package game.biome; import game.init.Blocks; import game.rng.Random; import game.rng.WeightedList; import game.world.BlockPos; import game.world.WorldServer; import game.worldgen.FeatureOres; public class BiomeMoon extends Biome { private FeatureOres cheeseGenerator = new FeatureOres(Blocks.moon_cheese.getState(), 8, 8, 12, 24, 52, false); public BiomeMoon(int id) { super(id); this.topBlock = Blocks.moon_rock.getState(); this.fillerBlock = Blocks.moon_rock.getState(); } protected void addMobs(WeightedList mobs) { } public void decorate(WorldServer worldIn, Random rand, BlockPos pos) { this.cheeseGenerator.generate(worldIn, rand, pos); } }