package game.block; import game.color.TextColor; import game.entity.Entity; import game.entity.animal.EntityOcelot; import game.entity.npc.EntityNPC; import game.entity.types.EntityLiving; import game.init.Config; import game.init.Items; import game.init.SoundEvent; import game.inventory.Container; import game.inventory.IInventory; import game.inventory.InventoryHelper; import game.inventory.InventoryLargeChest; import game.item.CheatTab; import game.item.ItemStack; import game.material.Material; import game.packet.S29PacketSoundEffect; import game.properties.IProperty; import game.properties.PropertyDirection; import game.tileentity.ILockableContainer; import game.tileentity.LockCode; import game.tileentity.TileEntity; import game.tileentity.TileEntityChest; import game.util.ExtMath; import game.world.BlockPos; import game.world.BoundingBox; import game.world.Facing; import game.world.IWorldAccess; import game.world.State; import game.world.World; import game.world.WorldServer; public class BlockChest extends BlockContainer { public static final PropertyDirection FACING = PropertyDirection.create("facing", Facing.Plane.HORIZONTAL); /** 0 : Normal chest, 1 : Trapped chest */ public final int chestType; public BlockChest(int type) { super(Material.wood); this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH)); this.chestType = type; this.setTab(CheatTab.tabTech); this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F); } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube() { return false; } public boolean isFullCube() { return false; } /** * The type of render function called. 3 for standard block models, 2 for TESR's, 1 for liquids, -1 is no render */ public int getRenderType() { return 2; } public void setBlockBoundsBasedOnState(IWorldAccess worldIn, BlockPos pos) { if (worldIn.getState(pos.north()).getBlock() == this) { this.setBlockBounds(0.0625F, 0.0F, 0.0F, 0.9375F, 0.875F, 0.9375F); } else if (worldIn.getState(pos.south()).getBlock() == this) { this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 1.0F); } else if (worldIn.getState(pos.west()).getBlock() == this) { this.setBlockBounds(0.0F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F); } else if (worldIn.getState(pos.east()).getBlock() == this) { this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 1.0F, 0.875F, 0.9375F); } else { this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F); } } public void onBlockAdded(WorldServer worldIn, BlockPos pos, State state) { this.checkForSurroundingChests(worldIn, pos, state); for (Facing enumfacing : Facing.Plane.HORIZONTAL) { BlockPos blockpos = pos.offset(enumfacing); State iblockstate = worldIn.getState(blockpos); if (iblockstate.getBlock() == this) { this.checkForSurroundingChests(worldIn, blockpos, iblockstate); } } } /** * Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the * IBlockstate */ public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, int meta, EntityLiving placer) { return this.getState().withProperty(FACING, placer.getHorizontalFacing()); } /** * Called by ItemBlocks after a block is set in the world, to allow post-place logic */ public void onBlockPlacedBy(World worldIn, BlockPos pos, State state, EntityLiving placer, ItemStack stack) { Facing enumfacing = Facing.getHorizontal(ExtMath.floord((double)(placer.rotYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite(); state = state.withProperty(FACING, enumfacing); BlockPos blockpos = pos.north(); BlockPos blockpos1 = pos.south(); BlockPos blockpos2 = pos.west(); BlockPos blockpos3 = pos.east(); boolean flag = this == worldIn.getState(blockpos).getBlock(); boolean flag1 = this == worldIn.getState(blockpos1).getBlock(); boolean flag2 = this == worldIn.getState(blockpos2).getBlock(); boolean flag3 = this == worldIn.getState(blockpos3).getBlock(); if (!flag && !flag1 && !flag2 && !flag3) { worldIn.setState(pos, state, 3); } else if (enumfacing.getAxis() != Facing.Axis.X || !flag && !flag1) { if (enumfacing.getAxis() == Facing.Axis.Z && (flag2 || flag3)) { if (flag2) { worldIn.setState(blockpos2, state, 3); } else { worldIn.setState(blockpos3, state, 3); } worldIn.setState(pos, state, 3); } } else { if (flag) { worldIn.setState(blockpos, state, 3); } else { worldIn.setState(blockpos1, state, 3); } worldIn.setState(pos, state, 3); } if (stack.hasDisplayName()) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityChest) { ((TileEntityChest)tileentity).setCustomName(stack.getDisplayName()); } } } public State checkForSurroundingChests(World worldIn, BlockPos pos, State state) { if (worldIn.client) { return state; } else { State iblockstate = worldIn.getState(pos.north()); State iblockstate1 = worldIn.getState(pos.south()); State iblockstate2 = worldIn.getState(pos.west()); State iblockstate3 = worldIn.getState(pos.east()); Facing enumfacing = (Facing)state.getValue(FACING); Block block = iblockstate.getBlock(); Block block1 = iblockstate1.getBlock(); Block block2 = iblockstate2.getBlock(); Block block3 = iblockstate3.getBlock(); if (block != this && block1 != this) { boolean flag = block.isFullBlock(); boolean flag1 = block1.isFullBlock(); if (block2 == this || block3 == this) { BlockPos blockpos1 = block2 == this ? pos.west() : pos.east(); State iblockstate6 = worldIn.getState(blockpos1.north()); State iblockstate7 = worldIn.getState(blockpos1.south()); enumfacing = Facing.SOUTH; Facing enumfacing2; if (block2 == this) { enumfacing2 = (Facing)iblockstate2.getValue(FACING); } else { enumfacing2 = (Facing)iblockstate3.getValue(FACING); } if (enumfacing2 == Facing.NORTH) { enumfacing = Facing.NORTH; } Block block6 = iblockstate6.getBlock(); Block block7 = iblockstate7.getBlock(); if ((flag || block6.isFullBlock()) && !flag1 && !block7.isFullBlock()) { enumfacing = Facing.SOUTH; } if ((flag1 || block7.isFullBlock()) && !flag && !block6.isFullBlock()) { enumfacing = Facing.NORTH; } } } else { BlockPos blockpos = block == this ? pos.north() : pos.south(); State iblockstate4 = worldIn.getState(blockpos.west()); State iblockstate5 = worldIn.getState(blockpos.east()); enumfacing = Facing.EAST; Facing enumfacing1; if (block == this) { enumfacing1 = (Facing)iblockstate.getValue(FACING); } else { enumfacing1 = (Facing)iblockstate1.getValue(FACING); } if (enumfacing1 == Facing.WEST) { enumfacing = Facing.WEST; } Block block4 = iblockstate4.getBlock(); Block block5 = iblockstate5.getBlock(); if ((block2.isFullBlock() || block4.isFullBlock()) && !block3.isFullBlock() && !block5.isFullBlock()) { enumfacing = Facing.EAST; } if ((block3.isFullBlock() || block5.isFullBlock()) && !block2.isFullBlock() && !block4.isFullBlock()) { enumfacing = Facing.WEST; } } state = state.withProperty(FACING, enumfacing); worldIn.setState(pos, state, 3); return state; } } public State correctFacing(World worldIn, BlockPos pos, State state) { Facing enumfacing = null; for (Facing enumfacing1 : Facing.Plane.HORIZONTAL) { State iblockstate = worldIn.getState(pos.offset(enumfacing1)); if (iblockstate.getBlock() == this) { return state; } if (iblockstate.getBlock().isFullBlock()) { if (enumfacing != null) { enumfacing = null; break; } enumfacing = enumfacing1; } } if (enumfacing != null) { return state.withProperty(FACING, enumfacing.getOpposite()); } else { Facing enumfacing2 = (Facing)state.getValue(FACING); if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock()) { enumfacing2 = enumfacing2.getOpposite(); } if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock()) { enumfacing2 = enumfacing2.rotateY(); } if (worldIn.getState(pos.offset(enumfacing2)).getBlock().isFullBlock()) { enumfacing2 = enumfacing2.getOpposite(); } return state.withProperty(FACING, enumfacing2); } } public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { int i = 0; BlockPos blockpos = pos.west(); BlockPos blockpos1 = pos.east(); BlockPos blockpos2 = pos.north(); BlockPos blockpos3 = pos.south(); if (worldIn.getState(blockpos).getBlock() == this) { if (this.isDoubleChest(worldIn, blockpos)) { return false; } ++i; } if (worldIn.getState(blockpos1).getBlock() == this) { if (this.isDoubleChest(worldIn, blockpos1)) { return false; } ++i; } if (worldIn.getState(blockpos2).getBlock() == this) { if (this.isDoubleChest(worldIn, blockpos2)) { return false; } ++i; } if (worldIn.getState(blockpos3).getBlock() == this) { if (this.isDoubleChest(worldIn, blockpos3)) { return false; } ++i; } return i <= 1; } private boolean isDoubleChest(World worldIn, BlockPos pos) { if (worldIn.getState(pos).getBlock() != this) { return false; } else { for (Facing enumfacing : Facing.Plane.HORIZONTAL) { if (worldIn.getState(pos.offset(enumfacing)).getBlock() == this) { return true; } } return false; } } /** * Called when a neighboring block changes. */ public void onNeighborBlockChange(World worldIn, BlockPos pos, State state, Block neighborBlock) { super.onNeighborBlockChange(worldIn, pos, state, neighborBlock); TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityChest) { tileentity.updateContainingBlockInfo(); } } public void onBlockRemoved(WorldServer worldIn, BlockPos pos, State state) { TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof IInventory) { InventoryHelper.dropInventoryItems(worldIn, pos, (IInventory)tileentity); worldIn.updateComparatorOutputLevel(pos, this); } super.onBlockRemoved(worldIn, pos, state); } public boolean onBlockActivated(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ) { if (worldIn.client) { return true; } else { ILockableContainer ilockablecontainer = this.getLockableContainer(worldIn, pos); if (ilockablecontainer != null) { ItemStack stack = Config.locking ? playerIn.getHeldItem() : null; if(stack != null && stack.getItem() == Items.key) { if(ilockablecontainer.isLocked()) { if(stack.hasDisplayName() && stack.getDisplayName().equals(ilockablecontainer.getLockCode().getLock())) { ilockablecontainer.setLockCode(LockCode.EMPTY_CODE); // playerIn.triggerAchievement(StatRegistry.chestUnlockedStat); playerIn.connection.addHotbar(TextColor.BLUE + "%s wurde entriegelt", ilockablecontainer.getCommandName()); playerIn.connection.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, playerIn.posX, playerIn.posY, playerIn.posZ, 1.0F)); return true; } } else if(stack.hasDisplayName()) { ilockablecontainer.setLockCode(new LockCode(stack.getDisplayName())); // playerIn.triggerAchievement(StatRegistry.chestLockedStat); playerIn.connection.addHotbar(TextColor.ORANGE + "%s wurde verriegelt", ilockablecontainer.getCommandName()); playerIn.connection.sendPacket(new S29PacketSoundEffect(SoundEvent.DOOR, playerIn.posX, playerIn.posY, playerIn.posZ, 1.0F)); return true; } } playerIn.displayGUIChest(ilockablecontainer); // if (this.chestType == 0) // { // playerIn.triggerAchievement(StatRegistry.chestOpenedStat); // } // else if (this.chestType == 1) // { // playerIn.triggerAchievement(StatRegistry.trapChestStat); // } } return true; } } public ILockableContainer getLockableContainer(World worldIn, BlockPos pos) { TileEntity tileentity = worldIn.getTileEntity(pos); if (!(tileentity instanceof TileEntityChest)) { return null; } else { ILockableContainer ilockablecontainer = (TileEntityChest)tileentity; if (this.isBlocked(worldIn, pos)) { return null; } else { for (Facing enumfacing : Facing.Plane.HORIZONTAL) { BlockPos blockpos = pos.offset(enumfacing); Block block = worldIn.getState(blockpos).getBlock(); if (block == this) { if (this.isBlocked(worldIn, blockpos)) { return null; } TileEntity tileentity1 = worldIn.getTileEntity(blockpos); if (tileentity1 instanceof TileEntityChest) { if (enumfacing != Facing.WEST && enumfacing != Facing.NORTH) { ilockablecontainer = new InventoryLargeChest("Große Truhe", (TileEntityChest)ilockablecontainer, (TileEntityChest)tileentity1); } else { ilockablecontainer = new InventoryLargeChest("Große Truhe", (TileEntityChest)tileentity1, (TileEntityChest)ilockablecontainer); } } } } return ilockablecontainer; } } } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityChest(); } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return this.chestType == 1; } public int getWeakPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side) { if (!this.canProvidePower()) { return 0; } else { int i = 0; TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntityChest) { i = ((TileEntityChest)tileentity).numPlayersUsing; } return ExtMath.clampi(i, 0, 15); } } public int getStrongPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side) { return side == Facing.UP ? this.getWeakPower(worldIn, pos, state, side) : 0; } private boolean isBlocked(World worldIn, BlockPos pos) { return this.isBelowSolidBlock(worldIn, pos) || this.isOcelotSittingOnChest(worldIn, pos); } private boolean isBelowSolidBlock(World worldIn, BlockPos pos) { return worldIn.getState(pos.up()).getBlock().isNormalCube(); } private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos) { for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new BoundingBox((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1)))) { EntityOcelot entityocelot = (EntityOcelot)entity; if (entityocelot.isSitting()) { return true; } } return false; } public boolean hasComparatorInputOverride() { return true; } public int getComparatorInputOverride(World worldIn, BlockPos pos) { return Container.calcRedstoneFromInventory(this.getLockableContainer(worldIn, pos)); } /** * Convert the given metadata into a BlockState for this Block */ public State getStateFromMeta(int meta) { Facing enumfacing = Facing.getFront(meta); if (enumfacing.getAxis() == Facing.Axis.Y) { enumfacing = Facing.NORTH; } return this.getState().withProperty(FACING, enumfacing); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(State state) { return ((Facing)state.getValue(FACING)).getIndex(); } protected IProperty[] getProperties() { return new IProperty[] {FACING}; } public boolean isXrayVisible() { return true; } }