package game.item; import game.biome.Biome; import game.color.TextColor; import game.entity.npc.EntityNPC; import game.world.BlockPos; import game.world.Vec3; import game.world.WorldServer; public class ItemInfoWand extends ItemWand { public ItemInfoWand() { this.setColor(TextColor.BLUE); } public void onUse(ItemStack stack, EntityNPC player, WorldServer world, Vec3 vec) { Biome biome = world.getBiomeGenForCoords(new BlockPos(vec.xCoord, 0, vec.zCoord)); player.connection.addHotbar(TextColor.NEON + "* Position bei Level %d: %.3f %.3f %.3f, %s [%d], %.2f °C", world.dimension.getDimensionId(), vec.xCoord, vec.yCoord, vec.zCoord, biome.display, biome.id, world.getTemperatureC(new BlockPos(vec))); } public int getRange(ItemStack stack, EntityNPC player) { return 250; } }