package game.renderer.particle; import game.entity.Entity; import game.renderer.RenderBuffer; import game.util.ExtMath; import game.world.World; public class EntitySmokeFX extends EntityFX { float smokeParticleScale; private EntitySmokeFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double p_i46347_8_, double p_i46347_10_, double p_i46347_12_) { this(worldIn, xCoordIn, yCoordIn, zCoordIn, p_i46347_8_, p_i46347_10_, p_i46347_12_, 1.0F); } protected EntitySmokeFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double p_i46348_8_, double p_i46348_10_, double p_i46348_12_, float p_i46348_14_) { super(worldIn, xCoordIn, yCoordIn, zCoordIn, 0.0D, 0.0D, 0.0D); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.motionX += p_i46348_8_; this.motionY += p_i46348_10_; this.motionZ += p_i46348_12_; this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D); this.particleScale *= 0.75F; this.particleScale *= p_i46348_14_; this.smokeParticleScale = this.particleScale; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); this.particleMaxAge = (int)((float)this.particleMaxAge * p_i46348_14_); this.noClip = false; } /** * Renders the particle */ public void renderParticle(RenderBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) { float f = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F; f = ExtMath.clampf(f, 0.0F, 1.0F); this.particleScale = this.smokeParticleScale * f; super.renderParticle(worldRendererIn, entityIn, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevX = this.posX; this.prevY = this.posY; this.prevZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); this.motionY += 0.004D; this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } public static class Factory implements IParticleFactory { public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_) { return new EntitySmokeFX(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn); } } }