package game.block; import game.color.DyeColor; import game.entity.types.EntityLiving; import game.init.Blocks; import game.init.Config; import game.init.Items; import game.item.Item; import game.item.ItemStack; import game.material.Material; import game.model.ModelRotation; import game.properties.IProperty; import game.properties.PropertyInteger; import game.renderer.BlockLayer; import game.renderer.blockmodel.ModelBlock; import game.rng.Random; import game.world.BlockPos; import game.world.BoundingBox; import game.world.Facing; import game.world.IWorldAccess; import game.world.State; import game.world.World; import game.world.WorldServer; public class BlockCocoa extends BlockDirectional implements IGrowable { public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 2); public BlockCocoa() { super(Material.plants); this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH).withProperty(AGE, Integer.valueOf(0))); this.setTickRandomly(); } public void updateTick(WorldServer worldIn, BlockPos pos, State state, Random rand) { if (!this.canBlockStay(worldIn, pos, state)) { this.dropBlock(worldIn, pos, state); } else if (Config.cocoaGrowth > 0 && worldIn.rand.chance(Config.cocoaGrowth)) { int i = ((Integer)state.getValue(AGE)).intValue(); if (i < 2) { worldIn.setState(pos, state.withProperty(AGE, Integer.valueOf(i + 1)), 2); } } } public boolean canBlockStay(World worldIn, BlockPos pos, State state) { pos = pos.offset((Facing)state.getValue(FACING)); State iblockstate = worldIn.getState(pos); return iblockstate.getBlock() == Blocks.jungle_log; // && iblockstate.getValue(BlockPlanks.VARIANT) == BlockPlanks.EnumType.JUNGLE; } public boolean isFullCube() { return false; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube() { return false; } public BoundingBox getCollisionBoundingBox(World worldIn, BlockPos pos, State state) { this.setBlockBoundsBasedOnState(worldIn, pos); return super.getCollisionBoundingBox(worldIn, pos, state); } public BoundingBox getSelectedBoundingBox(World worldIn, BlockPos pos) { this.setBlockBoundsBasedOnState(worldIn, pos); return super.getSelectedBoundingBox(worldIn, pos); } public void setBlockBoundsBasedOnState(IWorldAccess worldIn, BlockPos pos) { State iblockstate = worldIn.getState(pos); Facing enumfacing = (Facing)iblockstate.getValue(FACING); int i = ((Integer)iblockstate.getValue(AGE)).intValue(); int j = 4 + i * 2; int k = 5 + i * 2; float f = (float)j / 2.0F; switch (enumfacing) { case SOUTH: this.setBlockBounds((8.0F - f) / 16.0F, (12.0F - (float)k) / 16.0F, (15.0F - (float)j) / 16.0F, (8.0F + f) / 16.0F, 0.75F, 0.9375F); break; case NORTH: this.setBlockBounds((8.0F - f) / 16.0F, (12.0F - (float)k) / 16.0F, 0.0625F, (8.0F + f) / 16.0F, 0.75F, (1.0F + (float)j) / 16.0F); break; case WEST: this.setBlockBounds(0.0625F, (12.0F - (float)k) / 16.0F, (8.0F - f) / 16.0F, (1.0F + (float)j) / 16.0F, 0.75F, (8.0F + f) / 16.0F); break; case EAST: this.setBlockBounds((15.0F - (float)j) / 16.0F, (12.0F - (float)k) / 16.0F, (8.0F - f) / 16.0F, 0.9375F, 0.75F, (8.0F + f) / 16.0F); } } /** * Called by ItemBlocks after a block is set in the world, to allow post-place logic */ public void onBlockPlacedBy(World worldIn, BlockPos pos, State state, EntityLiving placer, ItemStack stack) { Facing enumfacing = Facing.fromAngle((double)placer.rotYaw); worldIn.setState(pos, state.withProperty(FACING, enumfacing), 2); } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, int meta, EntityLiving placer) { if (!facing.getAxis().isHorizontal()) { facing = Facing.NORTH; } return this.getState().withProperty(FACING, facing.getOpposite()).withProperty(AGE, Integer.valueOf(0)); } /** * Called when a neighboring block changes. */ public void onNeighborBlockChange(World worldIn, BlockPos pos, State state, Block neighborBlock) { if (!this.canBlockStay(worldIn, pos, state)) { this.dropBlock(worldIn, pos, state); } } private void dropBlock(World worldIn, BlockPos pos, State state) { worldIn.setState(pos, Blocks.air.getState(), 3); this.dropBlockAsItem(worldIn, pos, state, 0); } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, State state, float chance, int fortune) { int i = ((Integer)state.getValue(AGE)).intValue(); int j = 1; if (i >= 2) { j = 3; } for (int k = 0; k < j; ++k) { spawnAsEntity(worldIn, pos, new ItemStack(Items.dye, 1, DyeColor.BROWN.getDyeDamage())); } } public Item getItem(World worldIn, BlockPos pos) { return Items.dye; } /** * Gets the meta to use for the Pick Block ItemStack result */ public int getDamageValue(World worldIn, BlockPos pos) { return DyeColor.BROWN.getDyeDamage(); } /** * Whether this IGrowable can grow */ public boolean canGrow(World worldIn, BlockPos pos, State state, boolean isClient) { return ((Integer)state.getValue(AGE)).intValue() < 2; } public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, State state) { return true; } public void grow(WorldServer worldIn, Random rand, BlockPos pos, State state) { worldIn.setState(pos, state.withProperty(AGE, Integer.valueOf(((Integer)state.getValue(AGE)).intValue() + 1)), 2); } public BlockLayer getBlockLayer() { return BlockLayer.CUTOUT; } /** * Convert the given metadata into a BlockState for this Block */ public State getStateFromMeta(int meta) { return this.getState().withProperty(FACING, Facing.getHorizontal(meta)).withProperty(AGE, Integer.valueOf((meta & 12) == 12 ? 0 : ((meta & 12) >> 2))); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(State state) { int i = 0; i = i | ((Facing)state.getValue(FACING)).getHorizontalIndex(); i = i | ((Integer)state.getValue(AGE)).intValue() << 2; return i; } protected IProperty[] getProperties() { return new IProperty[] {FACING, AGE}; } public ModelBlock getModel(String name, State state) { ModelBlock model; switch(state.getValue(AGE)) { case 0: model = new ModelBlock("cocoa_0").noOcclude() .add(6, 7, 11, 10, 12, 15) .d().uv(0, 0, 4, 4).noCull() .u().uv(0, 0, 4, 4).noCull() .n().uv(11, 4, 15, 9).noCull() .s().uv(11, 4, 15, 9).noCull() .w().uv(11, 4, 15, 9).noCull() .e().uv(11, 4, 15, 9).noCull() .add(8, 12, 12, 8, 16, 16) .w().uv(12, 0, 16, 4).noCull() .e().uv(16, 0, 12, 4).noCull(); break; case 1: model = new ModelBlock("cocoa_1").noOcclude() .add(5, 5, 9, 11, 12, 15) .d().uv(0, 0, 6, 6).noCull() .u().uv(0, 0, 6, 6).noCull() .n().uv(9, 4, 15, 11).noCull() .s().uv(9, 4, 15, 11).noCull() .w().uv(9, 4, 15, 11).noCull() .e().uv(9, 4, 15, 11).noCull() .add(8, 12, 12, 8, 16, 16) .w().uv(12, 0, 16, 4).noCull() .e().uv(16, 0, 12, 4).noCull(); break; case 2: default: model = new ModelBlock("cocoa_2").noOcclude() .add(4, 3, 7, 12, 12, 15) .d().uv(0, 0, 7, 7).noCull() .u().uv(0, 0, 7, 7).noCull() .n().uv(7, 4, 15, 13).noCull() .s().uv(7, 4, 15, 13).noCull() .w().uv(7, 4, 15, 13).noCull() .e().uv(7, 4, 15, 13).noCull() .add(8, 12, 12, 8, 16, 16) .w().uv(12, 0, 16, 4).noCull() .e().uv(16, 0, 12, 4).noCull(); break; } return model.rotate(ModelRotation.getNorthRot(state.getValue(FACING).getOpposite())); } }