package game.gui.container; import game.Game; import game.inventory.ContainerChest; import game.inventory.IInventory; public class GuiChest extends GuiContainer { // /** The ResourceLocation containing the chest GUI texture. */ // private static final String CHEST_GUI_TEXTURE = "textures/gui/generic_54.png"; private IInventory upperChestInventory; private IInventory lowerChestInventory; /** * window height is calculated with these values; the more rows, the heigher */ private int inventoryRows; public GuiChest(IInventory upperInv, IInventory lowerInv) { super(new ContainerChest(upperInv, lowerInv, Game.getGame().thePlayer)); this.upperChestInventory = upperInv; this.lowerChestInventory = lowerInv; // this.allowUserInput = false; int i = 222; int j = i - 108; this.inventoryRows = lowerInv.getSizeInventory() / 9; this.ySize = j + this.inventoryRows * 18; } /** * Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY */ public void drawGuiContainerForegroundLayer() { this.drawString(this.lowerChestInventory.getCommandName(), 8, 6); this.drawString(this.upperChestInventory.getCommandName(), 8, this.ySize - 96 + 2); } /** * Args : renderPartialTicks, mouseX, mouseY */ // protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY) // { // GlState.color(1.0F, 1.0F, 1.0F, 1.0F); // this.gm.getTextureManager().bindTexture(CHEST_GUI_TEXTURE); // int i = (this.width - this.xSize) / 2; // int j = (this.height - this.ySize) / 2; //// this.rect(i, j, 0, 0, this.xSize, this.inventoryRows * 18 + 17); //// this.rect(i, j + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96); // } }