package game.renderer.layers; import org.lwjgl.opengl.GL11; import game.entity.npc.EntityNPC; import game.renderer.GlState; import game.renderer.entity.RenderHumanoid; import game.renderer.model.ModelRenderer; import game.util.ExtMath; public class LayerCape implements LayerRenderer { private final RenderHumanoid renderer; private final ModelRenderer bipedCape; private final float shift; private final int height; public LayerCape(RenderHumanoid npcRendererIn, int shift, int height) { this.renderer = npcRendererIn; this.shift = (float)shift; // 0.0F this.height = height; this.bipedCape = new ModelRenderer(0, 0, 64, 32); this.bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, height, 1, 0.0f); } public void doRenderLayer(EntityNPC entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) { if(/* !entitylivingbaseIn.isInvisible() && */ // entitylivingbaseIn.isWearing(ModelPart.CAPE) // && entitylivingbaseIn.getLocationCape() != null) { GlState.color(1.0F, 1.0F, 1.0F, 1.0F); this.renderer.bindTexture(entitylivingbaseIn.getLocationCape()); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 0.0F, 0.125F); if(entitylivingbaseIn.isPlayer()) { EntityNPC player = (EntityNPC)entitylivingbaseIn; double d0 = player.prevChasingPosX + (player.chasingPosX - player.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevX) * (double)partialTicks); double d1 = player.prevChasingPosY + (player.chasingPosY - player.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevY) * (double)partialTicks); double d2 = player.prevChasingPosZ + (player.chasingPosZ - player.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevZ) * (double)partialTicks); float f = entitylivingbaseIn.prevYawOffset + (entitylivingbaseIn.yawOffset - entitylivingbaseIn.prevYawOffset) * partialTicks; double d3 = (double)ExtMath.sin(f * (float)Math.PI / 180.0F); double d4 = (double)(-ExtMath.cos(f * (float)Math.PI / 180.0F)); float f1 = (float)d1 * 10.0F; f1 = ExtMath.clampf(f1, -6.0F, 32.0F); float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F; float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F; if (f2 < 0.0F) { f2 = 0.0F; } float f4 = player.prevCameraYaw + (player.cameraYaw - player.prevCameraYaw) * partialTicks; f1 = f1 + ExtMath.sin((entitylivingbaseIn.prevWalkDistMod + (entitylivingbaseIn.walkDistMod - entitylivingbaseIn.prevWalkDistMod) * partialTicks) * 6.0F) * 32.0F * f4; if (entitylivingbaseIn.isSneakingVisually()) { f1 += 25.0F; } GL11.glRotatef(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F); GL11.glRotatef(f3 / 2.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f3 / 2.0F, 0.0F, 1.0F, 0.0F); } else { GL11.glRotatef(entitylivingbaseIn.isSneakingVisually() ? 25.0F : 5.0F, 1.0F, 0.0F, 0.0F); } GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); this.bipedCape.rotationPointY = this.shift + (entitylivingbaseIn.isSneakingVisually() ? 2.0f : 0.0f); this.bipedCape.render(0.0625F); GL11.glPopMatrix(); } } public boolean shouldCombineTextures() { return false; } }