package game.packet; import java.io.IOException; import game.network.ClientPlayer; import game.network.Packet; import game.network.PacketBuffer; public class SPacketDisconnect implements Packet { public SPacketDisconnect() { } public void readPacketData(PacketBuffer buf) throws IOException { } public void writePacketData(PacketBuffer buf) throws IOException { } public void processPacket(ClientPlayer handler) { handler.handleDisconnect(this); } }