements Rotatable
*/ */
public int tickRate(World worldIn, BlockPos pos) public int tickRate(World worldIn, BlockPos pos)
{ {
return this.modelBlock.tickRate(worldIn, pos); return this.base.tickRate(worldIn, pos);
} }
public BoundingBox getSelectedBoundingBox(World worldIn, BlockPos pos) public BoundingBox getSelectedBoundingBox(World worldIn, BlockPos pos)
{ {
return this.modelBlock.getSelectedBoundingBox(worldIn, pos); return this.base.getSelectedBoundingBox(worldIn, pos);
} }
public Vec3 modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3 motion) public Vec3 modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3 motion)
{ {
return this.modelBlock.modifyAcceleration(worldIn, pos, entityIn, motion); return this.base.modifyAcceleration(worldIn, pos, entityIn, motion);
} }
/** /**
@ -620,28 +620,28 @@ public class BlockStairs extends Block implements Rotatable
*/ */
public boolean isCollidable() public boolean isCollidable()
{ {
return this.modelBlock.isCollidable(); return this.base.isCollidable();
} }
public boolean canCollideCheck(State state, boolean liquid) public boolean canCollideCheck(State state, boolean liquid)
{ {
return this.modelBlock.canCollideCheck(state, liquid); return this.base.canCollideCheck(state, liquid);
} }
public boolean canPlaceBlockAt(World worldIn, BlockPos pos) public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{ {
return this.modelBlock.canPlaceBlockAt(worldIn, pos); return this.base.canPlaceBlockAt(worldIn, pos);
} }
public void onBlockAdded(AWorldServer worldIn, BlockPos pos, State state) public void onBlockAdded(AWorldServer worldIn, BlockPos pos, State state)
{ {
this.onNeighborBlockChange(worldIn, pos, this.modelState, Blocks.air); this.onNeighborBlockChange(worldIn, pos, this.baseState, Blocks.air);
this.modelBlock.onBlockAdded(worldIn, pos, this.modelState); this.base.onBlockAdded(worldIn, pos, this.baseState);
} }
public void onBlockRemoved(AWorldServer worldIn, BlockPos pos, State state) public void onBlockRemoved(AWorldServer worldIn, BlockPos pos, State state)
{ {
this.modelBlock.onBlockRemoved(worldIn, pos, this.modelState); this.base.onBlockRemoved(worldIn, pos, this.baseState);
} }
/** /**
@ -649,17 +649,17 @@ public class BlockStairs extends Block implements Rotatable
*/ */
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, Entity entityIn) public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, Entity entityIn)
{ {
this.modelBlock.onEntityCollidedWithBlock(worldIn, pos, entityIn); this.base.onEntityCollidedWithBlock(worldIn, pos, entityIn);
} }
public void updateTick(AWorldServer worldIn, BlockPos pos, State state, Random rand) public void updateTick(AWorldServer worldIn, BlockPos pos, State state, Random rand)
{ {
this.modelBlock.updateTick(worldIn, pos, state, rand); this.base.updateTick(worldIn, pos, state, rand);
} }
public boolean onBlockActivated(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ) public boolean onBlockActivated(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ)
{ {
return this.modelBlock.onBlockActivated(worldIn, pos, this.modelState, playerIn, Facing.DOWN, 0.0F, 0.0F, 0.0F); return this.base.onBlockActivated(worldIn, pos, this.baseState, playerIn, Facing.DOWN, 0.0F, 0.0F, 0.0F);
} }
/** /**
@ -667,7 +667,7 @@ public class BlockStairs extends Block implements Rotatable
*/ */
public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn, State prevState) public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn, State prevState)
{ {
this.modelBlock.onBlockDestroyedByExplosion(worldIn, pos, explosionIn, prevState); this.base.onBlockDestroyedByExplosion(worldIn, pos, explosionIn, prevState);
} }
// /** // /**
@ -788,7 +788,7 @@ public class BlockStairs extends Block implements Rotatable
} }
public Model getModel(ModelProvider provider, String name, State state) { public Model getModel(ModelProvider provider, String name, State state) {
String primary = this.modelBlock.getModel(provider, BlockRegistry.getName(this.modelBlock), this.modelState).getPrimary(); String primary = this.base.getModel(provider, BlockRegistry.getName(this.base), this.baseState).getPrimary();
return provider.getModel(primary) return provider.getModel(primary)
.stairs(state.getValue(HALF) == EnumHalf.TOP, state.getValue(SHAPE) == EnumShape.INNER_RIGHT || .stairs(state.getValue(HALF) == EnumHalf.TOP, state.getValue(SHAPE) == EnumShape.INNER_RIGHT ||
state.getValue(SHAPE) == EnumShape.INNER_LEFT, state.getValue(SHAPE) == EnumShape.OUTER_RIGHT || state.getValue(SHAPE) == EnumShape.INNER_LEFT, state.getValue(SHAPE) == EnumShape.OUTER_RIGHT ||

View file

@ -495,19 +495,16 @@ public abstract class BlockRegistry {
register("stone_slab", (new BlockSlab(stone)) register("stone_slab", (new BlockSlab(stone)).setDisplay("Steinstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Steinstufe")); register("stone_stairs", (new BlockStairs(stone)).setDisplay("Steintreppe"));
register("stone_stairs", (new BlockStairs(stone.getState())).setDisplay("Steintreppe"));
register("cobblestone_slab", (new BlockSlab(cobblestone)) register("cobblestone_slab", (new BlockSlab(cobblestone)).setDisplay("Bruchsteinstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Bruchsteinstufe")); register("cobblestone_stairs", (new BlockStairs(cobblestone)).setDisplay("Bruchsteintreppe"));
register("cobblestone_stairs", (new BlockStairs(cobblestone.getState())).setDisplay("Bruchsteintreppe"));
register("cobblestone_wall", (new BlockWall(cobblestone, "cobblestone")).setDisplay("Bruchsteinmauer")); register("cobblestone_wall", (new BlockWall(cobblestone, "cobblestone")).setDisplay("Bruchsteinmauer"));
register("mossy_cobblestone_wall", (new BlockWall(mossyCobblestone, "mossy_cobblestone")).setDisplay("Bemooste Bruchsteinmauer")); register("mossy_cobblestone_wall", (new BlockWall(mossyCobblestone, "mossy_cobblestone")).setDisplay("Bemooste Bruchsteinmauer"));
register("sandstone_slab", (new BlockSlab(sandstone, "sandstone_bottom", "sandstone_all")) register("sandstone_slab", (new BlockSlab(sandstone, "sandstone_bottom", "sandstone_all")).setDisplay("Sandsteinstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Sandsteinstufe")); register("sandstone_stairs", (new BlockStairs(sandstone,
register("sandstone_stairs", (new BlockStairs(sandstone.getState(),
"sandstone_bottom", "sandstone_all")) // fix type "sandstone_bottom", "sandstone_all")) // fix type
.setDisplay("Sandsteintreppe")); .setDisplay("Sandsteintreppe"));
@ -515,9 +512,8 @@ public abstract class BlockRegistry {
register("quartz_block", quartz); register("quartz_block", quartz);
register("quartz_ornaments", (new BlockQuartz(false, true)).setStepSound(SoundType.STONE).setHardness(0.8F).setDisplay("Gemeißelter Quarzblock")); register("quartz_ornaments", (new BlockQuartz(false, true)).setStepSound(SoundType.STONE).setHardness(0.8F).setDisplay("Gemeißelter Quarzblock"));
register("quartz_pillar", (new BlockQuartzPillar(false)).setStepSound(SoundType.STONE).setHardness(0.8F).setDisplay("Quarzsäule")); register("quartz_pillar", (new BlockQuartzPillar(false)).setStepSound(SoundType.STONE).setHardness(0.8F).setDisplay("Quarzsäule"));
register("quartz_slab", (new BlockSlab(quartz, "quartz_block_bottom", "quartz_top")) register("quartz_slab", (new BlockSlab(quartz, "quartz_block_bottom", "quartz_top")).setDisplay("Quarzstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Quarzstufe")); register("quartz_stairs", (new BlockStairs(quartz,
register("quartz_stairs", (new BlockStairs(quartz.getState(),
"quartz_block_bottom", "quartz_top")) "quartz_block_bottom", "quartz_top"))
.setDisplay("Quarztreppe")); .setDisplay("Quarztreppe"));
@ -528,9 +524,8 @@ public abstract class BlockRegistry {
Block brick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE) Block brick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE)
.setDisplay("Ziegelsteine").setTab(CheatTab.BLOCKS); .setDisplay("Ziegelsteine").setTab(CheatTab.BLOCKS);
register("brick_block", brick); register("brick_block", brick);
register("brick_slab", (new BlockSlab(brick)) register("brick_slab", (new BlockSlab(brick)).setDisplay("Ziegelstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Ziegelstufe")); register("brick_stairs", (new BlockStairs(brick)).setDisplay("Ziegeltreppe"));
register("brick_stairs", (new BlockStairs(brick.getState())).setDisplay("Ziegeltreppe"));
Block stonebrick = (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setStepSound(SoundType.STONE) Block stonebrick = (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setStepSound(SoundType.STONE)
.setDisplay("Steinziegel").setTab(CheatTab.BLOCKS); .setDisplay("Steinziegel").setTab(CheatTab.BLOCKS);
@ -541,28 +536,25 @@ public abstract class BlockRegistry {
.setDisplay("Rissige Steinziegel").setTab(CheatTab.BLOCKS)); .setDisplay("Rissige Steinziegel").setTab(CheatTab.BLOCKS));
register("carved_stonebrick", (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setStepSound(SoundType.STONE) register("carved_stonebrick", (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setStepSound(SoundType.STONE)
.setDisplay("Gemeißelte Steinziegel").setTab(CheatTab.BLOCKS)); .setDisplay("Gemeißelte Steinziegel").setTab(CheatTab.BLOCKS));
register("stonebrick_slab", (new BlockSlab(stonebrick)) register("stonebrick_slab", (new BlockSlab(stonebrick)).setDisplay("Steinziegelstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Steinziegelstufe")); register("stonebrick_stairs", (new BlockStairs(stonebrick))
register("stonebrick_stairs", (new BlockStairs(stonebrick.getState()))
.setDisplay("Steinziegeltreppe")); .setDisplay("Steinziegeltreppe"));
Block bloodBrick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE) Block bloodBrick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE)
.setDisplay("Blutrote Ziegel").setTab(CheatTab.BLOCKS); .setDisplay("Blutrote Ziegel").setTab(CheatTab.BLOCKS);
register("blood_brick", bloodBrick); register("blood_brick", bloodBrick);
register("blood_brick_slab", (new BlockSlab(bloodBrick)) register("blood_brick_slab", (new BlockSlab(bloodBrick)).setDisplay("Blutrote Ziegelstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Blutrote Ziegelstufe"));
register("blood_brick_fence", (new BlockFence(Material.SOLID, "blood_brick")).setHardness(2.0F).setResistance(10.0F) register("blood_brick_fence", (new BlockFence(Material.SOLID, "blood_brick")).setHardness(2.0F).setResistance(10.0F)
.setStepSound(SoundType.STONE).setDisplay("Blutroter Ziegelzaun")); .setStepSound(SoundType.STONE).setDisplay("Blutroter Ziegelzaun"));
register("blood_brick_stairs", (new BlockStairs(bloodBrick.getState())).setDisplay("Blutrote Ziegeltreppe")); register("blood_brick_stairs", (new BlockStairs(bloodBrick)).setDisplay("Blutrote Ziegeltreppe"));
Block blackBrick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE) Block blackBrick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE)
.setDisplay("Schwarze Ziegel").setTab(CheatTab.BLOCKS); .setDisplay("Schwarze Ziegel").setTab(CheatTab.BLOCKS);
register("black_brick", blackBrick); register("black_brick", blackBrick);
register("black_brick_slab", (new BlockSlab(blackBrick)) register("black_brick_slab", (new BlockSlab(blackBrick)).setDisplay("Schwarze Ziegelstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Schwarze Ziegelstufe")); register("black_brick_stairs", (new BlockStairs(blackBrick)).setDisplay("Schwarze Ziegeltreppe"));
register("black_brick_stairs", (new BlockStairs(blackBrick.getState())).setDisplay("Schwarze Ziegeltreppe"));
register("black_brick_fence", (new BlockFence(Material.SOLID, "black_brick")).setHardness(2.0F).setResistance(10.0F) register("black_brick_fence", (new BlockFence(Material.SOLID, "black_brick")).setHardness(2.0F).setResistance(10.0F)
.setStepSound(SoundType.STONE).setDisplay("Schwarzer Ziegelzaun")); .setStepSound(SoundType.STONE).setDisplay("Schwarzer Ziegelzaun"));
@ -570,21 +562,22 @@ public abstract class BlockRegistry {
register("black_quartz_block", bquartz); register("black_quartz_block", bquartz);
register("black_quartz_ornaments", (new BlockQuartz(true, true)).setStepSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarzer gemeißelter Quarzblock")); register("black_quartz_ornaments", (new BlockQuartz(true, true)).setStepSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarzer gemeißelter Quarzblock"));
register("black_quartz_pillar", (new BlockQuartzPillar(true)).setStepSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarze Quarzsäule")); register("black_quartz_pillar", (new BlockQuartzPillar(true)).setStepSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarze Quarzsäule"));
register("black_quartz_slab", (new BlockSlab(bquartz, "black_quartz_block_bottom", "black_quartz_top")) register("black_quartz_slab", (new BlockSlab(bquartz, "black_quartz_block_bottom", "black_quartz_top")).setDisplay("Schwarze Quarzstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Schwarze Quarzstufe")); register("black_quartz_stairs", (new BlockStairs(bquartz,
register("black_quartz_stairs", (new BlockStairs(bquartz.getState(),
"black_quartz_block_bottom", "black_quartz_top")) "black_quartz_block_bottom", "black_quartz_top"))
.setDisplay("Schwarze Quarztreppe")); .setDisplay("Schwarze Quarztreppe"));
Block concrete = (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Beton").setTab(CheatTab.BLOCKS); Block concrete = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Beton").setTab(CheatTab.BLOCKS);
register("concrete", concrete); register("concrete", concrete);
register("concrete_slab", (new BlockSlab(concrete)) register("concrete_slab", (new BlockSlab(concrete)).setDisplay("Betonstufe"));
.setHardness(2.0F).setResistance(10.0F).setStepSound(SoundType.STONE).setDisplay("Betonstufe")); register("concrete_stairs", (new BlockStairs(concrete)).setDisplay("Betontreppe"));
register("concrete_stairs", (new BlockStairs(concrete.getState())).setDisplay("Betontreppe"));
for(DecoType deco : DecoType.values()) { for(DecoType deco : DecoType.values()) {
register(deco.name, (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F) Block block = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F)
.setStepSound(SoundType.STONE).setDisplay(deco.display).setTab(CheatTab.BLOCKS)); .setStepSound(SoundType.STONE).setDisplay(deco.display).setTab(CheatTab.BLOCKS);
register(deco.name, block);
register(deco.name + "_slab", (new BlockSlab(block)).setDisplay(deco.display + " - Stufe"));
register(deco.name + "_stairs", (new BlockStairs(block)).setDisplay(deco.display + " - Treppe"));
} }
@ -595,10 +588,9 @@ public abstract class BlockRegistry {
Block planks = (new Block(Material.WOOD)).setHardness(2.0F).setResistance(5.0F).setStepSound(SoundType.WOOD) Block planks = (new Block(Material.WOOD)).setHardness(2.0F).setResistance(5.0F).setStepSound(SoundType.WOOD)
.setDisplay(wood.getDisplay() + "holzbretter").setTab(CheatTab.WOOD).setFlammable(5, 20); .setDisplay(wood.getDisplay() + "holzbretter").setTab(CheatTab.WOOD).setFlammable(5, 20);
register(wood.getName() + "_planks", planks); register(wood.getName() + "_planks", planks);
register(wood.getName() + "_stairs", (new BlockStairs(planks.getState())) register(wood.getName() + "_stairs", (new BlockStairs(planks))
.setDisplay(wood.getDisplay() + "holztreppe").setFlammable(5, 20)); .setDisplay(wood.getDisplay() + "holztreppe").setFlammable(5, 20));
register(wood.getName() + "_slab", (new BlockSlab(planks)) register(wood.getName() + "_slab", (new BlockSlab(planks)).setDisplay(wood.getDisplay() + "holzstufe").setFlammable(5, 20));
.setHardness(2.0F).setResistance(5.0F).setStepSound(SoundType.WOOD).setDisplay(wood.getDisplay() + "holzstufe").setFlammable(5, 20));
register(wood.getName() + "_fence", (new BlockFence(Material.WOOD, wood.getName() + "_planks")) register(wood.getName() + "_fence", (new BlockFence(Material.WOOD, wood.getName() + "_planks"))
.setHardness(2.0F).setResistance(5.0F).setStepSound(SoundType.WOOD).setDisplay(wood.getDisplay() + "holzzaun").setFlammable(5, 20)); .setHardness(2.0F).setResistance(5.0F).setStepSound(SoundType.WOOD).setDisplay(wood.getDisplay() + "holzzaun").setFlammable(5, 20));
register(wood.getName() + "_fence_gate", (new BlockFenceGate(wood)).setHardness(2.0F).setResistance(5.0F) register(wood.getName() + "_fence_gate", (new BlockFenceGate(wood)).setHardness(2.0F).setResistance(5.0F)

View file

@ -581,6 +581,16 @@ public abstract class Blocks {
public static final Block concrete = get("concrete"); public static final Block concrete = get("concrete");
public static final BlockSlab concrete_slab = get("concrete_slab"); public static final BlockSlab concrete_slab = get("concrete_slab");
public static final BlockStairs concrete_stairs = get("concrete_stairs"); public static final BlockStairs concrete_stairs = get("concrete_stairs");
public static final BlockSlab floor_tiles_black_slab = get("floor_tiles_black_slab");
public static final BlockStairs floor_tiles_black_stairs = get("floor_tiles_black_stairs");
public static final BlockSlab floor_tiles_red_slab = get("floor_tiles_red_slab");
public static final BlockStairs floor_tiles_red_stairs = get("floor_tiles_red_stairs");
public static final BlockSlab floor_tiles_slab = get("floor_tiles_slab");
public static final BlockStairs floor_tiles_stairs = get("floor_tiles_stairs");
public static final BlockSlab floor_tiles_white_slab = get("floor_tiles_white_slab");
public static final BlockStairs floor_tiles_white_stairs = get("floor_tiles_white_stairs");
public static final BlockSlab pentagram_slab = get("pentagram_slab");
public static final BlockStairs pentagram_stairs = get("pentagram_stairs");
private static <T extends Block> T get(String id) { private static <T extends Block> T get(String id) {
T block = (T)BlockRegistry.byNameExact(id); T block = (T)BlockRegistry.byNameExact(id);

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@ -960,6 +960,16 @@ public abstract class Items {
public static final ItemBlock concrete = get("concrete"); public static final ItemBlock concrete = get("concrete");
public static final ItemSlab concrete_slab = get("concrete_slab"); public static final ItemSlab concrete_slab = get("concrete_slab");
public static final ItemBlock concrete_stairs = get("concrete_stairs"); public static final ItemBlock concrete_stairs = get("concrete_stairs");
public static final ItemSlab floor_tiles_black_slab = get("floor_tiles_black_slab");
public static final ItemBlock floor_tiles_black_stairs = get("floor_tiles_black_stairs");
public static final ItemSlab floor_tiles_red_slab = get("floor_tiles_red_slab");
public static final ItemBlock floor_tiles_red_stairs = get("floor_tiles_red_stairs");
public static final ItemSlab floor_tiles_slab = get("floor_tiles_slab");
public static final ItemBlock floor_tiles_stairs = get("floor_tiles_stairs");
public static final ItemSlab floor_tiles_white_slab = get("floor_tiles_white_slab");
public static final ItemBlock floor_tiles_white_stairs = get("floor_tiles_white_stairs");
public static final ItemSlab pentagram_slab = get("pentagram_slab");
public static final ItemBlock pentagram_stairs = get("pentagram_stairs");
private static <T extends Item> T get(String id) { private static <T extends Item> T get(String id) {
T item = (T)ItemRegistry.byName(id); T item = (T)ItemRegistry.byName(id);