package game.enchantment; public class EnchantmentArrowFire extends Enchantment { public EnchantmentArrowFire(int enchID, String enchName, int enchWeight) { super(enchID, enchName, enchWeight, EnumEnchantmentType.BOW); this.setName("Flamme"); } /** * Returns the minimal value of enchantability needed on the enchantment level passed. */ public int getMinEnchantability(int enchantmentLevel) { return 20; } /** * Returns the maximum value of enchantability nedded on the enchantment level passed. */ public int getMaxEnchantability(int enchantmentLevel) { return 50; } /** * Returns the maximum level that the enchantment can have. */ public int getMaxLevel() { return 1; } }