package game.tileentity; import game.ExtMath; import game.entity.npc.EntityNPC; import game.inventory.Container; import game.inventory.ContainerEnchantment; import game.inventory.InventoryPlayer; import game.nbt.NBTTagCompound; import game.rng.Random; public class TileEntityEnchantmentTable extends TileEntity implements ITickable, IInteractionObject { public int tickCount; public float pageFlip; public float pageFlipPrev; public float field_145932_k; public float field_145929_l; public float bookSpread; public float bookSpreadPrev; public float bookRotation; public float bookRotationPrev; public float field_145924_q; private static Random rand = new Random(); private String customName; public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); if (this.hasCustomName()) { compound.setString("CustomName", this.customName); } } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); if (compound.hasKey("CustomName", 8)) { this.customName = compound.getString("CustomName"); } } /** * Like the old updateEntity(), except more generic. */ public void update() { this.bookSpreadPrev = this.bookSpread; this.bookRotationPrev = this.bookRotation; EntityNPC entityplayer = this.worldObj.getClosestPlayer((double)((float)this.pos.getX() + 0.5F), (double)((float)this.pos.getY() + 0.5F), (double)((float)this.pos.getZ() + 0.5F), 3.0D); if (entityplayer != null) { double d0 = entityplayer.posX - (double)((float)this.pos.getX() + 0.5F); double d1 = entityplayer.posZ - (double)((float)this.pos.getZ() + 0.5F); this.field_145924_q = (float)ExtMath.atan2(d1, d0); this.bookSpread += 0.1F; if (this.bookSpread < 0.5F || rand.zrange(40) == 0) { float f1 = this.field_145932_k; while (true) { this.field_145932_k += (float)(rand.zrange(4) - rand.zrange(4)); if (f1 != this.field_145932_k) { break; } } } } else { this.field_145924_q += 0.02F; this.bookSpread -= 0.1F; } while (this.bookRotation >= (float)Math.PI) { this.bookRotation -= ((float)Math.PI * 2F); } while (this.bookRotation < -(float)Math.PI) { this.bookRotation += ((float)Math.PI * 2F); } while (this.field_145924_q >= (float)Math.PI) { this.field_145924_q -= ((float)Math.PI * 2F); } while (this.field_145924_q < -(float)Math.PI) { this.field_145924_q += ((float)Math.PI * 2F); } float f2; for (f2 = this.field_145924_q - this.bookRotation; f2 >= (float)Math.PI; f2 -= ((float)Math.PI * 2F)) { ; } while (f2 < -(float)Math.PI) { f2 += ((float)Math.PI * 2F); } this.bookRotation += f2 * 0.4F; this.bookSpread = ExtMath.clampf(this.bookSpread, 0.0F, 1.0F); ++this.tickCount; this.pageFlipPrev = this.pageFlip; float f = (this.field_145932_k - this.pageFlip) * 0.4F; float f3 = 0.2F; f = ExtMath.clampf(f, -f3, f3); this.field_145929_l += (f - this.field_145929_l) * 0.9F; this.pageFlip += this.field_145929_l; } /** * Get the name of this object. For players this returns their username */ public String getName() { return this.hasCustomName() ? this.customName : "Verzaubern"; } /** * Returns true if this thing is named */ public boolean hasCustomName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String customNameIn) { this.customName = customNameIn; } /** * Get the formatted ChatComponent that will be used for the sender's username in chat */ public String getCommandName() { return this.getName(); // (TextComponent)(this.hasCustomName() ? new TextComponent(this.getName()) : new TextComponent(this.getName())); } public Container createContainer(InventoryPlayer playerInventory, EntityNPC playerIn) { return new ContainerEnchantment(playerInventory, this.worldObj, this.pos); } public String getGuiID() { return "enchanting_table"; } public int getColor() { return 0xbf00ff; } }