package game.packet; import java.io.IOException; import game.network.ClientPlayer; import game.network.Packet; import game.network.PacketBuffer; public class SPacketServerTick implements Packet { private int time; public SPacketServerTick() { } public SPacketServerTick(int time) { this.time = time; } public void readPacketData(PacketBuffer buf) throws IOException { this.time = buf.readInt(); } public void writePacketData(PacketBuffer buf) throws IOException { buf.writeInt(this.time); } public void processPacket(ClientPlayer handler) { handler.handleServerTick(this); } public int getTime() { return this.time; } }