package game.entity.animal; import java.util.List; import com.google.common.collect.Lists; import game.entity.DamageSource; import game.entity.Entity; import game.entity.npc.Alignment; import game.entity.npc.EntityNPC; import game.entity.types.EntityLiving; import game.entity.types.IEntityMultiPart; import game.init.Config; import game.init.SoundEvent; import game.renderer.particle.ParticleType; import game.util.ExtMath; import game.world.Vec3; import game.world.World; import game.world.WorldClient; public class EntityDragon extends EntityLiving implements IEntityMultiPart { public double targetX; public double targetY; public double targetZ; public double[][] ringBuffer = new double[64][3]; public int ringBufferIndex = -1; public EntityDragonPart[] dragonPartArray; public EntityDragonPart dragonPartHead; public EntityDragonPart dragonPartBody; public EntityDragonPart dragonPartTail1; public EntityDragonPart dragonPartTail2; public EntityDragonPart dragonPartTail3; public EntityDragonPart dragonPartWing1; public EntityDragonPart dragonPartWing2; public float prevAnimTime; public float animTime; public boolean forceNewTarget; private Entity target; public EntityDragon(World worldIn) { super(worldIn); this.dragonPartArray = new EntityDragonPart[] {this.dragonPartHead = new EntityDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityDragonPart(this, "wing", 4.0F, 4.0F)}; this.setHealth(this.getMaxHealth()); this.setSize(16.0F, 8.0F); this.noClip = true; // this.fireImmune = true; this.targetY = 100.0D; this.noFrustumCheck = true; this.xpValue = 12000; } public boolean isImmuneToFire() { return true; } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.setMaxHealth(200); } // protected void entityInit() // { // super.entityInit(); // } public boolean allowLeashing() { return false; } /** * Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw * offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks. */ public double[] getMovementOffsets(int p_70974_1_, float p_70974_2_) { if (this.getHealth() <= 0) { p_70974_2_ = 0.0F; } p_70974_2_ = 1.0F - p_70974_2_; int i = this.ringBufferIndex - p_70974_1_ * 1 & 63; int j = this.ringBufferIndex - p_70974_1_ * 1 - 1 & 63; double[] adouble = new double[3]; double d0 = this.ringBuffer[i][0]; double d1 = ExtMath.wrapd(this.ringBuffer[j][0] - d0); adouble[0] = d0 + d1 * (double)p_70974_2_; d0 = this.ringBuffer[i][1]; d1 = this.ringBuffer[j][1] - d0; adouble[1] = d0 + d1 * (double)p_70974_2_; adouble[2] = this.ringBuffer[i][2] + (this.ringBuffer[j][2] - this.ringBuffer[i][2]) * (double)p_70974_2_; return adouble; } public void onLivingUpdate() { if (this.worldObj.client) { float f = ExtMath.cos(this.animTime * (float)Math.PI * 2.0F); float f1 = ExtMath.cos(this.prevAnimTime * (float)Math.PI * 2.0F); if (f1 <= -0.3F && f >= -0.3F) // && !this.isSilent()) { ((WorldClient)this.worldObj).playSound(this.posX, this.posY, this.posZ, SoundEvent.DRAGON_WINGS, 5.0F, 0.8F + this.rand.floatv() * 0.3F); } } this.prevAnimTime = this.animTime; if (this.getHealth() <= 0) { float f11 = (this.rand.floatv() - 0.5F) * 8.0F; float f13 = (this.rand.floatv() - 0.5F) * 4.0F; float f14 = (this.rand.floatv() - 0.5F) * 8.0F; this.worldObj.spawnParticle(ParticleType.EXPLOSION_LARGE, this.posX + (double)f11, this.posY + 2.0D + (double)f13, this.posZ + (double)f14, 0.0D, 0.0D, 0.0D); } else { // this.updateDragonEnderCrystal(); float f10 = 0.2F / (ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F); f10 = f10 * (float)Math.pow(2.0D, this.motionY); this.animTime += f10; this.rotYaw = ExtMath.wrapf(this.rotYaw); // if (this.isAIDisabled() || if(!this.worldObj.client && !Config.mobTick) // ) { this.animTime = 0.5F; } else { if (this.ringBufferIndex < 0) { for (int i = 0; i < this.ringBuffer.length; ++i) { this.ringBuffer[i][0] = (double)this.rotYaw; this.ringBuffer[i][1] = this.posY; } } if (++this.ringBufferIndex == this.ringBuffer.length) { this.ringBufferIndex = 0; } this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotYaw; this.ringBuffer[this.ringBufferIndex][1] = this.posY; if (this.worldObj.client) { if (this.moveIncrements > 0) { double d10 = this.posX + (this.newX - this.posX) / (double)this.moveIncrements; double d0 = this.posY + (this.newY - this.posY) / (double)this.moveIncrements; double d1 = this.posZ + (this.newZ - this.posZ) / (double)this.moveIncrements; double d2 = ExtMath.wrapd(this.newYaw - (double)this.rotYaw); this.rotYaw = (float)((double)this.rotYaw + d2 / (double)this.moveIncrements); this.rotPitch = (float)((double)this.rotPitch + (this.newPitch - (double)this.rotPitch) / (double)this.moveIncrements); --this.moveIncrements; this.setPosition(d10, d0, d1); this.setRotation(this.rotYaw, this.rotPitch); } } else { double d11 = this.targetX - this.posX; double d12 = this.targetY - this.posY; double d13 = this.targetZ - this.posZ; double d14 = d11 * d11 + d12 * d12 + d13 * d13; if (this.target != null) { this.targetX = this.target.posX; this.targetZ = this.target.posZ; double d3 = this.targetX - this.posX; double d5 = this.targetZ - this.posZ; double d7 = Math.sqrt(d3 * d3 + d5 * d5); double d8 = 0.4000000059604645D + d7 / 80.0D - 1.0D; if (d8 > 10.0D) { d8 = 10.0D; } this.targetY = this.target.getEntityBoundingBox().minY + d8; } else { this.targetX += this.rand.gaussian() * 2.0D; this.targetZ += this.rand.gaussian() * 2.0D; } if (this.forceNewTarget || d14 < 100.0D || d14 > 22500.0D || this.collidedHorizontally || this.collidedVertically) { this.setNewTarget(); } d12 = d12 / (double)ExtMath.sqrtd(d11 * d11 + d13 * d13); float f17 = 0.6F; d12 = ExtMath.clampd(d12, (double)(-f17), (double)f17); this.motionY += d12 * 0.10000000149011612D; this.rotYaw = ExtMath.wrapf(this.rotYaw); double d4 = 180.0D - ExtMath.atan2(d11, d13) * 180.0D / Math.PI; double d6 = ExtMath.wrapd(d4 - (double)this.rotYaw); if (d6 > 50.0D) { d6 = 50.0D; } if (d6 < -50.0D) { d6 = -50.0D; } Vec3 vec3 = (new Vec3(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ)).normalize(); double d15 = (double)(-ExtMath.cos(this.rotYaw * (float)Math.PI / 180.0F)); Vec3 vec31 = (new Vec3((double)ExtMath.sin(this.rotYaw * (float)Math.PI / 180.0F), this.motionY, d15)).normalize(); float f5 = ((float)vec31.dotProduct(vec3) + 0.5F) / 1.5F; if (f5 < 0.0F) { f5 = 0.0F; } this.randomYawVelo *= 0.8F; float f6 = ExtMath.sqrtd(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F; double d9 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D; if (d9 > 40.0D) { d9 = 40.0D; } this.randomYawVelo = (float)((double)this.randomYawVelo + d6 * (0.699999988079071D / d9 / (double)f6)); this.rotYaw += this.randomYawVelo * 0.1F; float f7 = (float)(2.0D / (d9 + 1.0D)); float f8 = 0.06F; this.moveFlying(0.0F, -1.0F, f8 * (f5 * f7 + (1.0F - f7))); this.moveEntity(this.motionX, this.motionY, this.motionZ); Vec3 vec32 = (new Vec3(this.motionX, this.motionY, this.motionZ)).normalize(); float f9 = ((float)vec32.dotProduct(vec31) + 1.0F) / 2.0F; f9 = 0.8F + 0.15F * f9; this.motionX *= (double)f9; this.motionZ *= (double)f9; this.motionY *= 0.9100000262260437D; } this.yawOffset = this.rotYaw; this.dragonPartHead.width = this.dragonPartHead.height = 3.0F; this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F; this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F; this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F; this.dragonPartBody.height = 3.0F; this.dragonPartBody.width = 5.0F; this.dragonPartWing1.height = 2.0F; this.dragonPartWing1.width = 4.0F; this.dragonPartWing2.height = 3.0F; this.dragonPartWing2.width = 4.0F; float f12 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI; float f2 = ExtMath.cos(f12); float f15 = -ExtMath.sin(f12); float f3 = this.rotYaw * (float)Math.PI / 180.0F; float f16 = ExtMath.sin(f3); float f4 = ExtMath.cos(f3); this.dragonPartBody.onUpdate(); this.dragonPartBody.setLocationAndAngles(this.posX + (double)(f16 * 0.5F), this.posY, this.posZ - (double)(f4 * 0.5F), 0.0F, 0.0F); this.dragonPartWing1.onUpdate(); this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(f4 * 4.5F), this.posY + 2.0D, this.posZ + (double)(f16 * 4.5F), 0.0F, 0.0F); this.dragonPartWing2.onUpdate(); this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(f4 * 4.5F), this.posY + 2.0D, this.posZ - (double)(f16 * 4.5F), 0.0F, 0.0F); if (!this.worldObj.client && this.hurtTime == 0) { this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.getEntityBoundingBox().expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D))); this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.getEntityBoundingBox().expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D))); if(Config.damageMobs) this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.getEntityBoundingBox().expand(1.0D, 1.0D, 1.0D))); } double[] adouble1 = this.getMovementOffsets(5, 1.0F); double[] adouble = this.getMovementOffsets(0, 1.0F); float f18 = ExtMath.sin(this.rotYaw * (float)Math.PI / 180.0F - this.randomYawVelo * 0.01F); float f19 = ExtMath.cos(this.rotYaw * (float)Math.PI / 180.0F - this.randomYawVelo * 0.01F); this.dragonPartHead.onUpdate(); this.dragonPartHead.setLocationAndAngles(this.posX + (double)(f18 * 5.5F * f2), this.posY + (adouble[1] - adouble1[1]) * 1.0D + (double)(f15 * 5.5F), this.posZ - (double)(f19 * 5.5F * f2), 0.0F, 0.0F); for (int j = 0; j < 3; ++j) { EntityDragonPart entitydragonpart = null; if (j == 0) { entitydragonpart = this.dragonPartTail1; } if (j == 1) { entitydragonpart = this.dragonPartTail2; } if (j == 2) { entitydragonpart = this.dragonPartTail3; } double[] adouble2 = this.getMovementOffsets(12 + j * 2, 1.0F); float f20 = this.rotYaw * (float)Math.PI / 180.0F + this.simplifyAngle(adouble2[0] - adouble1[0]) * (float)Math.PI / 180.0F * 1.0F; float f21 = ExtMath.sin(f20); float f22 = ExtMath.cos(f20); float f23 = 1.5F; float f24 = (float)(j + 1) * 2.0F; entitydragonpart.onUpdate(); entitydragonpart.setLocationAndAngles(this.posX - (double)((f16 * f23 + f21 * f24) * f2), this.posY + (adouble2[1] - adouble1[1]) * 1.0D - (double)((f24 + f23) * f15) + 1.5D, this.posZ + (double)((f4 * f23 + f22 * f24) * f2), 0.0F, 0.0F); } } } } // private void updateDragonEnderCrystal() // { // if (this.healingEnderCrystal != null) // { // if (this.healingEnderCrystal.dead) // { // if (!this.worldObj.client) // { // this.attackEntityFromPart(this.dragonPartHead, DamageSource.setExplosionSource((Explosion)null), 10); // } // // this.healingEnderCrystal = null; // } // else if (this.ticksExisted % 10 == 0 && this.getHealth() < this.getMaxHealth()) // { // this.setHealth(this.getHealth() + 1); // } // } // // if (this.rand.chance(10)) // { // float f = 32.0F; // List list = this.worldObj.getEntitiesWithinAABB(EntityCrystal.class, this.getEntityBoundingBox().expand((double)f, (double)f, (double)f)); // EntityCrystal entityendercrystal = null; // double d0 = Double.MAX_VALUE; // // for (EntityCrystal entityendercrystal1 : list) // { // double d1 = entityendercrystal1.getDistanceSqToEntity(this); // // if (d1 < d0) // { // d0 = d1; // entityendercrystal = entityendercrystal1; // } // } // // this.healingEnderCrystal = entityendercrystal; // } // } private void collideWithEntities(List p_70970_1_) { double d0 = (this.dragonPartBody.getEntityBoundingBox().minX + this.dragonPartBody.getEntityBoundingBox().maxX) / 2.0D; double d1 = (this.dragonPartBody.getEntityBoundingBox().minZ + this.dragonPartBody.getEntityBoundingBox().maxZ) / 2.0D; for (Entity entity : p_70970_1_) { if (entity instanceof EntityLiving) { double d2 = entity.posX - d0; double d3 = entity.posZ - d1; double d4 = d2 * d2 + d3 * d3; entity.addKnockback(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D); } } } private void attackEntitiesInList(List p_70971_1_) { for (int i = 0; i < p_70971_1_.size(); ++i) { Entity entity = (Entity)p_70971_1_.get(i); if (entity instanceof EntityLiving) { entity.attackEntityFrom(DamageSource.causeMobDamage(this), 10); this.applyEnchantments(this, entity); } } } /** * Sets a new target for the flight AI. It can be a random coordinate or a nearby player. */ private void setNewTarget() { this.forceNewTarget = false; List list = Lists.newArrayList(this.worldObj.players); // Iterator iterator = list.iterator(); // // while (iterator.hasNext()) // { // if (((EntityNPC)iterator.next()).isSpectator()) // { // iterator.remove(); // } // } if (this.rand.chance(2) && !list.isEmpty()) { this.target = this.rand.pick(list); } else { while (true) { this.targetX = 0.0D; this.targetY = (double)(70.0F + this.rand.floatv() * 50.0F); this.targetZ = 0.0D; this.targetX += (double)(this.rand.floatv() * 120.0F - 60.0F); this.targetZ += (double)(this.rand.floatv() * 120.0F - 60.0F); double d0 = this.posX - this.targetX; double d1 = this.posY - this.targetY; double d2 = this.posZ - this.targetZ; boolean flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D; if (flag) { break; } } this.target = null; } } private float simplifyAngle(double p_70973_1_) { return (float)ExtMath.wrapd(p_70973_1_); } public boolean attackEntityFromPart(EntityDragonPart dragonPart, DamageSource source, int amount) { if (dragonPart != this.dragonPartHead) { amount = amount / 4 + 1; } float f = this.rotYaw * (float)Math.PI / 180.0F; float f1 = ExtMath.sin(f); float f2 = ExtMath.cos(f); this.targetX = this.posX + (double)(f1 * 5.0F) + (double)((this.rand.floatv() - 0.5F) * 2.0F); this.targetY = this.posY + (double)(this.rand.floatv() * 3.0F) + 1.0D; this.targetZ = this.posZ - (double)(f2 * 5.0F) + (double)((this.rand.floatv() - 0.5F) * 2.0F); this.target = null; // if ((source.getEntity() != null && source.getEntity().isPlayer()) || source.isExplosion()) // { this.attackEntityFrom(source, amount); // } return true; } // public boolean attackEntityFrom(DamageSource source, int amount) // { // if (source instanceof EntityDamageSource && ((EntityDamageSource)source).getIsThornsDamage()) // { // this.attackDragonFrom(source, amount); // } // // return false; // } // protected boolean attackDragonFrom(DamageSource source, int amount) // { // return super.attackEntityFrom(source, amount); // } // protected void onDeathUpdate() // { // super.onDeathUpdate(); // if (this.deathTime == 20) // { // float f = (this.rand.floatv() - 0.5F) * 8.0F; // float f1 = (this.rand.floatv() - 0.5F) * 4.0F; // float f2 = (this.rand.floatv() - 0.5F) * 8.0F; // this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D); // } // } // private void generatePortal(BlockPos pos) // { // int i = 4; // double d0 = 12.25D; // double d1 = 6.25D; // // for (int j = -1; j <= 32; ++j) // { // for (int k = -4; k <= 4; ++k) // { // for (int l = -4; l <= 4; ++l) // { // double d2 = (double)(k * k + l * l); // // if (d2 <= 12.25D) // { // BlockPos blockpos = pos.add(k, j, l); // // if (j < 0) // { // if (d2 <= 6.25D) // { // this.worldObj.setBlockState(blockpos, Blocks.obsidian.getDefaultState()); // } // } // else if (j > 0) // { // this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState()); // } // else if (d2 > 6.25D) // { // this.worldObj.setBlockState(blockpos, Blocks.obsidian.getDefaultState()); // } // else // { // this.worldObj.setBlockState(blockpos, Blocks.end_portal.getDefaultState()); // } // } // } // } // } // // this.worldObj.setBlockState(pos, Blocks.obsidian.getDefaultState()); // this.worldObj.setBlockState(pos.up(), Blocks.obsidian.getDefaultState()); // BlockPos blockpos1 = pos.up(2); // this.worldObj.setBlockState(blockpos1, Blocks.obsidian.getDefaultState()); // this.worldObj.setBlockState(blockpos1.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST)); // this.worldObj.setBlockState(blockpos1.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST)); // this.worldObj.setBlockState(blockpos1.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH)); // this.worldObj.setBlockState(blockpos1.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH)); // this.worldObj.setBlockState(pos.up(3), Blocks.obsidian.getDefaultState()); // this.worldObj.setBlockState(pos.up(4), Blocks.dragon_egg.getDefaultState()); // } // protected void despawnEntity() // { // } public Entity[] getParts() { return this.dragonPartArray; } public boolean canBeCollidedWith() { return false; } public World getWorld() { return this.worldObj; } protected SoundEvent getLivingSound() { return SoundEvent.DRAGON_IDLE; } // protected Sounds getHurtSound() // { // return Sounds.MOB_DRAGON_HIT; // } // // protected Sounds getDeathSound() // { // return Sounds.MOB_DRAGON_HIT; // } protected float getSoundVolume() { return 5.0F; } public int getTrackingRange() { return 160; } public int getUpdateFrequency() { return 3; } public boolean isSendingVeloUpdates() { return true; } public int getColor() { return 0xb900ff; } public boolean isBoss() { return true; } public boolean getCanSpawnHere() { return true; } public Alignment getAlignment() { return Alignment.LAWFUL_EVIL; } }