549 lines
18 KiB
Java
549 lines
18 KiB
Java
package game;
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import game.color.TextColor;
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import game.renderer.DefaultVertexFormats;
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import game.renderer.GlState;
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import game.renderer.RenderBuffer;
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import game.renderer.Tessellator;
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public abstract class Drawing {
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public static class Vec2i {
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public final int xpos;
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public final int ypos;
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private Vec2i(int x, int y) {
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this.xpos = x;
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this.ypos = y;
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}
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}
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public static class Offset extends Vec2i {
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public final int offset;
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private Offset(int off, int x, int y) {
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super(x, y);
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this.offset = off;
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}
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}
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// private static final int FLAG_ULINE = 0x01;
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// private static final int FLAG_CLINE = 0x02;
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// private static final int FLAG_BLINK = 0x04;
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// private static final int FLAG_FADE = 0x08;
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// public static void drawTexturedModalRect(int tw, int th, int x, int y, int textureX, int textureY, int width, int height)
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// {
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// float xs = 1.0f / (float)tw; // 0.00390625F;
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// float ys = 1.0f / (float)th; // 0.00390625F;
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// RenderBuffer rb = Tessellator.getBuffer();
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// rb.begin(7, DefaultVertexFormats.POSITION_TEX);
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// rb.pos((double)(x + 0), (double)(y + height), 0.0).tex((double)((float)(textureX + 0) * xs), (double)((float)(textureY + height) * ys)).endVertex();
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// rb.pos((double)(x + width), (double)(y + height), 0.0).tex((double)((float)(textureX + width) * xs), (double)((float)(textureY + height) * ys)).endVertex();
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// rb.pos((double)(x + width), (double)(y + 0), 0.0).tex((double)((float)(textureX + width) * xs), (double)((float)(textureY + 0) * ys)).endVertex();
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// rb.pos((double)(x + 0), (double)(y + 0), 0.0).tex((double)((float)(textureX + 0) * xs), (double)((float)(textureY + 0) * ys)).endVertex();
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// Tessellator.draw();
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// }
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public static void drawTexturedModalRect(RenderBuffer rb, int tw, int th, int x, int y, int textureX, int textureY, int width, int height, int color)
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{
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float xs = 1.0f / (float)tw; // 0.00390625F;
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float ys = 1.0f / (float)th; // 0.00390625F;
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rb.pos((double)(x + 0), (double)(y + height), 0.0).tex((double)((float)(textureX + 0) * xs), (double)((float)(textureY + height) * ys)).color(color).endVertex();
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rb.pos((double)(x + width), (double)(y + height), 0.0).tex((double)((float)(textureX + width) * xs), (double)((float)(textureY + height) * ys)).color(color).endVertex();
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rb.pos((double)(x + width), (double)(y + 0), 0.0).tex((double)((float)(textureX + width) * xs), (double)((float)(textureY + 0) * ys)).color(color).endVertex();
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rb.pos((double)(x + 0), (double)(y + 0), 0.0).tex((double)((float)(textureX + 0) * xs), (double)((float)(textureY + 0) * ys)).color(color).endVertex();
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}
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private static void color(int c) {
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float a = (float)(c >> 24 & 255) / 255.0F;
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float r = (float)(c >> 16 & 255) / 255.0F;
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float g = (float)(c >> 8 & 255) / 255.0F;
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float b = (float)(c & 255) / 255.0F;
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GlState.color(r, g, b, a);
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}
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// private static void trect(int left, int top, int right, int bottom)
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// {
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// RenderBuffer worldrenderer = Tessellator.getBuffer();
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// worldrenderer.begin(7, DefaultVertexFormats.POSITION);
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// worldrenderer.pos((double)left, (double)bottom, 0.0D).endVertex();
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// worldrenderer.pos((double)right, (double)bottom, 0.0D).endVertex();
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// worldrenderer.pos((double)right, (double)top, 0.0D).endVertex();
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// worldrenderer.pos((double)left, (double)top, 0.0D).endVertex();
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// Tessellator.draw();
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// }
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public static void txt_draw(int x, int y, int x1, int y1, int x2, int y2, int color, String str) {
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GlState.enableTexture2D();
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GlState.enableBlend();
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GlState.disableAlpha();
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GlState.tryBlendFuncSeparate(770, 771, 1, 0);
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GlState.shadeModel(7425);
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GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
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Font.bindTexture();
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RenderBuffer rb = Tessellator.getBuffer();
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rb.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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int h = Font.YGLYPH;
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int tx, ty, u, v;
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FontChar glyph;
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char ch;
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int ncolor = color;
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// color(color);
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for(int z = 0; z < str.length(); z++) {
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ch = str.charAt(z);
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if(ch == Log.CHR_NLN) {
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x = x1;
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y += h;
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continue;
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}
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// else if(ch >= Log.CHR_ULINE && ch <= Log.CHR_FADE) {
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// continue;
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// }
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else if((ch >= Log.CHR_COLORS1 && ch <= Log.CHR_COLORE1) || (ch >= Log.CHR_COLORS2 && ch <= Log.CHR_COLORE2)) {
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// color(TextColor.getColor(ch) | (color & 0xff000000));
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ncolor = TextColor.getColor(ch) | (color & 0xff000000);
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continue;
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}
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// else if(ch == Log.CHR_FRESET) {
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// continue;
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// }
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else if(ch == Log.CHR_CRESET) {
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// color(color);
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ncolor = color;
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continue;
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}
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if(ch >= 256)
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ch = Log.CHR_UNK;
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glyph = Font.SIZES[ch];
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if(glyph.u == 0 && glyph.v != 0)
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continue;
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else if(glyph.u == 0)
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glyph = Font.SIZES[Log.CHR_UNK];
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u = glyph.u + 3 - glyph.s;
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v = h;
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tx = ((x + u) > x2) ? x1 : x;
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ty = ((x + u) > x2) ? y + h : y;
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x = tx;
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y = ty;
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if(x < x1 || y < y1 || x > x2 || y > y2) {
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break;
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}
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drawTexturedModalRect(rb, Font.XGLYPH * 16, Font.YGLYPH * 16, x, y, (ch & 0x0f) * Font.XGLYPH + glyph.s, ((ch & 0xf0) >> 4) * Font.YGLYPH, glyph.u, h, ncolor);
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x += u;
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}
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Tessellator.draw();
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GlState.shadeModel(7424);
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GlState.disableBlend();
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GlState.enableAlpha();
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GlState.enableTexture2D();
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}
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public static void txt_draw_range(int start, int end, int x, int y, int x1, int y1, int x2, int y2, int back, String str) {
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int h = Font.YGLYPH;
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int tx, ty, u, v;
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FontChar glyph;
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char ch;
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int pos = 0;
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int lpos = 0;
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// ShaderContext shd = Shader.TEXT.use();
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// shd.setVec2("font_size", (float)font.xglyph, (float)font.yglyph);
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// shd.setInt("flags", 0);
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// shd.setColor("color", 0x00000000);
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// shd.setColor("back", back);
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// shd.setInt("ch_index", Log.CHR_SPC & 0xff);
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// GlState.bindTexture(font.textures[Log.CHR_SPC >> 8]);
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while(true) {
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pos = lpos;
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if(lpos >= str.length())
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break;
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ch = str.charAt(lpos++);
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if(ch == Log.CHR_NLN) {
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x = x1;
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y += h;
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continue;
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}
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else if(ch < Log.CHR_SPC) {
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continue;
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}
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if(ch >= 256)
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ch = Log.CHR_UNK;
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glyph = Font.SIZES[ch];
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if(glyph.u == 0 && glyph.v != 0)
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continue;
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else if(glyph.u == 0)
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glyph = Font.SIZES[Log.CHR_UNK];
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u = glyph.u + 3 - glyph.s;
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v = h;
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tx = ((x + u) > x2) ? x1 : x;
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ty = ((x + u) > x2) ? y + h : y;
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x = tx;
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y = ty;
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if(x < x1 || y < y1 || x > x2 || y > y2) {
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break;
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}
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if(pos >= start && pos < end) {
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// shd.setVec2("offset", (float)x, (float)y);
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// shd.setVec2("size", (float)u, (float)v);
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// shd.setVec4("glyph", (float)glyph.s, 0.0f, (float)glyph.u, (float)h);
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// shd.draw();
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drawRect(x, y, x + u, y + v, back);
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}
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x += u;
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}
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// shd.discard();
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}
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public static Vec2i txt_size(int x, int y, int x1, int y1, int x2, int y2, String str) {
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int h = Font.YGLYPH;
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int ix = x;
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int iy = y;
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int tx, ty, u, v;
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FontChar glyph;
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char ch;
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for(int z = 0; z < str.length(); z++) {
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ch = str.charAt(z);
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if(ch == Log.CHR_NLN) {
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x = x1;
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y += h;
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continue;
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}
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else if(ch < Log.CHR_SPC) {
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continue;
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}
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if(ch >= 256)
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ch = Log.CHR_UNK;
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glyph = Font.SIZES[ch];
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if(glyph.u == 0 && glyph.v != 0)
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continue;
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else if(glyph.u == 0)
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glyph = Font.SIZES[Log.CHR_UNK];
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u = glyph.u + 3 - glyph.s;
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v = h;
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tx = ((x + u) > x2) ? x1 : x;
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ty = ((x + u) > x2) ? y + h : y;
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x = tx;
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y = ty;
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if(x < x1 || y < y1 || x > x2 || y > y2) {
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break;
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}
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x += u;
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}
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return new Vec2i(x - ix, y - iy);
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}
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public static Vec2i txt_box(int x, int y, int x1, int y1, int x2, int y2, String str) {
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int h = Font.YGLYPH;
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int ix = x;
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// int iy = y;
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int tx, ty, u, v;
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FontChar glyph;
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char ch;
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for(int z = 0; z < str.length(); z++) {
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ch = str.charAt(z);
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if(ch == Log.CHR_NLN) {
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x = x1;
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y += h;
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continue;
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}
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else if(ch < Log.CHR_SPC) {
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continue;
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}
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if(ch >= 256)
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ch = Log.CHR_UNK;
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glyph = Font.SIZES[ch];
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if(glyph.u == 0 && glyph.v != 0)
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continue;
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else if(glyph.u == 0)
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glyph = Font.SIZES[Log.CHR_UNK];
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u = glyph.u + 3 - glyph.s;
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v = h;
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tx = ((x + u) > x2) ? x1 : x;
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ty = ((x + u) > x2) ? y + h : y;
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x = tx;
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y = ty;
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if(x < x1 || y < y1 || x > x2 || y > y2) {
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break;
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}
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x += u;
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ix = x > ix ? x : ix;
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}
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return new Vec2i(ix - 2, y + h);
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}
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public static Vec2i txt_coord(int offset, int x, int y, int x1, int y1, int x2, int y2, String str) {
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int h = Font.YGLYPH;
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int tx, ty, u, v;
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FontChar glyph;
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char ch;
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int pos = 0;
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int lpos = 0;
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while(true) {
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pos = lpos;
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if(lpos >= str.length())
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break;
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ch = str.charAt(lpos++);
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if(pos == offset) {
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return new Vec2i(x, y);
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}
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if(ch == Log.CHR_NLN) {
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x = x1;
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y += h;
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continue;
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}
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else if(ch < Log.CHR_SPC) {
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continue;
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}
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if(ch >= 256)
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ch = Log.CHR_UNK;
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glyph = Font.SIZES[ch];
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if(glyph.u == 0 && glyph.v != 0)
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continue;
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else if(glyph.u == 0)
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glyph = Font.SIZES[Log.CHR_UNK];
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u = glyph.u + 3 - glyph.s;
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v = h;
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tx = ((x + u) > x2) ? x1 : x;
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ty = ((x + u) > x2) ? y + h : y;
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x = tx;
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y = ty;
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if(x < x1 || y < y1 || x > x2 || y > y2) {
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break;
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}
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x += u;
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}
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return new Vec2i(x, y);
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}
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public static Offset txt_offset(int ox, int oy, int x, int y, int x1, int y1, int x2, int y2, String str) {
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int h = Font.YGLYPH;
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int tx, ty, u, v;
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FontChar glyph;
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char ch;
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int pos = 0;
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int lpos = 0;
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if(oy < y) {
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return null;
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}
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ox = ox < x1 ? x1 : ox;
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while(true) {
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pos = lpos;
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if(lpos >= str.length())
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break;
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ch = str.charAt(lpos++);
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if(ch == Log.CHR_NLN) {
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if(ox >= x && oy >= y && oy < (y + h)) {
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return new Offset(pos, x, y);
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}
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x = x1;
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y += h;
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continue;
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}
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else if(ch < Log.CHR_SPC) {
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continue;
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}
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if(ch >= 256)
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ch = Log.CHR_UNK;
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glyph = Font.SIZES[ch];
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if(glyph.u == 0 && glyph.v != 0)
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continue;
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else if(glyph.u == 0)
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glyph = Font.SIZES[Log.CHR_UNK];
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u = glyph.u + 3 - glyph.s;
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v = h;
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tx = ((x + u) > x2) ? x1 : x;
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ty = ((x + u) > x2) ? y + h : y;
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if(ty > y && ox >= x && oy >= y && oy < (y + h)) {
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return new Offset(pos, tx, ty);
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}
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x = tx;
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y = ty;
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if(x < x1 || y < y1 || x > x2 || y > y2) {
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pos = lpos;
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break;
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}
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if(ox >= x && oy >= y && ox < (x + u) && oy < (y + h)) {
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return new Offset(pos, x, y);
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}
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x += u;
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}
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return new Offset(pos, x, y);
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}
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// public static void gfx_blit(int tex) {
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// ShaderContext shd = Shader.BLIT.use();
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// GlState.bindTexture(tex);
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// shd.draw();
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// shd.discard();
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// }
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public static void drawGradientRect(int left, int top, int right, int bottom, int ctop, int cbottom)
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{
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float at = (float)(ctop >> 24 & 255) / 255.0F;
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float rt = (float)(ctop >> 16 & 255) / 255.0F;
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float gt = (float)(ctop >> 8 & 255) / 255.0F;
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float bt = (float)(ctop & 255) / 255.0F;
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float ab = (float)(cbottom >> 24 & 255) / 255.0F;
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float rb = (float)(cbottom >> 16 & 255) / 255.0F;
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float gb = (float)(cbottom >> 8 & 255) / 255.0F;
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float bb = (float)(cbottom & 255) / 255.0F;
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GlState.disableTexture2D();
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GlState.enableBlend();
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GlState.disableAlpha();
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GlState.tryBlendFuncSeparate(770, 771, 1, 0);
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GlState.shadeModel(7425);
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RenderBuffer buf = Tessellator.getBuffer();
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buf.begin(7, DefaultVertexFormats.POSITION_COLOR);
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buf.pos((double)right, (double)top, 0.0).color(rt, gt, bt, at).endVertex();
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buf.pos((double)left, (double)top, 0.0).color(rt, gt, bt, at).endVertex();
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buf.pos((double)left, (double)bottom, 0.0).color(rb, gb, bb, ab).endVertex();
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buf.pos((double)right, (double)bottom, 0.0).color(rb, gb, bb, ab).endVertex();
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Tessellator.draw();
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GlState.shadeModel(7424);
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GlState.disableBlend();
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GlState.enableAlpha();
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GlState.enableTexture2D();
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}
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public static void draw4GradientRect(int left, int top, int right, int bottom, int lopleft, int topright, int btmleft, int btmright)
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{
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GlState.disableTexture2D();
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GlState.enableBlend();
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GlState.disableAlpha();
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GlState.tryBlendFuncSeparate(770, 771, 1, 0);
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GlState.shadeModel(7425);
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RenderBuffer buf = Tessellator.getBuffer();
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buf.begin(7, DefaultVertexFormats.POSITION_COLOR);
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buf.pos((double)right, (double)top, 0.0).color(topright).endVertex();
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buf.pos((double)left, (double)top, 0.0).color(lopleft).endVertex();
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buf.pos((double)left, (double)bottom, 0.0).color(btmleft).endVertex();
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buf.pos((double)right, (double)bottom, 0.0).color(btmright).endVertex();
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Tessellator.draw();
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GlState.shadeModel(7424);
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GlState.disableBlend();
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GlState.enableAlpha();
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GlState.enableTexture2D();
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}
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public static void drawRect(int left, int top, int right, int bottom, int color)
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{
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if (left < right)
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{
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int i = left;
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left = right;
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right = i;
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}
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if (top < bottom)
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{
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int j = top;
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top = bottom;
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bottom = j;
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}
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float f3 = (float)(color >> 24 & 255) / 255.0F;
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float f = (float)(color >> 16 & 255) / 255.0F;
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float f1 = (float)(color >> 8 & 255) / 255.0F;
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float f2 = (float)(color & 255) / 255.0F;
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RenderBuffer worldrenderer = Tessellator.getBuffer();
|
|
GlState.enableBlend();
|
|
GlState.disableAlpha();
|
|
GlState.disableTexture2D();
|
|
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
|
|
GlState.shadeModel(7425);
|
|
GlState.color(f, f1, f2, f3);
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|
worldrenderer.begin(7, DefaultVertexFormats.POSITION);
|
|
worldrenderer.pos((double)left, (double)bottom, 0.0D).endVertex();
|
|
worldrenderer.pos((double)right, (double)bottom, 0.0D).endVertex();
|
|
worldrenderer.pos((double)right, (double)top, 0.0D).endVertex();
|
|
worldrenderer.pos((double)left, (double)top, 0.0D).endVertex();
|
|
Tessellator.draw();
|
|
GlState.shadeModel(7424);
|
|
GlState.enableTexture2D();
|
|
GlState.disableBlend();
|
|
GlState.enableAlpha();
|
|
GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
|
|
// public static void gfx_draw_rect(int x, int y, int w, int h, int border, int top, int bottom, int b_top, int b_bottom) {
|
|
// drawGradientRect(x, y, x + w, y + h, b_top, b_bottom);
|
|
// drawGradientRect(x + border, y + border, x + w - border, y + h - border, top, bottom);
|
|
// }
|
|
|
|
public static void drawRectColor(int x, int y, int w, int h, int color) {
|
|
drawRect(x, y, x + w, y + h, color);
|
|
}
|
|
|
|
public static void drawGradient(int x, int y, int w, int h, int top, int bottom) {
|
|
drawGradientRect(x, y, x + w, y + h, top, bottom);
|
|
}
|
|
|
|
public static void drawRectBorder(int x, int y, int w, int h, int color, int border) {
|
|
drawRect(x, y, x + w, y + h, border);
|
|
drawRect(x + 1, y + 1, x + w - 1, y + h - 1, color);
|
|
}
|
|
|
|
// public static void drawRect2Border(int x, int y, int w, int h, int color, int border) {
|
|
// drawRect(x, y, x + w, y + h, border);
|
|
// drawRect(x + 2, y + 2, x + w - 2, y + h - 2, color);
|
|
// }
|
|
|
|
public static void drawRect2GradBorder(int x, int y, int w, int h, int color, int border, int lopleft, int topright, int btmleft, int btmright) {
|
|
drawRect(x, y, x + w, y + h, border);
|
|
draw4GradientRect(x + 1, y + 1, x + w - 1, y + h - 1, lopleft, topright, btmleft, btmright);
|
|
drawRect(x + 2, y + 2, x + w - 2, y + h - 2, color);
|
|
}
|
|
|
|
public static void drawGradient2GradBorder(int x, int y, int w, int h, int top, int bottom, int border, int lopleft, int topright, int btmleft, int btmright) {
|
|
drawRect(x, y, x + w, y + h, border);
|
|
draw4GradientRect(x + 1, y + 1, x + w - 1, y + h - 1, lopleft, topright, btmleft, btmright);
|
|
drawGradientRect(x + 2, y + 2, x + w - 2, y + h - 2, top, bottom);
|
|
}
|
|
|
|
public static void drawGradient2Border(int x, int y, int w, int h, int top, int bottom, int b_top, int b_bottom) {
|
|
drawGradientRect(x, y, x + w, y + h, b_top, b_bottom);
|
|
drawGradientRect(x + 1, y + 1, x + w - 1, y + h - 1, top, bottom);
|
|
}
|
|
|
|
public static Vec2i getSize(String str) {
|
|
return txt_size(0, 0, 0, 0, Integer.MAX_VALUE, Integer.MAX_VALUE, str);
|
|
}
|
|
|
|
public static int getWidth(String str) {
|
|
return txt_size(0, 0, 0, 0, Integer.MAX_VALUE, Integer.MAX_VALUE, str).xpos;
|
|
}
|
|
|
|
public static void drawTextbox(String str, int x, int y, int back) {
|
|
Vec2i size = txt_box(x + 2, y, x + 2, y, Integer.MAX_VALUE, Integer.MAX_VALUE, str);
|
|
drawRect(x, y, size.xpos + 2, size.ypos, back);
|
|
txt_draw(x + 2, y, x + 2, y, Integer.MAX_VALUE, Integer.MAX_VALUE, 0xffffffff, str);
|
|
}
|
|
|
|
public static void drawTextboxRight(String str, int x, int y, int back) {
|
|
Vec2i size = getSize(str);
|
|
drawTextbox(str, x - (size.xpos + 2), y, back);
|
|
}
|
|
|
|
public static void drawTextboxCentered(String str, int x, int y, int back) {
|
|
Vec2i size = getSize(str);
|
|
drawTextbox(str, x - (size.xpos + 2) / 2, y, back);
|
|
}
|
|
|
|
public static void drawText(String str, int x, int y, int color) {
|
|
txt_draw(x, y, x, y, Integer.MAX_VALUE, Integer.MAX_VALUE, color, str);
|
|
}
|
|
|
|
public static void drawTextRight(String str, int x, int y, int color) {
|
|
Vec2i size = getSize(str);
|
|
drawText(str, x - size.xpos, y, color);
|
|
}
|
|
|
|
public static void drawTextUpward(String str, int x, int y, int color) {
|
|
Vec2i size = getSize(str);
|
|
drawText(str, x - size.xpos / 2, y - size.ypos, color);
|
|
}
|
|
|
|
public static int mixColor(int c1, int c2) {
|
|
return ((((c1 >> 24 & 255) + (c2 >> 24 & 255)) / 2) << 24) | ((((c1 >> 16 & 255) + (c2 >> 16 & 255)) / 2) << 16) | ((((c1 >> 8 & 255) + (c2 >> 8 & 255)) / 2) << 8) |
|
|
(((c1 & 255) + (c2 & 255)) / 2);
|
|
}
|
|
}
|