package game.command; import game.Server; import game.entity.Entity; import game.world.BlockPos; import game.world.Position; public class FixedExecutor implements Executor { private final Server server; private final String id; private String name; private Position position; public FixedExecutor(Server server, String id, String name, Position pos) { this.server = server; this.id = id; this.name = name; this.position = pos; } public void setName(String name) { this.name = name; } public void setPosition(Position pos) { this.position = pos; } public void logConsole(String msg) { this.server.logConsole(msg); } public String getExecId() { return this.id; } public String getExecName() { return this.name; } public Position getExecPos() { return this.position; } public Entity getPointedEntity() { return null; } public BlockPos getPointedPosition() { return null; } }