package game.entity.animal; import java.util.function.Predicate; import game.ai.EntityAIAvoidEntity; import game.ai.EntityAIFollowOwner; import game.ai.EntityAILeapAtTarget; import game.ai.EntityAIMate; import game.ai.EntityAIOcelotAttack; import game.ai.EntityAIOcelotSit; import game.ai.EntityAISwimming; import game.ai.EntityAITargetNonTamed; import game.ai.EntityAITempt; import game.ai.EntityAIWander; import game.ai.EntityAIWatchClosest; import game.entity.DamageSource; import game.entity.Entity; import game.entity.attributes.Attributes; import game.entity.npc.Alignment; import game.entity.npc.EntityNPC; import game.entity.types.EntityAnimal; import game.entity.types.EntityLiving; import game.entity.types.EntityTameable; import game.init.Config; import game.init.Items; import game.init.SoundEvent; import game.item.Item; import game.item.ItemStack; import game.nbt.NBTTagCompound; import game.pathfinding.PathNavigateGround; import game.world.World; public class EntityOcelot extends EntityTameable { private EntityAIAvoidEntity avoidEntity; /** * The tempt AI task for this mob, used to prevent taming while it is fleeing. */ private EntityAITempt aiTempt; private boolean wasTempted; public EntityOcelot(World worldIn) { super(worldIn); this.setSize(0.6F, 0.7F); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F)); this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D)); this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F)); this.tasks.addTask(8, new EntityAIOcelotAttack(this)); this.tasks.addTask(9, new EntityAIMate(this, 0.8D)); this.tasks.addTask(10, new EntityAIWander(this, 0.8D)); this.tasks.addTask(11, new EntityAIWatchClosest(this, null, 10.0F)); this.targets.addTask(1, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate() { public boolean test(EntityAnimal entity) { return entity instanceof EntityChicken || entity instanceof EntityMouse; } })); } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(18, Byte.valueOf((byte)0)); } public void updateAITasks() { if (this.getMoveHelper().isUpdating()) { double d0 = this.getMoveHelper().getSpeed(); if (d0 == 0.6D) { this.setSneaking(this.wasTempted); this.setSprinting(false); this.wasTempted = true; } else if (d0 == 1.33D) { this.setSneaking(false); this.setSprinting(true); this.wasTempted = false; } else { this.setSneaking(false); this.setSprinting(false); this.wasTempted = false; } } else { this.setSneaking(false); this.setSprinting(false); this.wasTempted = false; } } // /** // * Determines if an entity can be despawned, used on idle far away entities // */ // protected boolean canDespawn() // { // return !this.isTamed() && this.ticksExisted > 2400; // } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.setMaxHealth(10); this.getEntityAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.30000001192092896D); } public void fall(float distance, float damageMultiplier) { } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { super.writeEntityToNBT(tagCompound); tagCompound.setInteger("CatType", this.getTameSkin()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { super.readEntityFromNBT(tagCompund); this.setTameSkin(tagCompund.getInteger("CatType")); } /** * Returns the sound this mob makes while it's alive. */ protected SoundEvent getLivingSound() { return this.isTamed() ? (this.isInLove() ? SoundEvent.CAT_PURREOW : (this.rand.chance(4) ? SoundEvent.CAT_PURREOW : SoundEvent.CAT_MEOW)) : null; } /** * Returns the sound this mob makes when it is hurt. */ protected SoundEvent getHurtSound() { return SoundEvent.CAT_HIT; } /** * Returns the sound this mob makes on death. */ protected SoundEvent getDeathSound() { return SoundEvent.CAT_HIT; } /** * Returns the volume for the sounds this mob makes. */ protected float getSoundVolume() { return 0.4F; } protected Item getDropItem() { return Items.leather; } public boolean attackEntityAsMob(Entity entityIn) { if(!this.worldObj.client && !Config.damageMobs) return false; return entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), 3); } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource source, int amount) { if (this.isEntityInvulnerable(source)) { return false; } else { this.aiSit.setSitting(false); return super.attackEntityFrom(source, amount); } } /** * Drop 0-2 items of this living's type * * @param wasRecentlyHit true if this this entity was recently hit by appropriate entity (generally only if player * or tameable) * @param lootingModifier level of enchanment to be applied to this drop */ protected void dropFewItems(boolean wasRecentlyHit, int lootingModifier) { } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityNPC player) { ItemStack itemstack = player.inventory.getCurrentItem(); if (this.isTamed()) { if (this.isOwner(player) && !this.worldObj.client && !this.isBreedingItem(itemstack)) { this.aiSit.setSitting(!this.isSitting()); } } else if (this.aiTempt.isRunning() && itemstack != null && itemstack.getItem() == Items.fish && player.getDistanceSqToEntity(this) < 9.0D) { // if (!player.creative) // { --itemstack.stackSize; // } if (itemstack.stackSize <= 0) { player.inventory.setInventorySlotContents(player.inventory.currentItem, (ItemStack)null); } if (!this.worldObj.client) { if (this.rand.chance(3)) { this.setTamed(true); this.setTameSkin(this.worldObj.rand.roll(3)); // this.setOwnerId(player.getUser()); this.playTameEffect(true); this.aiSit.setSitting(true); this.worldObj.setEntityState(this, (byte)7); } else { this.playTameEffect(false); this.worldObj.setEntityState(this, (byte)6); } } return true; } return super.interact(player); } public EntityOcelot createChild(EntityLiving ageable) { EntityOcelot entityocelot = new EntityOcelot(this.worldObj); if (this.isTamed()) { // entityocelot.setOwnerId(this.getOwnerId()); entityocelot.setTamed(true); entityocelot.setTameSkin(this.getTameSkin()); } return entityocelot; } /** * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on * the animal type) */ public boolean isBreedingItem(ItemStack stack) { return stack != null && stack.getItem() == Items.fish; } /** * Returns true if the mob is currently able to mate with the specified mob. */ public boolean canMateWith(EntityAnimal otherAnimal) { if (otherAnimal == this) { return false; } // else if (!this.isTamed()) // { // return false; // } else if (!(otherAnimal instanceof EntityOcelot)) { return false; } else { EntityOcelot entityocelot = (EntityOcelot)otherAnimal; return (entityocelot.isTamed() != this.isTamed()) ? false : this.isInLove() && entityocelot.isInLove(); } } public int getTameSkin() { return this.dataWatcher.getWatchableObjectByte(18); } public void setTameSkin(int skinId) { this.dataWatcher.updateObject(18, Byte.valueOf((byte)skinId)); } /** * Checks if the entity's current position is a valid location to spawn this entity. */ public boolean getCanSpawnHere() { return this.worldObj.rand.rarity(3); } // /** // * Checks that the entity is not colliding with any blocks / liquids // */ // public boolean isNotColliding() // { // if (this.worldObj.checkNoEntityCollision(this.getEntityBoundingBox(), this) && this.worldObj.getCollidingBoundingBoxes(this, this.getEntityBoundingBox()).isEmpty() && !this.worldObj.isAnyLiquid(this.getEntityBoundingBox())) // { // BlockPos blockpos = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ); // // if (blockpos.getY() < this.worldObj.getSeaLevel()) // { // return false; // } // // Block block = this.worldObj.getBlockState(blockpos.down()).getBlock(); // // if (block == Blocks.grass || block.getMaterial() == Material.leaves) // { // return true; // } // } // // return false; // } /** * Get the name of this object. For players this returns their username */ public String getTypeName() { return this.hasCustomName() ? this.getCustomNameTag() : (this.isTamed() ? "Katze" : super.getTypeName()); } public void setTamed(boolean tamed) { super.setTamed(tamed); } protected void setupTamedAI() { if (this.avoidEntity == null) { this.avoidEntity = new EntityAIAvoidEntity(this, EntityNPC.class, // new Predicate() { // public boolean apply(EntityNPC entity) { // return !entity.capabilities.disableTarget; // } // } , 16.0F, 0.8D, 1.33D); } this.tasks.removeTask(this.avoidEntity); if (!this.isTamed()) { this.tasks.addTask(4, this.avoidEntity); } } /** * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory */ public Object onInitialSpawn(Object livingdata) { livingdata = super.onInitialSpawn(livingdata); if (this.worldObj.rand.chance(7)) { for (int i = 0; i < 2; ++i) { EntityOcelot entityocelot = new EntityOcelot(this.worldObj); entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotYaw, 0.0F); entityocelot.setGrowingAge(-24000); this.worldObj.spawnEntityInWorld(entityocelot); } } return livingdata; } public int getLeashColor() { return this.isTamed() ? 0xf02020 : super.getLeashColor(); } public int getColor() { return this.isTamed() ? 0xdeb059 : 0xffe15b; } public Alignment getAlignment() { return this.isTamed() ? Alignment.CHAOTIC_GOOD : Alignment.CHAOTIC; } }