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misc fixes, make skylight fixed height and client only

This commit is contained in:
Sen 2025-08-28 00:08:28 +02:00
parent ae0dc2e7cf
commit fedb597863
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
9 changed files with 2 additions and 33 deletions

View file

@ -182,7 +182,6 @@ import common.util.Var;
import common.util.HitPosition.ObjectType;
import common.vars.Vars;
import common.world.Chunk;
import common.world.LightType;
import common.world.State;
import common.world.Weather;
import common.world.World;

View file

@ -13,7 +13,6 @@ import common.tileentity.TileEntity;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.ExtMath;
import common.world.LightType;
import common.world.State;
import common.world.World;
@ -126,7 +125,7 @@ public class ChunkEmpty extends ChunkClient {
return pos.getY() < this.liquidY ? this.dummy : (pos.getY() == this.liquidY ? this.liquid : Blocks.air.getState());
}
public State setState(BlockPos pos, State state) {
public State setState(BlockPos pos, State state, boolean updateLight) {
return null;
}
@ -155,15 +154,6 @@ public class ChunkEmpty extends ChunkClient {
return 0.0f;
}
public void resetRelight() {
}
public void enqueueRelight() {
}
public void setPopulated() {
}
public boolean isLoaded() {
return false;
}