package game.potion; public class PotionHealth extends Potion { public PotionHealth(int potionID, String location, boolean badEffect, int potionColor) { super(potionID, location, badEffect, potionColor); } /** * Returns true if the potion has an instant effect instead of a continuous one (eg Harming) */ public boolean isInstant() { return true; } /** * checks if Potion effect is ready to be applied this tick. */ public boolean isReady(int duration, int amp, int ticks) { return duration >= 1; } }