package game.world; import game.ExtMath; public class Vec3i implements Comparable { // /** The Null vector constant (0, 0, 0) */ // public static final Vec3i NULL_VECTOR = new Vec3i(0, 0, 0); /** X coordinate */ private final int x; /** Y coordinate */ private final int y; /** Z coordinate */ private final int z; public Vec3i(int xIn, int yIn, int zIn) { this.x = xIn; this.y = yIn; this.z = zIn; } public Vec3i(double xIn, double yIn, double zIn) { this(ExtMath.floord(xIn), ExtMath.floord(yIn), ExtMath.floord(zIn)); } public boolean equals(Object p_equals_1_) { if (this == p_equals_1_) { return true; } else if (!(p_equals_1_ instanceof Vec3i)) { return false; } else { Vec3i vec3i = (Vec3i)p_equals_1_; return this.getX() != vec3i.getX() ? false : (this.getY() != vec3i.getY() ? false : this.getZ() == vec3i.getZ()); } } public int hashCode() { return (this.getY() + this.getZ() * 31) * 31 + this.getX(); } public int compareTo(Vec3i p_compareTo_1_) { return this.getY() == p_compareTo_1_.getY() ? (this.getZ() == p_compareTo_1_.getZ() ? this.getX() - p_compareTo_1_.getX() : this.getZ() - p_compareTo_1_.getZ()) : this.getY() - p_compareTo_1_.getY(); } /** * Get the X coordinate */ public int getX() { return this.x; } /** * Get the Y coordinate */ public int getY() { return this.y; } /** * Get the Z coordinate */ public int getZ() { return this.z; } /** * Calculate the cross product of this and the given Vector */ public Vec3i crossProduct(Vec3i vec) { return new Vec3i(this.getY() * vec.getZ() - this.getZ() * vec.getY(), this.getZ() * vec.getX() - this.getX() * vec.getZ(), this.getX() * vec.getY() - this.getY() * vec.getX()); } /** * Calculate squared distance to the given coordinates */ public double distanceSq(double toX, double toY, double toZ) { double d0 = (double)this.getX() - toX; double d1 = (double)this.getY() - toY; double d2 = (double)this.getZ() - toZ; return d0 * d0 + d1 * d1 + d2 * d2; } /** * Compute square of distance from point x, y, z to center of this Block */ public double distanceSqToCenter(double xIn, double yIn, double zIn) { double d0 = (double)this.getX() + 0.5D - xIn; double d1 = (double)this.getY() + 0.5D - yIn; double d2 = (double)this.getZ() + 0.5D - zIn; return d0 * d0 + d1 * d1 + d2 * d2; } /** * Calculate squared distance to the given Vector */ public double distanceSq(Vec3i to) { return this.distanceSq((double)to.getX(), (double)to.getY(), (double)to.getZ()); } public String toString() { return this.getX() + ", " + this.getY() + ", " + this.getZ(); } }