package game.world; import java.util.List; import java.util.Map; import java.util.Set; import com.google.common.collect.Lists; import com.google.common.collect.Maps; import com.google.common.collect.Sets; import game.block.Block; import game.enchantment.EnchantmentProtection; import game.entity.DamageSource; import game.entity.Entity; import game.entity.item.EntityTnt; import game.entity.npc.EntityNPC; import game.entity.types.EntityLiving; import game.init.Blocks; import game.init.Config; import game.init.SoundEvent; import game.material.Material; import game.renderer.particle.ParticleType; import game.rng.Random; import game.util.ExtMath; public class Explosion { /** whether or not the explosion sets fire to blocks around it */ private final boolean isFlaming; /** whether or not this explosion spawns smoke particles */ private final boolean isSmoking; private final Random explosionRNG; private final World worldObj; private final double explosionX; private final double explosionY; private final double explosionZ; private final Entity exploder; private final float explosionSize; private final List affectedBlockPositions; private final Map playerKnockbackMap; public Explosion(World worldIn, Entity entityIn, double x, double y, double z, float size, List affectedPositions) { this(worldIn, entityIn, x, y, z, size, false, true, affectedPositions); } public Explosion(World worldIn, Entity entityIn, double x, double y, double z, float size, boolean flaming, boolean smoking, List affectedPositions) { this(worldIn, entityIn, x, y, z, size, flaming, smoking); this.affectedBlockPositions.addAll(affectedPositions); } public Explosion(World worldIn, Entity entityIn, double x, double y, double z, float size, boolean flaming, boolean smoking) { this.explosionRNG = new Random(); this.affectedBlockPositions = Lists.newArrayList(); this.playerKnockbackMap = Maps.newHashMap(); this.worldObj = worldIn; this.exploder = entityIn; this.explosionSize = size; this.explosionX = x; this.explosionY = y; this.explosionZ = z; this.isFlaming = flaming; this.isSmoking = smoking; } public void doExplosionAlgo1(Set set) { int i = 16; for (int j = 0; j < 16; ++j) { for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) { double d0 = (double)((float)j / 15.0F * 2.0F - 1.0F); double d1 = (double)((float)k / 15.0F * 2.0F - 1.0F); double d2 = (double)((float)l / 15.0F * 2.0F - 1.0F); double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2); d0 = d0 / d3; d1 = d1 / d3; d2 = d2 / d3; float f = this.explosionSize * (0.7F + this.worldObj.rand.floatv() * 0.6F); double d4 = this.explosionX; double d6 = this.explosionY; double d8 = this.explosionZ; for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) { BlockPos blockpos = new BlockPos(d4, d6, d8); State iblockstate = this.worldObj.getState(blockpos); if (iblockstate.getBlock().getMaterial() != Material.air) { float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance((Entity)null); f -= (f2 + 0.3F) * 0.3F; } if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) { set.add(blockpos); } d4 += d0 * 0.30000001192092896D; d6 += d1 * 0.30000001192092896D; d8 += d2 * 0.30000001192092896D; } } } } } } public void doExplosionAlgo2(Set set) { int d = ((int)this.explosionSize) + 1; double falloff = this.explosionSize * 0.125d; falloff = falloff > 4.0d ? 4.0d : falloff; for (int x = -d; x <= d; ++x) { for (int y = -d; y <= d; ++y) { for (int z = -d; z <= d; ++z) { double dist = (double)ExtMath.sqrtd(((double)x) * ((double)x) + ((double)y) * ((double)y) + ((double)z) * ((double)z)); if(dist < this.explosionSize - falloff || (dist < this.explosionSize && this.explosionRNG.doublev() + ((dist - (this.explosionSize - falloff)) / falloff) < 1.0d)) { BlockPos blockpos = new BlockPos(this.explosionX + x, this.explosionY + y, this.explosionZ + z); State iblockstate = this.worldObj.getState(blockpos); float f = this.explosionSize; // * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); if (iblockstate.getBlock().getMaterial() != Material.air) { float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance((Entity)null); f -= (f2 + 0.3F) * 0.3F; } if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) { set.add(blockpos); } } } } } } public static void doExplosionAlgo3(World worldObj, double explosionX, double explosionY, double explosionZ, Random rand, double explosionSize, double minDist) { int d = ((int)explosionSize) + 1; double falloff = explosionSize * 0.125d; falloff = falloff > 4.0d ? 4.0d : falloff; for (int x = -d; x <= d; ++x) { for (int y = -d; y <= d; ++y) { for (int z = -d; z <= d; ++z) { double dist = (double)ExtMath.sqrtd(((double)x) * ((double)x) + ((double)y) * ((double)y) + ((double)z) * ((double)z)); if(dist > minDist && (dist < explosionSize - falloff || (dist < explosionSize && rand.doublev() + ((dist - (explosionSize - falloff)) / falloff) < 1.0d))) { BlockPos blockpos = new BlockPos(explosionX + x, explosionY + y, explosionZ + z); State iblockstate = worldObj.getState(blockpos); if(iblockstate.getBlock().getMaterial() != Material.air && iblockstate.getBlock().getExplosionResistance(null) < 60000.0f) { worldObj.setState(blockpos, Blocks.air.getState(), 3); if(rand.chance(1000)) { worldObj.playSound(SoundEvent.EXPLODE, explosionX + x, explosionY + y, explosionZ + z, 4.0F); ((WorldServer)worldObj).spawnParticle(ParticleType.EXPLOSION_HUGE, explosionX + x, explosionY + y, explosionZ + z, 0, rand.gaussian() * 0.02D, rand.gaussian() * 0.02D, rand.gaussian() * 0.02D, 1.0); } } } } } } if(worldObj.client || Config.damageExplosion) { List list = worldObj.getEntitiesWithinAABB(Entity.class, new BoundingBox(explosionX - (5.0 + (double)d), explosionY - (5.0 + (double)d), explosionZ - (5.0 + (double)d), explosionX + 5.0 + (double)d, explosionY + 5.0 + (double)d, explosionZ + 5.0 + (double)d)); for (Entity entity : list) { if (!entity.isImmuneToExplosions()) { double dist = (double)ExtMath.sqrtd((entity.posX - explosionX) * (entity.posX - explosionX) + (entity.posY - explosionY) * (entity.posY - explosionY) + (entity.posZ - explosionZ) * (entity.posZ - explosionZ)); if((dist > minDist - 5.0) && (dist < explosionSize + 5.0)) { entity.attackEntityFrom(DamageSource.causeExplosionDamage(null), 10000); } } } } } /** * Does the first part of the explosion (destroy blocks) */ public void doExplosionA() { Set set = Sets.newHashSet(); if(this.explosionSize <= 8.0d) { this.doExplosionAlgo1(set); } else { this.doExplosionAlgo2(set); } this.affectedBlockPositions.addAll(set); float f3 = this.explosionSize * 2.0F; int k1 = ExtMath.floord(this.explosionX - (double)f3 - 1.0D); int l1 = ExtMath.floord(this.explosionX + (double)f3 + 1.0D); int i2 = ExtMath.floord(this.explosionY - (double)f3 - 1.0D); int i1 = ExtMath.floord(this.explosionY + (double)f3 + 1.0D); int j2 = ExtMath.floord(this.explosionZ - (double)f3 - 1.0D); int j1 = ExtMath.floord(this.explosionZ + (double)f3 + 1.0D); List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new BoundingBox((double)k1, (double)i2, (double)j2, (double)l1, (double)i1, (double)j1)); Vec3 vec3 = new Vec3(this.explosionX, this.explosionY, this.explosionZ); for (int k2 = 0; k2 < list.size(); ++k2) { Entity entity = (Entity)list.get(k2); if (!entity.isImmuneToExplosions()) { double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double)f3; if (d12 <= 1.0D) { double d5 = entity.posX - this.explosionX; double d7 = entity.posY + (double)entity.getEyeHeight() - this.explosionY; double d9 = entity.posZ - this.explosionZ; double d13 = (double)ExtMath.sqrtd(d5 * d5 + d7 * d7 + d9 * d9); if (d13 != 0.0D) { d5 = d5 / d13; d7 = d7 / d13; d9 = d9 / d13; double d14 = (double)this.worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox()); double d10 = (1.0D - d12) * d14; if(this.worldObj.client || Config.damageExplosion) entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), ((int)((d10 * d10 + d10) / 2.0D * 8.0D * (double)f3 + 1.0D))); double d11 = EnchantmentProtection.getKnockbackFactor(entity, d10); entity.motionX += d5 * d11; entity.motionY += d7 * d11; entity.motionZ += d9 * d11; if (entity.isPlayer()) // && !((EntityNPC)entity).creative) { this.playerKnockbackMap.put((EntityNPC)entity, new Vec3(d5 * d10, d7 * d10, d9 * d10)); } } } } } } /** * Does the second part of the explosion (sound, particles, drop spawn) */ public void doExplosionB(boolean spawnParticles, boolean altSound) { this.worldObj.playSound(altSound ? SoundEvent.EXPLODE_ALT : SoundEvent.EXPLODE, this.explosionX, this.explosionY, this.explosionZ, 4.0F); if (this.explosionSize >= 2.0F && this.isSmoking) { this.worldObj.spawnParticle(ParticleType.EXPLOSION_HUGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); } else { this.worldObj.spawnParticle(ParticleType.EXPLOSION_LARGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); } if (this.isSmoking) { for (BlockPos blockpos : this.affectedBlockPositions) { State state = this.worldObj.getState(blockpos); Block block = state.getBlock(); if (spawnParticles) { double d0 = (double)((float)blockpos.getX() + this.worldObj.rand.floatv()); double d1 = (double)((float)blockpos.getY() + this.worldObj.rand.floatv()); double d2 = (double)((float)blockpos.getZ() + this.worldObj.rand.floatv()); double d3 = d0 - this.explosionX; double d4 = d1 - this.explosionY; double d5 = d2 - this.explosionZ; double d6 = (double)ExtMath.sqrtd(d3 * d3 + d4 * d4 + d5 * d5); d3 = d3 / d6; d4 = d4 / d6; d5 = d5 / d6; double d7 = 0.5D / (d6 / (double)this.explosionSize + 0.1D); d7 = d7 * (double)(this.worldObj.rand.floatv() * this.worldObj.rand.floatv() + 0.3F); d3 = d3 * d7; d4 = d4 * d7; d5 = d5 * d7; this.worldObj.spawnParticle(ParticleType.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5); this.worldObj.spawnParticle(ParticleType.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5); } if (block.getMaterial() != Material.air) { if (block.canDropFromExplosion(this)) { block.dropBlockAsItemWithChance(this.worldObj, blockpos, this.worldObj.getState(blockpos), 1.0F / this.explosionSize, 0); } this.worldObj.setState(blockpos, Blocks.air.getState(), 3); block.onBlockDestroyedByExplosion(this.worldObj, blockpos, this, state); } } } if (this.isFlaming) { for (BlockPos blockpos1 : this.affectedBlockPositions) { if (this.worldObj.getState(blockpos1).getBlock().getMaterial() == Material.air && this.worldObj.getState(blockpos1.down()).getBlock().isFullBlock() && this.explosionRNG.zrange(3) == 0) { this.worldObj.setState(blockpos1, Blocks.fire.getState()); } } } } public Map getPlayerKnockbackMap() { return this.playerKnockbackMap; } /** * Returns either the entity that placed the explosive block, the entity that caused the explosion or null. */ public EntityLiving getExplosivePlacedBy() { return this.exploder == null ? null : (this.exploder instanceof EntityTnt ? ((EntityTnt)this.exploder).getTntPlacedBy() : (this.exploder instanceof EntityLiving ? (EntityLiving)this.exploder : null)); } public void clearAffectedBlockPositions() { this.affectedBlockPositions.clear(); } public List getAffectedBlockPositions() { return this.affectedBlockPositions; } }