package game.worldgen.layer; public class GenLayerZoom extends GenLayer { public GenLayerZoom(long p_i2134_1_, GenLayer p_i2134_3_) { super(p_i2134_1_); super.parent = p_i2134_3_; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight) { int i = areaX >> 1; int j = areaY >> 1; int k = (areaWidth >> 1) + 2; int l = (areaHeight >> 1) + 2; int[] aint = this.parent.getInts(i, j, k, l); int i1 = k - 1 << 1; int j1 = l - 1 << 1; int[] aint1 = IntCache.getIntCache(i1 * j1); for (int k1 = 0; k1 < l - 1; ++k1) { int l1 = (k1 << 1) * i1; int i2 = 0; int j2 = aint[i2 + 0 + (k1 + 0) * k]; for (int k2 = aint[i2 + 0 + (k1 + 1) * k]; i2 < k - 1; ++i2) { this.initChunkSeed((long)(i2 + i << 1), (long)(k1 + j << 1)); int l2 = aint[i2 + 1 + (k1 + 0) * k]; int i3 = aint[i2 + 1 + (k1 + 1) * k]; aint1[l1] = j2; aint1[l1++ + i1] = this.getRandom(j2, k2); aint1[l1] = this.getRandom(j2, l2); aint1[l1++ + i1] = this.getFrequent(j2, l2, k2, i3); j2 = l2; k2 = i3; } } int[] aint2 = IntCache.getIntCache(areaWidth * areaHeight); for (int j3 = 0; j3 < areaHeight; ++j3) { System.arraycopy(aint1, (j3 + (areaY & 1)) * i1 + (areaX & 1), aint2, j3 * areaWidth, areaWidth); } return aint2; } /** * Magnify a layer. Parms are seed adjustment, layer, number of times to magnify */ public static GenLayer magnify(long p_75915_0_, GenLayer p_75915_2_, int p_75915_3_) { GenLayer genlayer = p_75915_2_; for (int i = 0; i < p_75915_3_; ++i) { genlayer = new GenLayerZoom(p_75915_0_ + (long)i, genlayer); } return genlayer; } }