tcr/java/src/game/block/BlockButton.java
2025-03-12 18:13:11 +01:00

437 lines
13 KiB
Java
Executable file

package game.block;
import java.util.List;
import game.collect.Lists;
import game.entity.Entity;
import game.entity.npc.EntityNPC;
import game.entity.projectile.EntityArrow;
import game.entity.types.EntityLiving;
import game.init.SoundEvent;
import game.item.CheatTab;
import game.material.Material;
import game.model.ModelRotation;
import game.properties.IProperty;
import game.properties.PropertyBool;
import game.properties.PropertyDirection;
import game.renderer.blockmodel.ModelBlock;
import game.renderer.blockmodel.Transforms;
import game.rng.Random;
import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.Facing;
import game.world.IWorldAccess;
import game.world.State;
import game.world.World;
import game.world.WorldServer;
public class BlockButton extends Block
{
public static final PropertyDirection FACING = PropertyDirection.create("facing");
public static final PropertyBool POWERED = PropertyBool.create("powered");
public static final List<BlockButton> BUTTONS = Lists.newArrayList();
private final boolean checkArrows;
private final int onTime;
private final String texture;
public BlockButton(boolean arrows, int onTime, String texture)
{
super(Material.circuits);
this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH).withProperty(POWERED, Boolean.valueOf(false)));
// this.setTickRandomly(true);
this.setTab(CheatTab.tabTech);
this.checkArrows = arrows;
this.onTime = onTime;
this.texture = texture;
BUTTONS.add(this);
}
public BoundingBox getCollisionBoundingBox(World worldIn, BlockPos pos, State state)
{
return null;
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn, BlockPos pos)
{
return this.onTime;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube()
{
return false;
}
public boolean isFullCube()
{
return false;
}
/**
* Check whether this Block can be placed on the given side
*/
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, Facing side)
{
return canPlaceButtonOn(worldIn, pos, side.getOpposite());
}
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
for (Facing enumfacing : Facing.values())
{
if (canPlaceButtonOn(worldIn, pos, enumfacing))
{
return true;
}
}
return false;
}
protected static boolean canPlaceButtonOn(World worldIn, BlockPos pos, Facing face)
{
BlockPos blockpos = pos.offset(face);
return face == Facing.DOWN ? worldIn.isBlockSolid(blockpos) : worldIn.getState(blockpos).getBlock().isNormalCube();
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, int meta, EntityLiving placer)
{
return canPlaceButtonOn(worldIn, pos, facing.getOpposite()) ? this.getState().withProperty(FACING, facing).withProperty(POWERED, Boolean.valueOf(false)) : this.getState().withProperty(FACING, Facing.DOWN).withProperty(POWERED, Boolean.valueOf(false));
}
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, State state, Block neighborBlock)
{
if (this.checkForDrop(worldIn, pos, state) && !canPlaceButtonOn(worldIn, pos, ((Facing)state.getValue(FACING)).getOpposite()))
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
}
private boolean checkForDrop(World worldIn, BlockPos pos, State state)
{
if (this.canPlaceBlockAt(worldIn, pos))
{
return true;
}
else
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
return false;
}
}
public void setBlockBoundsBasedOnState(IWorldAccess worldIn, BlockPos pos)
{
this.updateBlockBounds(worldIn.getState(pos));
}
private void updateBlockBounds(State state)
{
Facing enumfacing = (Facing)state.getValue(FACING);
boolean flag = ((Boolean)state.getValue(POWERED)).booleanValue();
float f = 0.25F;
float f1 = 0.375F;
float f2 = (float)(flag ? 1 : 2) / 16.0F;
float f3 = 0.125F;
float f4 = 0.1875F;
switch (enumfacing)
{
case EAST:
this.setBlockBounds(0.0F, 0.375F, 0.3125F, f2, 0.625F, 0.6875F);
break;
case WEST:
this.setBlockBounds(1.0F - f2, 0.375F, 0.3125F, 1.0F, 0.625F, 0.6875F);
break;
case SOUTH:
this.setBlockBounds(0.3125F, 0.375F, 0.0F, 0.6875F, 0.625F, f2);
break;
case NORTH:
this.setBlockBounds(0.3125F, 0.375F, 1.0F - f2, 0.6875F, 0.625F, 1.0F);
break;
case UP:
this.setBlockBounds(0.3125F, 0.0F, 0.375F, 0.6875F, 0.0F + f2, 0.625F);
break;
case DOWN:
this.setBlockBounds(0.3125F, 1.0F - f2, 0.375F, 0.6875F, 1.0F, 0.625F);
}
}
public boolean onBlockActivated(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ)
{
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
return true;
}
else
{
worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(true)), 3);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.6F);
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn, null));
return true;
}
}
public void onBlockRemoved(WorldServer worldIn, BlockPos pos, State state)
{
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
}
super.onBlockRemoved(worldIn, pos, state);
}
public int getWeakPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side)
{
return ((Boolean)state.getValue(POWERED)).booleanValue() ? 15 : 0;
}
public int getStrongPower(IWorldAccess worldIn, BlockPos pos, State state, Facing side)
{
return !((Boolean)state.getValue(POWERED)).booleanValue() ? 0 : (state.getValue(FACING) == side ? 15 : 0);
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
/**
* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
*/
public void randomTick(WorldServer worldIn, BlockPos pos, State state, Random random)
{
}
public void updateTick(WorldServer worldIn, BlockPos pos, State state, Random rand)
{
// if (!worldIn.client)
// {
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
if (this.checkArrows)
{
this.checkForArrows(worldIn, pos, state);
}
else
{
worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.5F);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
}
}
// }
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
float f = 0.1875F;
float f1 = 0.125F;
float f2 = 0.125F;
this.setBlockBounds(0.5F - f, 0.5F - f1, 0.5F - f2, 0.5F + f, 0.5F + f1, 0.5F + f2);
}
/**
* Called When an Entity Collided with the Block
*/
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, State state, Entity entityIn)
{
if (!worldIn.client)
{
if (this.checkArrows)
{
if (!((Boolean)state.getValue(POWERED)).booleanValue())
{
this.checkForArrows(worldIn, pos, state);
}
}
}
}
private void checkForArrows(World worldIn, BlockPos pos, State state)
{
this.updateBlockBounds(state);
List <? extends Entity > list = worldIn.<Entity>getEntitiesWithinAABB(EntityArrow.class, new BoundingBox((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));
boolean flag = !list.isEmpty();
boolean flag1 = ((Boolean)state.getValue(POWERED)).booleanValue();
if (flag && !flag1)
{
worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(true)));
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.6F);
}
if (!flag && flag1)
{
worldIn.setState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
this.notifyNeighbors(worldIn, pos, (Facing)state.getValue(FACING));
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playSound(SoundEvent.CLICK, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 0.3F, 0.5F);
}
if (flag)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn, null));
}
}
private void notifyNeighbors(World worldIn, BlockPos pos, Facing facing)
{
worldIn.notifyNeighborsOfStateChange(pos, this);
worldIn.notifyNeighborsOfStateChange(pos.offset(facing.getOpposite()), this);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public State getStateFromMeta(int meta)
{
Facing enumfacing;
switch (meta & 7)
{
case 0:
enumfacing = Facing.DOWN;
break;
case 1:
enumfacing = Facing.EAST;
break;
case 2:
enumfacing = Facing.WEST;
break;
case 3:
enumfacing = Facing.SOUTH;
break;
case 4:
enumfacing = Facing.NORTH;
break;
case 5:
default:
enumfacing = Facing.UP;
}
return this.getState().withProperty(FACING, enumfacing).withProperty(POWERED, Boolean.valueOf((meta & 8) > 0));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(State state)
{
int i;
switch ((Facing)state.getValue(FACING))
{
case EAST:
i = 1;
break;
case WEST:
i = 2;
break;
case SOUTH:
i = 3;
break;
case NORTH:
i = 4;
break;
case UP:
default:
i = 5;
break;
case DOWN:
i = 0;
}
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
i |= 8;
}
return i;
}
protected IProperty[] getProperties()
{
return new IProperty[] {FACING, POWERED};
}
public boolean isMagnetic() {
return this.onTime == 10;
}
public Transforms getTransform() {
return Transforms.BUTTON;
}
private static ModelRotation getRotation(Facing face) {
switch(face) {
case DOWN:
return ModelRotation.X180_Y0;
case UP:
default:
return ModelRotation.X0_Y0;
case NORTH:
return ModelRotation.X90_Y0;
case SOUTH:
return ModelRotation.X90_Y180;
case WEST:
return ModelRotation.X90_Y270;
case EAST:
return ModelRotation.X90_Y90;
}
}
public String getTexture() {
return this.texture;
}
public ModelBlock getModel(String name, State state) {
boolean pressed = state.getValue(POWERED);
return new ModelBlock(this.texture).add(5, 0, 6, 11, pressed ? 1 : 2, 10)
.d().uv(5, 6, 11, 10).u().uv(5, 10, 11, 6).noCull()
.ns().uv(5, pressed ? 15 : 14, 11, 16).noCull().we().uv(6, pressed ? 15 : 14, 10, 16).noCull()
.rotate(getRotation(state.getValue(FACING)));
}
}