package game.item; import game.block.Block; import game.block.BlockBasePressurePlate; import game.renderer.blockmodel.ModelBlock; public class ItemPressurePlate extends ItemBlock { public ItemPressurePlate(Block block) { super(block); } public ModelBlock getModel(String name, int meta) { return new ModelBlock(new ModelBlock(((BlockBasePressurePlate)this.block).getTexture()) .add(1, 6, 1, 15, 10, 15) .d().uv(1, 1, 15, 15).noCull() .u().uv(1, 1, 15, 15).noCull() .n().uv(1, 6, 15, 10).noCull() .s().uv(1, 6, 15, 10).noCull() .w().uv(1, 6, 15, 10).noCull() .e().uv(1, 6, 15, 10).noCull(), this.getTransform()); } }