package game.gui; import game.inventory.ContainerDispenser; import game.inventory.IInventory; import game.inventory.InventoryPlayer; public class GuiDispenser extends GuiContainer { // private static final String dispenserGuiTextures = "textures/gui/dispenser.png"; /** The player inventory bound to this GUI. */ private final InventoryPlayer playerInventory; /** The inventory contained within the corresponding Dispenser. */ public IInventory dispenserInventory; public GuiDispenser(InventoryPlayer playerInv, IInventory dispenserInv) { super(new ContainerDispenser(playerInv, dispenserInv)); this.playerInventory = playerInv; this.dispenserInventory = dispenserInv; } /** * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY */ public void drawGuiContainerForegroundLayer() { String s = this.dispenserInventory.getCommandName(); this.drawString(s, 8, 6); this.drawString(this.playerInventory.getCommandName(), 8, this.ySize - 96 + 2); } // /** // * Args : renderPartialTicks, mouseX, mouseY // */ // protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY) // { // GlState.color(1.0F, 1.0F, 1.0F, 1.0F); // this.gm.getTextureManager().bindTexture(dispenserGuiTextures); // int i = (this.width - this.xSize) / 2; // int j = (this.height - this.ySize) / 2; //// this.rect(i, j, 0, 0, this.xSize, this.ySize); // } }