more OpenGL constants
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28 changed files with 96 additions and 88 deletions
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@ -1,5 +1,7 @@
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package game.renderer.model;
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import org.lwjgl.opengl.GL11;
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import game.renderer.DefaultVertexFormats;
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import game.renderer.RenderBuffer;
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import game.renderer.Tessellator;
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@ -57,7 +59,7 @@ public class TexturedQuad
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// ny = -ny;
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// nz = -nz;
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// }
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renderer.begin(7, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
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renderer.begin(GL11.GL_QUADS, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
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for (int i = 0; i < 4; ++i)
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{
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PositionTextureVertex vertex = this.vertices[i];
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