package game.worldgen.layer; public class GenLayerRiverInit extends GenLayer { public GenLayerRiverInit(long p_i2127_1_, GenLayer p_i2127_3_) { super(p_i2127_1_); this.parent = p_i2127_3_; } /** * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall * amounts, or biomeList[] indices based on the particular GenLayer subclass. */ public int[] getInts(int areaX, int areaY, int areaWidth, int areaHeight) { int[] aint = this.parent.getInts(areaX, areaY, areaWidth, areaHeight); int[] aint1 = IntCache.getIntCache(areaWidth * areaHeight); for (int i = 0; i < areaHeight; ++i) { for (int j = 0; j < areaWidth; ++j) { this.initChunkSeed((long)(j + areaX), (long)(i + areaY)); aint1[j + i * areaWidth] = aint[j + i * areaWidth] > 0 ? this.nextInt(299999) + 2 : 0; } } return aint1; } }