misc fixes, make skylight fixed height and client only
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ae0dc2e7cf
commit
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9 changed files with 2 additions and 33 deletions
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@ -11,7 +11,6 @@ import common.tileentity.TileEntity;
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import common.util.BlockPos;
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import common.util.Facing;
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import common.vars.Vars;
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import common.world.LightType;
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import common.world.State;
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import common.world.World;
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import common.world.AWorldServer;
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@ -20,7 +20,6 @@ import common.util.Facing;
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import common.vars.Vars;
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import common.world.IBlockAccess;
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import common.world.IWorldAccess;
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import common.world.LightType;
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import common.world.State;
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import common.world.World;
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import common.world.AWorldServer;
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@ -8,7 +8,6 @@ import common.item.Item;
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import common.rng.Random;
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import common.util.BlockPos;
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import common.vars.Vars;
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import common.world.LightType;
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import common.world.State;
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import common.world.AWorldServer;
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@ -1,11 +0,0 @@
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package common.world;
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public enum LightType {
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SKY(15), BLOCK(0);
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public final int defValue;
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private LightType(int def) {
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this.defValue = def;
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}
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}
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