tcr/java/src/game/ai/EntityAIMate.java
2025-03-12 18:13:11 +01:00

167 lines
5.3 KiB
Java
Executable file

package game.ai;
import java.util.List;
import game.entity.item.EntityXp;
import game.entity.npc.EntityNPC;
import game.entity.types.EntityAnimal;
import game.entity.types.EntityLiving;
import game.init.Config;
import game.renderer.particle.ParticleType;
import game.rng.Random;
import game.world.World;
public class EntityAIMate extends EntityAIBase
{
private EntityAnimal theAnimal;
World theWorld;
private EntityAnimal targetMate;
/**
* Delay preventing a baby from spawning immediately when two mate-able animals find each other.
*/
int spawnBabyDelay;
/** The speed the creature moves at during mating behavior. */
double moveSpeed;
public EntityAIMate(EntityAnimal animal, double speedIn)
{
this.theAnimal = animal;
this.theWorld = animal.worldObj;
this.moveSpeed = speedIn;
this.setMutexBits(3);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theAnimal.isInLove())
{
return false;
}
else
{
this.targetMate = this.getNearbyMate();
return this.targetMate != null;
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return this.targetMate.isEntityAlive() && this.targetMate.isInLove() && this.spawnBabyDelay < 60;
}
/**
* Resets the task
*/
public void resetTask()
{
this.targetMate = null;
this.spawnBabyDelay = 0;
}
/**
* Updates the task
*/
public void updateTask()
{
this.theAnimal.getLookHelper().setLookPositionWithEntity(this.targetMate, 10.0F, (float)this.theAnimal.getVerticalFaceSpeed());
this.theAnimal.getNavigator().tryMoveToEntityLiving(this.targetMate, this.moveSpeed);
++this.spawnBabyDelay;
if (this.spawnBabyDelay >= 60 && this.theAnimal.getDistanceSqToEntity(this.targetMate) < 9.0D)
{
this.spawnBaby();
}
}
protected int getGrowingAge() {
return 24000;
}
protected int getMatingCooldown() {
return 6000;
}
/**
* Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first
* valid mate found.
*/
private EntityAnimal getNearbyMate()
{
float f = 8.0F;
List<EntityAnimal> list = this.theWorld.<EntityAnimal>getEntitiesWithinAABB(this.theAnimal.getClass(), this.theAnimal.getEntityBoundingBox().expand((double)f, (double)f, (double)f));
double d0 = Double.MAX_VALUE;
EntityAnimal entityanimal = null;
for (EntityAnimal entityanimal1 : list)
{
if (this.theAnimal.canMateWith(entityanimal1) && this.theAnimal.getDistanceSqToEntity(entityanimal1) < d0)
{
entityanimal = entityanimal1;
d0 = this.theAnimal.getDistanceSqToEntity(entityanimal1);
}
}
return entityanimal;
}
/**
* Spawns a baby animal of the same type.
*/
private void spawnBaby()
{
EntityLiving entityageable = this.theAnimal.createChild(this.targetMate);
if (entityageable != null)
{
EntityNPC entityplayer = this.theAnimal.getPlayerInLove();
if (entityplayer == null && this.targetMate.getPlayerInLove() != null)
{
entityplayer = this.targetMate.getPlayerInLove();
}
// if (entityplayer != null)
// {
// entityplayer.triggerAchievement(StatRegistry.animalsBredStat);
//
//// if (this.theAnimal instanceof EntityCow)
//// {
//// entityplayer.triggerAchievement(AchievementList.breedCow);
//// }
// }
this.theAnimal.setGrowingAge(this.getMatingCooldown());
this.targetMate.setGrowingAge(this.getMatingCooldown());
this.theAnimal.resetInLove();
this.targetMate.resetInLove();
entityageable.setGrowingAge(-this.getGrowingAge());
entityageable.setLocationAndAngles(this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, 0.0F, 0.0F);
this.theWorld.spawnEntityInWorld(entityageable);
Random random = this.theAnimal.getRNG();
for (int i = 0; i < 7; ++i)
{
double d0 = random.gaussian() * 0.02D;
double d1 = random.gaussian() * 0.02D;
double d2 = random.gaussian() * 0.02D;
double d3 = random.doublev() * (double)this.theAnimal.width * 2.0D - (double)this.theAnimal.width;
double d4 = 0.5D + random.doublev() * (double)this.theAnimal.height;
double d5 = random.doublev() * (double)this.theAnimal.width * 2.0D - (double)this.theAnimal.width;
this.theWorld.spawnParticle(ParticleType.HEART, this.theAnimal.posX + d3, this.theAnimal.posY + d4, this.theAnimal.posZ + d5, d0, d1, d2);
}
if (entityplayer != null && Config.breedingXP) // FIX xp
{
this.theWorld.spawnEntityInWorld(new EntityXp(this.theWorld, this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, random.zrange(7) + 1));
}
}
}
}