package game.enchantment; public class EnchantmentArrowDamage extends Enchantment { public EnchantmentArrowDamage(int enchID, String enchName, int enchWeight) { super(enchID, enchName, enchWeight, EnumEnchantmentType.BOW); this.setName("Stärke"); } /** * Returns the minimal value of enchantability needed on the enchantment level passed. */ public int getMinEnchantability(int enchantmentLevel) { return 1 + (enchantmentLevel - 1) * 10; } /** * Returns the maximum value of enchantability nedded on the enchantment level passed. */ public int getMaxEnchantability(int enchantmentLevel) { return this.getMinEnchantability(enchantmentLevel) + 15; } /** * Returns the maximum level that the enchantment can have. */ public int getMaxLevel() { return 5; } }