package game.packet; import java.io.IOException; import game.network.ClientPlayer; import game.network.Packet; import game.network.PacketBuffer; import game.world.BlockPos; public class SPacketBlockBreakAnim implements Packet { private int breakerId; private BlockPos position; private int progress; public SPacketBlockBreakAnim() { } public SPacketBlockBreakAnim(int breakerId, BlockPos pos, int progress) { this.breakerId = breakerId; this.position = pos; this.progress = progress; } /** * Reads the raw packet data from the data stream. */ public void readPacketData(PacketBuffer buf) throws IOException { this.breakerId = buf.readVarIntFromBuffer(); this.position = buf.readBlockPos(); this.progress = buf.readUnsignedByte(); } /** * Writes the raw packet data to the data stream. */ public void writePacketData(PacketBuffer buf) throws IOException { buf.writeVarIntToBuffer(this.breakerId); buf.writeBlockPos(this.position); buf.writeByte(this.progress); } /** * Passes this Packet on to the NetHandler for processing. */ public void processPacket(ClientPlayer handler) { handler.handleBlockBreakAnim(this); } public int getBreakerId() { return this.breakerId; } public BlockPos getPosition() { return this.position; } public int getProgress() { return this.progress; } }