package game.renderer.particle; import game.world.World; public class EntityEnchantmentTableParticleFX extends EntityFX { private float field_70565_a; private double coordX; private double coordY; private double coordZ; protected EntityEnchantmentTableParticleFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn) { super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn); this.motionX = xSpeedIn; this.motionY = ySpeedIn; this.motionZ = zSpeedIn; this.coordX = xCoordIn; this.coordY = yCoordIn; this.coordZ = zCoordIn; this.posX = this.prevX = xCoordIn + xSpeedIn; this.posY = this.prevY = yCoordIn + ySpeedIn; this.posZ = this.prevZ = zCoordIn + zSpeedIn; float f = this.rand.floatv() * 0.6F + 0.4F; this.field_70565_a = this.particleScale = this.rand.floatv() * 0.5F + 0.2F; this.particleRed = this.particleGreen = this.particleBlue = 1.0F * f; this.particleGreen *= 0.9F; this.particleRed *= 0.9F; this.particleMaxAge = (int)(Math.random() * 10.0D) + 30; this.noClip = true; this.setParticleTextureIndex((int)(Math.random() * 26.0D + 1.0D + 224.0D)); } public int getBrightnessForRender(float partialTicks) { int i = super.getBrightnessForRender(partialTicks); float f = (float)this.particleAge / (float)this.particleMaxAge; f = f * f; f = f * f; int j = i & 255; int k = i >> 16 & 255; k = k + (int)(f * 15.0F * 16.0F); if (k > 240) { k = 240; } return j | k << 16; } /** * Gets how bright this entity is. */ public float getBrightness(float partialTicks) { float f = super.getBrightness(partialTicks); float f1 = (float)this.particleAge / (float)this.particleMaxAge; f1 = f1 * f1; f1 = f1 * f1; return f * (1.0F - f1) + f1; } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevX = this.posX; this.prevY = this.posY; this.prevZ = this.posZ; float f = (float)this.particleAge / (float)this.particleMaxAge; f = 1.0F - f; float f1 = 1.0F - f; f1 = f1 * f1; f1 = f1 * f1; this.posX = this.coordX + this.motionX * (double)f; this.posY = this.coordY + this.motionY * (double)f - (double)(f1 * 1.2F); this.posZ = this.coordZ + this.motionZ * (double)f; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } } public static class EnchantmentTable implements IParticleFactory { public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_) { return new EntityEnchantmentTableParticleFX(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn); } } }