package game.tileentity; import game.inventory.IInventory; import game.world.World; public interface IHopper extends IInventory { /** * Returns the worldObj for this tileEntity. */ World getWorld(); /** * Gets the world X position for this hopper entity. */ double getXPos(); /** * Gets the world Y position for this hopper entity. */ double getYPos(); /** * Gets the world Z position for this hopper entity. */ double getZPos(); }