package game.inventory; import game.entity.npc.EntityNPC; import game.item.ItemStack; public class ContainerChest extends Container { private IInventory lowerChestInventory; private int numRows; public ContainerChest(IInventory playerInventory, IInventory chestInventory, EntityNPC player) { this.lowerChestInventory = chestInventory; this.numRows = chestInventory.getSizeInventory() / 9; chestInventory.openInventory(player); int i = (this.numRows - 4) * 18; for (int j = 0; j < this.numRows; ++j) { for (int k = 0; k < 9; ++k) { this.addSlotToContainer(new Slot(chestInventory, k + j * 9, 8 + k * 18, 18 + j * 18)); } } for (int l = 0; l < 3; ++l) { for (int j1 = 0; j1 < 9; ++j1) { this.addSlotToContainer(new Slot(playerInventory, j1 + l * 9 + 9, 8 + j1 * 18, 103 + l * 18 + i)); } } for (int i1 = 0; i1 < 9; ++i1) { this.addSlotToContainer(new Slot(playerInventory, i1, 8 + i1 * 18, 161 + i)); } } public boolean canInteractWith(EntityNPC playerIn) { return this.lowerChestInventory.isUseableByPlayer(playerIn); } /** * Take a stack from the specified inventory slot. */ public ItemStack transferStackInSlot(EntityNPC playerIn, int index) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index < this.numRows * 9) { if (!this.mergeItemStack(itemstack1, this.numRows * 9, this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(itemstack1, 0, this.numRows * 9, false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } } return itemstack; } /** * Called when the container is closed. */ public void onContainerClosed(EntityNPC playerIn) { super.onContainerClosed(playerIn); this.lowerChestInventory.closeInventory(playerIn); } /** * Return this chest container's lower chest inventory. */ public IInventory getLowerChestInventory() { return this.lowerChestInventory; } }