package game.worldgen; import game.rng.OctaveGen; import game.rng.Random; import game.util.ExtMath; import game.world.State; import game.world.WorldServer; public class GeneratorCavern implements ChunkGenerator { private final OctaveGen noiseGen2; private final OctaveGen noiseGen3; private final OctaveGen noiseGen1; // private final OctaveGen noiseGen4; // private final OctaveGen noiseGen5; private final double[] noiseField = new double[425]; private final double[] noiseData1 = new double[425]; private final double[] noiseData2 = new double[425]; private final double[] noiseData3 = new double[425]; // private final double[] noiseData4 = new double[25]; // private final double[] noiseData5 = new double[25]; private final State filler; private final State liquid; // public GeneratorCavern(Dimension dim, Random rand) { // this(rand); // } public GeneratorCavern(Random rand, State filler, State liquid) { this.noiseGen2 = new OctaveGen(rand, 16); this.noiseGen3 = new OctaveGen(rand, 16); this.noiseGen1 = new OctaveGen(rand, 8); // this.noiseGen4 = new OctaveGen(rand, 10); // this.noiseGen5 = new OctaveGen(rand, 16); this.filler = filler; this.liquid = liquid; } public int getMaximumHeight() { return 128; } public void generateChunk(WorldServer world, int x, int z, ChunkPrimer primer) { int range = 4; int lh = world.getSeaLevel() / 2 + 1; int xr = range + 1; int yr = 17; int zr = range + 1; this.genNoisemap(x * range, 0, z * range); for (int j1 = 0; j1 < range; ++j1) { for (int k1 = 0; k1 < range; ++k1) { for (int l1 = 0; l1 < 16; ++l1) { double d0 = 0.125D; double d1 = this.noiseField[((j1 + 0) * zr + k1 + 0) * yr + l1 + 0]; double d2 = this.noiseField[((j1 + 0) * zr + k1 + 1) * yr + l1 + 0]; double d3 = this.noiseField[((j1 + 1) * zr + k1 + 0) * yr + l1 + 0]; double d4 = this.noiseField[((j1 + 1) * zr + k1 + 1) * yr + l1 + 0]; double d5 = (this.noiseField[((j1 + 0) * zr + k1 + 0) * yr + l1 + 1] - d1) * d0; double d6 = (this.noiseField[((j1 + 0) * zr + k1 + 1) * yr + l1 + 1] - d2) * d0; double d7 = (this.noiseField[((j1 + 1) * zr + k1 + 0) * yr + l1 + 1] - d3) * d0; double d8 = (this.noiseField[((j1 + 1) * zr + k1 + 1) * yr + l1 + 1] - d4) * d0; for (int i2 = 0; i2 < 8; ++i2) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int j2 = 0; j2 < 4; ++j2) { double d14 = 0.25D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int k2 = 0; k2 < 4; ++k2) { State iblockstate = null; if (l1 * 8 + i2 < lh) { iblockstate = this.liquid; } if (d15 > 0.0D) { iblockstate = this.filler; } int l2 = j2 + j1 * 4; int i3 = i2 + l1 * 8; int j3 = k2 + k1 * 4; primer.set(l2, i3, j3, iblockstate); d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } private void genNoisemap(int x, int y, int z) { int xs = 5; int ys = 17; int zs = 5; double d0 = 684.412D; double d1 = 2053.236D; // this.noiseGen4.generate(this.noiseData4, x, y, z, xs, 1, zs, 1.0D, 0.0D, 1.0D); // this.noiseGen5.generate(this.noiseData5, x, y, z, xs, 1, zs, 100.0D, 0.0D, 100.0D); this.noiseGen1.generate(this.noiseData1, x, y, z, xs, ys, zs, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D); this.noiseGen2.generate(this.noiseData2, x, y, z, xs, ys, zs, d0, d1, d0); this.noiseGen3.generate(this.noiseData3, x, y, z, xs, ys, zs, d0, d1, d0); int i = 0; double[] adouble = new double[ys]; for (int j = 0; j < ys; ++j) { adouble[j] = Math.cos((double)j * Math.PI * 6.0D / (double)ys) * 2.0D; double d2 = (double)j; if (j > ys / 2) { d2 = (double)(ys - 1 - j); } if (d2 < 4.0D) { d2 = 4.0D - d2; adouble[j] -= d2 * d2 * d2 * 10.0D; } } for (int l = 0; l < xs; ++l) { for (int i1 = 0; i1 < zs; ++i1) { double d3 = 0.0D; for (int k = 0; k < ys; ++k) { double d4 = 0.0D; double d5 = adouble[k]; double d6 = this.noiseData2[i] / 512.0D; double d7 = this.noiseData3[i] / 512.0D; double d8 = (this.noiseData1[i] / 10.0D + 1.0D) / 2.0D; if (d8 < 0.0D) { d4 = d6; } else if (d8 > 1.0D) { d4 = d7; } else { d4 = d6 + (d7 - d6) * d8; } d4 = d4 - d5; if (k > ys - 4) { double d9 = (double)((float)(k - (ys - 4)) / 3.0F); d4 = d4 * (1.0D - d9) + -10.0D * d9; } if ((double)k < d3) { double d10 = (d3 - (double)k) / 4.0D; d10 = ExtMath.clampd(d10, 0.0D, 1.0D); d4 = d4 * (1.0D - d10) + -10.0D * d10; } this.noiseField[i] = d4; ++i; } } } } }