package game.ai; import game.ExtMath; import game.entity.attributes.Attributes; import game.entity.types.EntityLiving; public class EntityMoveHelper { /** The EntityLiving that is being moved */ protected EntityLiving entity; protected double posX; protected double posY; protected double posZ; /** The speed at which the entity should move */ protected double speed; protected boolean update; public EntityMoveHelper(EntityLiving entitylivingIn) { this.entity = entitylivingIn; this.posX = entitylivingIn.posX; this.posY = entitylivingIn.posY; this.posZ = entitylivingIn.posZ; } public boolean isUpdating() { return this.update; } public double getSpeed() { return this.speed; } /** * Sets the speed and location to move to */ public void setMoveTo(double x, double y, double z, double speedIn) { this.posX = x; this.posY = y; this.posZ = z; this.speed = speedIn; this.update = true; } public void onUpdateMoveHelper() { this.entity.setMoveForward(0.0F); if (this.update) { this.update = false; int i = ExtMath.floord(this.entity.getEntityBoundingBox().minY + 0.5D); double d0 = this.posX - this.entity.posX; double d1 = this.posZ - this.entity.posZ; double d2 = this.posY - (double)i; double d3 = d0 * d0 + d2 * d2 + d1 * d1; if (d3 >= 2.500000277905201E-7D) { float f = (float)(ExtMath.atan2(d1, d0) * 180.0D / Math.PI) - 90.0F; this.entity.rotYaw = this.limitAngle(this.entity.rotYaw, f, 30.0F); this.entity.setAIMoveSpeed((float)(this.speed * this.entity.getEntityAttribute(Attributes.MOVEMENT_SPEED).getAttributeValue())); if (d2 > 0.0D && d0 * d0 + d1 * d1 < 1.0D) { this.entity.getJumpHelper().setJumping(); } } } } /** * Limits the given angle to a upper and lower limit. */ protected float limitAngle(float p_75639_1_, float p_75639_2_, float p_75639_3_) { float f = ExtMath.wrapf(p_75639_2_ - p_75639_1_); if (f > p_75639_3_) { f = p_75639_3_; } if (f < -p_75639_3_) { f = -p_75639_3_; } float f1 = p_75639_1_ + f; if (f1 < 0.0F) { f1 += 360.0F; } else if (f1 > 360.0F) { f1 -= 360.0F; } return f1; } public double getX() { return this.posX; } public double getY() { return this.posY; } public double getZ() { return this.posZ; } }