package game.item; import java.util.List; import game.enchantment.Enchantment; import game.enchantment.EnchantmentHelper; import game.entity.npc.EntityNPC; import game.entity.projectile.EntityArrow; import game.init.Items; import game.init.SoundEvent; import game.renderer.blockmodel.ModelBlock; import game.renderer.blockmodel.Transforms; import game.world.World; public class ItemBow extends Item { public ItemBow() { this.maxStackSize = 1; this.setMaxDamage(384); this.setTab(CheatTab.tabCombat); } /** * Called when the player stops using an Item (stops holding the right mouse button). */ public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityNPC playerIn, int timeLeft) { boolean flag = /* playerIn.creative || */ EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0; if (flag || playerIn.inventory.hasItem(Items.arrow)) { int i = this.getMaxItemUseDuration(stack) - timeLeft; float f = (float)i / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityArrow entityarrow = new EntityArrow(worldIn, playerIn, f * 2.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack); if (j > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)j * 0.5D + 0.5D); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack); if (k > 0) { entityarrow.setKnockbackStrength(k); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0) { entityarrow.setFire(100); } stack.damageItem(1, playerIn); worldIn.playSoundAtEntity(playerIn, SoundEvent.THROW, 1.0F); if (flag) { entityarrow.canBePickedUp = 2; } else { playerIn.inventory.consumeInventoryItem(Items.arrow); } // playerIn.triggerAchievement(StatRegistry.objectUseStats[ItemRegistry.getIdFromItem(this)]); if (!worldIn.client) { worldIn.spawnEntityInWorld(entityarrow); } } } /** * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using * the Item before the action is complete. */ public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityNPC playerIn) { return stack; } /** * How long it takes to use or consume an item */ public int getMaxItemUseDuration(ItemStack stack) { return 72000; } /** * returns the action that specifies what animation to play when the items is being used */ public ItemAction getItemUseAction(ItemStack stack) { return ItemAction.AIM; } /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityNPC playerIn) { if (/* playerIn.creative || */ playerIn.inventory.hasItem(Items.arrow)) { playerIn.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn)); } return itemStackIn; } /** * Return the enchantability factor of the item, most of the time is based on material. */ public int getItemEnchantability() { return 1; } public void getRenderItems(Item itemIn, List subItems) { subItems.add(new ItemStack(itemIn, 1, 0)); for(int z = 0; z < 3; z++) { subItems.add(new ItemStack(itemIn, 1, 1 + z)); } } public Transforms getTransform() { return Transforms.RANGED; } public ModelBlock getModel(String name, int meta) { return new ModelBlock(this.getTransform(), meta == 0 ? "bow" : ("bow_pulling_" + (meta - 1))); } public boolean canBeWielded() { return true; } }